Implement basic execution system and UI

This is a rather large commit that includes all of the following:
- React UI with code editor, runtime renderer and input-output panes
- Language providers for a sample language and Brainfuck
- Implementation of code execution in a web worker
- All-at-once unabortable execution of program fully functional
This commit is contained in:
Nilay Majorwar 2021-12-14 21:58:13 +05:30
parent 8746c803d7
commit 01ba292b9f
35 changed files with 3532 additions and 3529 deletions

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.eslintrc.json Normal file
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{
"extends": "next/core-web-vitals"
}

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.gitignore vendored
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node_modules/
lerna-debug.log
npm-debug.log
packages/*/lib
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.js
# testing
/coverage
# next.js
/.next/
/out/
# production
/build
# misc
.DS_Store
*.pem
# debug
npm-debug.log*
yarn-debug.log*
yarn-error.log*
# local env files
.env.local
.env.development.local
.env.test.local
.env.production.local
# vercel
.vercel
# typescript
*.tsbuildinfo

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README.md Normal file
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This is a [Next.js](https://nextjs.org/) project bootstrapped with [`create-next-app`](https://github.com/vercel/next.js/tree/canary/packages/create-next-app).
## Getting Started
First, run the development server:
```bash
npm run dev
# or
yarn dev
```
Open [http://localhost:3000](http://localhost:3000) with your browser to see the result.
You can start editing the page by modifying `pages/index.tsx`. The page auto-updates as you edit the file.
[API routes](https://nextjs.org/docs/api-routes/introduction) can be accessed on [http://localhost:3000/api/hello](http://localhost:3000/api/hello). This endpoint can be edited in `pages/api/hello.ts`.
The `pages/api` directory is mapped to `/api/*`. Files in this directory are treated as [API routes](https://nextjs.org/docs/api-routes/introduction) instead of React pages.
## Learn More
To learn more about Next.js, take a look at the following resources:
- [Next.js Documentation](https://nextjs.org/docs) - learn about Next.js features and API.
- [Learn Next.js](https://nextjs.org/learn) - an interactive Next.js tutorial.
You can check out [the Next.js GitHub repository](https://github.com/vercel/next.js/) - your feedback and contributions are welcome!
## Deploy on Vercel
The easiest way to deploy your Next.js app is to use the [Vercel Platform](https://vercel.com/new?utm_medium=default-template&filter=next.js&utm_source=create-next-app&utm_campaign=create-next-app-readme) from the creators of Next.js.
Check out our [Next.js deployment documentation](https://nextjs.org/docs/deployment) for more details.

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# Brainfuck
## Allowed symbols
- `>`: Move the pointer to the right
- `<`: Move the pointer to the left
- `+`: Increment the memory cell at the pointer
- `-`: Decrement the memory cell at the pointer
- `.`: Output the character signified by the cell at the pointer
- `,`: Input a character and store it in the cell at the pointer
- `[`: Jump past the matching `]` if the cell at the pointer is 0
- `]`: Jump back to the matching `[` if the cell at the pointer is nonzero
## Memory specifications
> These parameters will be configurable when engine configuration is added to the project
- For Turing-completeness, the number of cells is kept unbounded.
- Cell size is 8 bits, and allows values in the range `[-128, 127]`.
- Value `10` is designated for newlines.
- The value `0` is returned on reaching `EOF`.

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import { MonacoTokensProvider } from "../types";
export type BFRS = {
tape: { [k: number]: number };
pointer: number;
};
export enum BF_OP {
LEFT = "<",
RIGHT = ">",
INCR = "+",
DECR = "-",
OUT = ".",
IN = ",",
LOOPIN = "[",
LOOPOUT = "]",
}
/** A single instruction of the program */
export type BFInstruction = {
/** Type of instruction */
type: BF_OP;
/** Used for location of opposite end of loops */
param?: number;
};
/** A single element of the program's AST */
export type BFAstStep = {
instr: BFInstruction;
location: { line: number; char: number };
};
/** Sample program printing "Hello World!" */
export const sampleProgram = [
"+++++ +++ Set Cell #0 to 8",
"[",
" >++++ Add 4 to Cell #1; this will always set Cell #1 to 4",
" [ as the cell will be cleared by the loop",
" >++ Add 4*2 to Cell #2",
" >+++ Add 4*3 to Cell #3",
" >+++ Add 4*3 to Cell #4",
" >+ Add 4 to Cell #5",
" <<<<- Decrement the loop counter in Cell #1",
" ] Loop till Cell #1 is zero",
" >+ Add 1 to Cell #2",
" >+ Add 1 to Cell #3",
" >- Subtract 1 from Cell #4",
" >>+ Add 1 to Cell #6",
" [<] Move back to the first zero cell you find; this will",
" be Cell #1 which was cleared by the previous loop",
" <- Decrement the loop Counter in Cell #0",
"] Loop till Cell #0 is zero",
"",
"The result of this is:",
"Cell No : 0 1 2 3 4 5 6",
"Contents: 0 0 72 104 88 32 8",
"Pointer : ^",
"",
">>. Cell #2 has value 72 which is 'H'",
">---. Subtract 3 from Cell #3 to get 101 which is 'e'",
"+++++ ++..+++. Likewise for 'llo' from Cell #3",
">>. Cell #5 is 32 for the space",
"<-. Subtract 1 from Cell #4 for 87 to give a 'W'",
"<. Cell #3 was set to 'o' from the end of 'Hello'",
"+++.----- -.----- ---. Cell #3 for 'rl' and 'd'",
">>+. Add 1 to Cell #5 gives us an exclamation point",
">++. And finally a newline from Cell #6",
].join("\n");
/** Tokens provider */
export const editorTokensProvider: MonacoTokensProvider = {
tokenizer: {
root: [
[/[-\+]/, "operator"],
[/[<>]/, "annotation"],
[/[\[\]]/, "keyword"],
[/[\,\.]/, "type.identifier"],
],
},
defaultToken: "comment",
};

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import { DocumentRange, LanguageEngine, StepExecutionResult } from "../types";
import { BFAstStep, BFInstruction, BFRS, BF_OP } from "./constants";
// Default values for internal states
// Factories are used to create new objects on reset
const DEFAULT_AST = (): BFAstStep[] => [];
const DEFAULT_PTR = 0;
const DEFAULT_PC = -1;
const DEFAULT_TAPE = (): { [k: number]: number } => ({});
const DEFAULT_INPUT: string = "";
// Instruction characters
const OP_CHARS = Object.values(BF_OP);
class BrainfuckLanguageEngine implements LanguageEngine<BFRS> {
private _ast: BFAstStep[] = DEFAULT_AST();
private _ptr: number = DEFAULT_PTR;
private _tape: { [k: number]: number } = DEFAULT_TAPE();
private _input: string = DEFAULT_INPUT;
private _pc: number = DEFAULT_PC;
resetState() {
this._ast = DEFAULT_AST();
this._ptr = DEFAULT_PTR;
this._tape = DEFAULT_TAPE();
this._input = DEFAULT_INPUT;
this._pc = DEFAULT_PC;
}
prepare(code: string, input: string) {
this._input = input;
this._ast = this.parseCode(code);
}
executeStep(): StepExecutionResult<BFRS> {
// Execute and update program counter
let output: string | undefined = undefined;
if (this._pc !== -1) {
const astStep = this._ast[this._pc];
const opResult = this.processOp(astStep.instr);
this._pc = opResult?.newPc == null ? this._pc + 1 : opResult.newPc;
output = opResult?.output;
} else this._pc += 1;
// Prepare location of next step
let nextStepLocation: DocumentRange | null = null;
if (this._pc < this._ast.length) {
const { line, char } = this._ast[this._pc].location;
const charRange = { start: char, end: char + 1 };
nextStepLocation = { line, charRange };
}
// Prepare and return execution result
const rendererState = { tape: this._tape, pointer: this._ptr };
return { rendererState, nextStepLocation, output };
}
private parseCode(code: string) {
const ast: BFAstStep[] = [];
// Stack to maintain loop counts. Element of stack denotes
// program counter for loop-opening instruction.
const loopStack: number[] = [];
// For each line...
code.split("\n").forEach((line, lIdx) => {
// For each character of this line...
line.split("").forEach((char, cIdx) => {
// Ignore if the character is not an operation
if (!OP_CHARS.includes(char as BF_OP)) return;
// Update loop-tracking stack if it's a loop-char
let jumpTarget = undefined;
if (char === BF_OP.LOOPIN) {
// Push loop start into stack
// Opposite end location will be added at loop close
loopStack.push(ast.length);
} else if (char === BF_OP.LOOPOUT) {
// Get location of loop-opener
jumpTarget = loopStack.pop()!;
// Add closing end location to loop-opener
ast[jumpTarget].instr.param = ast.length;
}
// Add instruction to AST
ast.push({
instr: { type: char as BF_OP, param: jumpTarget },
location: { line: lIdx + 1, char: cIdx + 1 },
});
});
});
return ast;
}
/**
* Process the given instruction and return the updated program counter and
* any output to send to stdout.
*
* If program counter is not returned, counter should be incremented by 1.
*
* @param instr Instruction to apply
* @returns Optional fields for new program counter and step output
*/
private processOp(
instr: BFInstruction
): { newPc?: number; output?: string } | void {
// Pointer-shift operations
if (instr.type === BF_OP.LEFT) this.decrementPtr();
else if (instr.type === BF_OP.RIGHT) this.incrementPtr();
// Current cell modifiers
else if (instr.type === BF_OP.INCR) this.incrementCell(this._ptr);
else if (instr.type === BF_OP.DECR) this.decrementCell(this._ptr);
// Input and output
else if (instr.type === BF_OP.OUT) return { output: this.outputChar() };
else if (instr.type === BF_OP.IN) this.inputChar();
// Looping
else if (instr.type === BF_OP.LOOPIN) {
// Conditionally jump past loop-closer
if (this.getCell(this._ptr) !== 0) return;
return { newPc: instr.param! + 1 };
} else if (instr.type === BF_OP.LOOPOUT) {
// Conditionally jump to loop-opener
if (this.getCell(this._ptr) === 0) return;
return { newPc: instr.param };
} else throw new Error("Unexpected instruction type");
}
/** Output character from current cell */
private outputChar(): string {
const code = this._tape[this._ptr];
return String.fromCharCode(code);
}
/** Input character into current cell */
private inputChar(): void {
if (this._input.length === 0) {
// EOF is treated as a zero
this._tape[this._ptr] = 0;
} else {
// Pop first char of input and set to cell
this._tape[this._ptr] = this._input.charCodeAt(0);
this._input = this._input.slice(1);
}
}
/** Get value of tape cell. Initializes cell if first use */
private getCell(cellId: number): number {
if (!this._tape[cellId]) this._tape[cellId] = 0;
return this._tape[cellId];
}
/** Increment tape cell at specified location */
private incrementCell(cellId: number): void {
if (!this._tape[cellId]) this._tape[cellId] = 0;
this._tape[cellId] += 1;
if (this._tape[cellId] === 128) this._tape[cellId] = -128;
}
/** Decrement tape cell at specified location */
private decrementCell(cellId: number): void {
if (!this._tape[cellId]) this._tape[cellId] = 0;
this._tape[cellId] -= 1;
if (this._tape[cellId] === -129) this._tape[cellId] = 127;
}
/** Move the tape pointer one cell to the right */
private incrementPtr(): void {
this._ptr += 1;
this.getCell(this._ptr); // Init cell if required
}
/** Move the tape pointer one cell to the left */
private decrementPtr(): void {
if (this._ptr <= 0) throw new Error("Ptr out of bounds");
this._ptr -= 1;
this.getCell(this._ptr); // Init cell if required
}
}
export default BrainfuckLanguageEngine;

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import { Renderer } from "./renderer";
import { LanguageProvider } from "../types";
import { BFRS, sampleProgram, editorTokensProvider } from "./constants";
const provider: LanguageProvider<BFRS> = {
Renderer,
sampleProgram,
editorTokensProvider,
};
export default provider;

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import { CSSProperties } from "react";
import { RendererProps } from "../types";
import { BFRS } from "./constants";
const styles: { [k: string]: CSSProperties } = {
container: {
padding: 10,
height: "100%",
display: "flex",
flexWrap: "wrap",
alignContent: "flex-start",
overflowY: "auto",
},
cell: {
// Sizing
width: "12%",
height: "50px",
margin: "5px 0.25%",
padding: 12,
// Center-align values
display: "flex",
justifyContent: "center",
alignItems: "center",
// Border and colors
border: "1px solid gray",
borderRadius: 5,
background: "#394B59",
color: "#E1E8ED",
},
activeCell: {
background: "#CED9E0",
color: "#182026",
},
};
/** Component for displaying a single tape cell */
const Cell = ({ value, active }: { value: number; active: boolean }) => {
const cellStyle = { ...styles.cell, ...(active ? styles.activeCell : {}) };
return <div style={cellStyle}>{value}</div>;
};
/** Renderer for Brainfuck */
export const Renderer = ({ state }: RendererProps<BFRS>) => {
/** Serialize tape from object format into linear array */
const serializeTapeObj = (tape: BFRS["tape"]) => {
const cellIdxs = Object.keys(tape).map((s) => parseInt(s, 10));
const maxCellIdx = Math.max(15, ...cellIdxs);
const linearTape = Array(maxCellIdx + 1).fill(0);
cellIdxs.forEach((i) => (linearTape[i] = tape[i] || 0));
return linearTape;
};
return (
<div style={styles.container}>
{serializeTapeObj(state?.tape || {}).map((num, i) => (
<Cell value={num} key={i} active={(state?.pointer || 0) === i} />
))}
</div>
);
};

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import { LanguageEngine, StepExecutionResult } from "./types";
type ExecuteAllArgs<RS> = {
/** Interval between two execution steps, in milliseconds */
interval?: number;
/**
* Pass to run in streaming-response mode.
* Callback is called with exeuction result on every execution step.
*/
onResult?: (result: StepExecutionResult<RS>) => void;
};
class ExecutionController<RS> {
private _engine: LanguageEngine<RS>;
private _result: StepExecutionResult<RS> | null;
/**
* Create a new ExecutionController.
* @param engine Language engine to use for execution
*/
constructor(engine: LanguageEngine<RS>) {
this._engine = engine;
this._engine.resetState();
this._result = null;
}
/**
* Reset execution state in controller and engine.
* Clears out state from the current execution cycle.
*/
resetState() {
this._engine.resetState();
this._result = null;
}
/**
* Load code and user input into the engine to prepare for execution.
* @param code Code content, lines separated by `\n`
* @param input User input, lines separated by '\n'
*/
prepare(code: string, input: string) {
this._engine.prepare(code, input);
}
async executeAll({ interval, onResult }: ExecuteAllArgs<RS>) {
while (true) {
this._result = this._engine.executeStep();
onResult && onResult(this._result);
if (!this._result.nextStepLocation) break;
if (interval) await this.sleep(interval);
}
return this._result;
}
private async sleep(millis: number) {
return new Promise<void>((resolve) => setTimeout(resolve, millis));
}
}
export default ExecutionController;

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/** Type for state passed to renderer */
export type RS = { value: number };
/** Sample program */
export const sampleProgram = [
"ADD 10",
"SUBTRACT 4",
"MULTIPLY 3",
"DIVIDE 2",
].join("\n");

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import { LanguageEngine, StepExecutionResult } from "../types";
import { RS } from "./constants";
// Default values for internal engine parameters
const DEFAULT_AST: ASTStep[] = [];
const DEFAULT_VALUE = 0;
const DEFAULT_PC = -1;
const DEFAULT_INPUT: number[] = [];
const DEFAULT_INPUT_PC = 0;
/** Valid op keywords */
enum OP_KEYWORD {
ADD = "ADD",
SUBTRACT = "SUBTRACT",
MULTIPLY = "MULTIPLY",
DIVIDE = "DIVIDE",
}
/** Keyword used as value for using user input */
const inputKeyword = "input";
type ASTStep = {
/** Line number the step is located on */
index: number;
/** Keyword and value of the step */
step: { keyword: OP_KEYWORD; value: number | typeof inputKeyword };
};
class SampleLanguageEngine implements LanguageEngine<RS> {
private _ast: ASTStep[] = DEFAULT_AST;
private _value: number = DEFAULT_VALUE;
private _pc: number = DEFAULT_PC;
private _input: number[] = DEFAULT_INPUT;
private _inputPc: number = DEFAULT_INPUT_PC;
prepare(code: string, input: string): void {
// Parse and load code
const lines = code.split("\n").map((l) => l.trim());
this._ast = lines.map((line, index) => {
const astStep = this.parseLine(line);
return { index: index + 1, step: astStep };
});
// Parse and load input
const inputWords = input.split(/\s+/); // Split on whitespace
this._input = inputWords.map((w) => parseInt(w, 10));
}
executeStep(): StepExecutionResult<RS> {
if (this._pc === -1) {
// Initial dummy step
this._pc += 1;
return {
rendererState: { value: this._value },
nextStepLocation: { line: 1 },
};
}
// Execute step
if (this._pc !== -1) {
const step = this._ast[this._pc];
this.processOp(step.step);
}
const rendererState = { value: this._value };
// Increment pc and return
this._pc += 1;
if (this._pc >= this._ast.length) {
// Program execution is complete
return {
rendererState,
nextStepLocation: null,
output: this._value.toString(),
};
} else {
// Add location of next line to be executed
const lineNum = this._ast[this._pc].index;
return { rendererState, nextStepLocation: { line: lineNum } };
}
}
resetState(): void {
this._ast = DEFAULT_AST;
this._pc = DEFAULT_PC;
this._value = DEFAULT_VALUE;
this._input = DEFAULT_INPUT;
this._inputPc = DEFAULT_INPUT_PC;
}
private processOp(step: ASTStep["step"]) {
// Handle user input
let value = 0;
if (step.value === "input") value = this._input[this._inputPc++];
else value = step.value;
// Modify runtime value according to instruction
if (step.keyword === OP_KEYWORD.ADD) this._value += value;
else if (step.keyword === OP_KEYWORD.SUBTRACT) this._value -= value;
else if (step.keyword === OP_KEYWORD.MULTIPLY) this._value *= value;
else if (step.keyword === OP_KEYWORD.DIVIDE) this._value /= value;
}
private parseLine = (line: string): ASTStep["step"] => {
// Check that line has two words
const words = line.split(" ");
if (words.length !== 2) throw new Error("Invalid line");
// Check that keyword is valid
const [keyword, value] = words;
if (!(keyword in OP_KEYWORD)) throw new Error("Invalid keyword");
// Check that value is valid
const valueAsNum = parseInt(value, 10);
const isInvalidValue = value !== inputKeyword && Number.isNaN(valueAsNum);
if (isInvalidValue) throw new Error("Invalid value");
// Return as an AST step
const validValue = value === inputKeyword ? inputKeyword : valueAsNum;
return { keyword: keyword as OP_KEYWORD, value: validValue };
};
}
export default SampleLanguageEngine;

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import { Renderer } from "./renderer";
import { LanguageProvider } from "../types";
import { RS, sampleProgram } from "./constants";
const provider: LanguageProvider<RS> = {
Renderer,
sampleProgram,
};
export default provider;

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import { RendererProps } from "../types";
import { RS } from "./constants";
const styles = {
container: {
width: "100%",
height: "100%",
display: "flex",
alignItems: "center",
justifyContent: "center",
},
text: {
fontSize: "4em",
},
};
export const Renderer = ({ state }: RendererProps<RS>) => {
const value = state == null ? 0 : state.value;
return (
<div style={styles.container}>
<h1 style={styles.text}>{value}</h1>
</div>
);
};

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import monaco from "monaco-editor";
import React from "react";
/**
* Type alias for defining range of characters to highlight in a single line.
* - Missing `start` means highlight starting from start of the line.
* - Missing `end` means highlight ending at the end of the line.
*/
export type CharRange = { start?: number; end?: number };
/** Type denoting a range of text in document spanning within a line */
export type DocumentRange = {
line: number;
charRange?: CharRange;
};
/** Source code token provider for the language, specific to Monaco */
export type MonacoTokensProvider = monaco.languages.IMonarchLanguage;
/** Type alias for props passed to renderer */
export type RendererProps<RS> = { state: RS | null };
/**
* Type alias for the result of engine executing a single step.
*/
export type StepExecutionResult<RS> = {
/** New props to be passed to the renderer */
rendererState: RS;
/** String to write to program output */
output?: string;
/**
* Used to highlight next line to be executed in the editor.
* Passing `null` indicates reaching the end of program.
*/
nextStepLocation: DocumentRange | null;
};
/**
* Language engine is responsible for providing
* execution and debugging API to the platform.
*/
export interface LanguageEngine<RS> {
/** Load code and user input into the engine and prepare for execution */
prepare: (code: string, input: string) => void;
/** Perform a single step of code execution */
executeStep: () => StepExecutionResult<RS>;
/** Reset all state to prepare for new cycle */
resetState: () => void;
}
/**
* Language provider provides all language-specific
* functionality to the platform.
*/
export interface LanguageProvider<RS> {
/** Monaco-specific tokenizer for syntax highlighting */
editorTokensProvider?: MonacoTokensProvider;
/** Monaco-specific autocomplete provider */
autocompleteProvider?: any;
/** Sample code sample for the language */
sampleProgram: string;
/** React component for visualising runtime state */
Renderer: React.FC<RendererProps<RS>>;
}

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import { StepExecutionResult } from "./types";
export type WorkerRequestData =
| {
type: "Init";
params?: null;
}
| {
type: "Reset";
params?: null;
}
| {
type: "Prepare";
params: { code: string; input: string };
}
| {
type: "Execute";
params: { interval?: number };
};
export type WorkerResponseData<RS> =
| { type: "state"; data: "empty" | "ready" }
| { type: "result"; data: StepExecutionResult<RS> };

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import BrainfuckLanguageEngine from "./brainfuck/engine";
import ExecutionController from "./execution-controller";
import SampleLanguageEngine from "./sample-lang/engine";
import { StepExecutionResult } from "./types";
import { WorkerRequestData, WorkerResponseData } from "./worker-constants";
let _controller: ExecutionController<any> | null = null;
/** Create a worker response for state update */
const stateMessage = <RS>(
state: "empty" | "ready"
): WorkerResponseData<RS> => ({
type: "state",
data: state,
});
/** Create a worker response for execution result */
const resultMessage = <RS>(
result: StepExecutionResult<RS>
): WorkerResponseData<RS> => ({
type: "result",
data: result,
});
/**
* Initialize the execution controller.
*/
const initController = () => {
// const engine = new SampleLanguageEngine();
const engine = new BrainfuckLanguageEngine();
_controller = new ExecutionController(engine);
postMessage(stateMessage("empty"));
};
/**
* Reset the state of the controller and engine, to
* prepare for execution of a new program.
*/
const resetController = () => {
_controller!.resetState();
postMessage(stateMessage("empty"));
};
/**
* Load program code into the engine.
* @param code Code content of the program
*/
const prepare = ({ code, input }: { code: string; input: string }) => {
_controller!.prepare(code, input);
postMessage(stateMessage("ready"));
};
/**
* Execute the entire program loaded on engine,
* and return result of execution.
*/
const execute = (interval?: number) => {
console.info(`Executing at interval ${interval}`);
_controller!.executeAll({
interval,
onResult: (res) => postMessage(resultMessage(res)),
});
};
addEventListener("message", (ev: MessageEvent<WorkerRequestData>) => {
if (ev.data.type === "Init") return initController();
if (ev.data.type === "Reset") return resetController();
if (ev.data.type === "Prepare") return prepare(ev.data.params);
if (ev.data.type === "Execute") return execute(ev.data.params.interval);
throw new Error("Invalid worker message type");
});

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{
"packages": [
"packages/*"
],
"version": "0.0.0"
}

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/// <reference types="next" />
/// <reference types="next/image-types/global" />
// NOTE: This file should not be edited
// see https://nextjs.org/docs/basic-features/typescript for more information.

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/** @type {import('next').NextConfig} */
module.exports = {
reactStrictMode: true,
};

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{
"name": "root",
"name": "esolang-park",
"private": true,
"scripts": {
"dev": "next dev",
"build": "next build",
"start": "next start",
"lint": "next lint"
},
"dependencies": {
"@blueprintjs/core": "^3.51.3",
"@monaco-editor/react": "^4.3.1",
"monaco-editor": "^0.30.1",
"next": "12.0.7",
"react": "17.0.2",
"react-dom": "17.0.2",
"react-mosaic-component": "^5.0.0"
},
"devDependencies": {
"@types/node": "^14.14.41",
"lerna": "^4.0.0",
"typescript": "^4.2.4"
"@types/node": "16.11.11",
"@types/react": "17.0.37",
"eslint": "8.4.0",
"eslint-config-next": "12.0.7",
"typescript": "4.5.2"
}
}

12
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import "../styles/globals.css";
import "../styles/editor.css";
import "@blueprintjs/core/lib/css/blueprint.css";
import "@blueprintjs/icons/lib/css/blueprint-icons.css";
import "react-mosaic-component/react-mosaic-component.css";
import type { AppProps } from "next/app";
function MyApp({ Component, pageProps }: AppProps) {
return <Component {...pageProps} />;
}
export default MyApp;

17
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import React from "react";
import { NextPage } from "next";
import { Mainframe } from "../ui/Mainframe";
import Head from "next/head";
const Index: NextPage = () => {
return (
<>
<Head>
<title>Esolang Park</title>
</Head>
<Mainframe />
</>
);
};
export default Index;

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<svg width="283" height="64" viewBox="0 0 283 64" fill="none"
xmlns="http://www.w3.org/2000/svg">
<path d="M141.04 16c-11.04 0-19 7.2-19 18s8.96 18 20 18c6.67 0 12.55-2.64 16.19-7.09l-7.65-4.42c-2.02 2.21-5.09 3.5-8.54 3.5-4.79 0-8.86-2.5-10.37-6.5h28.02c.22-1.12.35-2.28.35-3.5 0-10.79-7.96-17.99-19-17.99zm-9.46 14.5c1.25-3.99 4.67-6.5 9.45-6.5 4.79 0 8.21 2.51 9.45 6.5h-18.9zM248.72 16c-11.04 0-19 7.2-19 18s8.96 18 20 18c6.67 0 12.55-2.64 16.19-7.09l-7.65-4.42c-2.02 2.21-5.09 3.5-8.54 3.5-4.79 0-8.86-2.5-10.37-6.5h28.02c.22-1.12.35-2.28.35-3.5 0-10.79-7.96-17.99-19-17.99zm-9.45 14.5c1.25-3.99 4.67-6.5 9.45-6.5 4.79 0 8.21 2.51 9.45 6.5h-18.9zM200.24 34c0 6 3.92 10 10 10 4.12 0 7.21-1.87 8.8-4.92l7.68 4.43c-3.18 5.3-9.14 8.49-16.48 8.49-11.05 0-19-7.2-19-18s7.96-18 19-18c7.34 0 13.29 3.19 16.48 8.49l-7.68 4.43c-1.59-3.05-4.68-4.92-8.8-4.92-6.07 0-10 4-10 10zm82.48-29v46h-9V5h9zM36.95 0L73.9 64H0L36.95 0zm92.38 5l-27.71 48L73.91 5H84.3l17.32 30 17.32-30h10.39zm58.91 12v9.69c-1-.29-2.06-.49-3.2-.49-5.81 0-10 4-10 10V51h-9V17h9v9.2c0-5.08 5.91-9.2 13.2-9.2z" fill="#000"/>
</svg>

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12
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.code-highlight {
background-color: #ffff0077;
}
.breakpoint-glyph {
box-sizing: border-box;
padding: 4%;
border-radius: 50%;
margin-left: 10px;
background-color: #ff5555;
background-clip: content-box;
}

23
styles/globals.css Normal file
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@import "@blueprintjs/core/lib/css/blueprint.css";
@import "@blueprintjs/icons/lib/css/blueprint-icons.css";
@import "react-mosaic-component/react-mosaic-component.css";
html,
body,
#__next {
padding: 0;
margin: 0;
width: 100%;
height: 100vh;
font-family: -apple-system, BlinkMacSystemFont, Segoe UI, Roboto, Oxygen,
Ubuntu, Cantarell, Fira Sans, Droid Sans, Helvetica Neue, sans-serif;
}
a {
color: inherit;
text-decoration: none;
}
* {
box-sizing: border-box;
}

20
tsconfig.json Normal file
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{
"compilerOptions": {
"target": "es5",
"lib": ["dom", "dom.iterable", "esnext"],
"allowJs": true,
"skipLibCheck": true,
"strict": true,
"forceConsistentCasingInFileNames": true,
"noEmit": true,
"esModuleInterop": true,
"module": "esnext",
"moduleResolution": "node",
"resolveJsonModule": true,
"isolatedModules": true,
"jsx": "preserve",
"incremental": true
},
"include": ["next-env.d.ts", "**/*.ts", "**/*.tsx"],
"exclude": ["node_modules"]
}

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ui/MainLayout.tsx Normal file
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import React from "react";
import { Mosaic, MosaicNode, MosaicWindow } from "react-mosaic-component";
// IDs of windows in the mosaic layout
type WINDOW_ID = "editor" | "renderer" | "input" | "output";
const WindowTitles = {
editor: "Code Editor",
renderer: "Visualization",
input: "User Input",
output: "Execution Output",
};
type Props = {
renderEditor: () => React.ReactNode;
renderRenderer: () => React.ReactNode;
renderInput: () => React.ReactNode;
renderOutput: () => React.ReactNode;
};
export const MainLayout = (props: Props) => {
const MOSAIC_MAP = {
editor: props.renderEditor,
renderer: props.renderRenderer,
input: props.renderInput,
output: props.renderOutput,
};
const INITIAL_LAYOUT: MosaicNode<WINDOW_ID> = {
direction: "row",
first: "editor",
second: {
direction: "column",
first: "renderer",
second: {
direction: "row",
first: "input",
second: "output",
},
},
};
return (
<Mosaic<keyof typeof MOSAIC_MAP>
className="mosaic-blueprint-theme bp3-dark"
initialValue={INITIAL_LAYOUT}
renderTile={(windowId, path) => (
<MosaicWindow<number>
path={path}
title={WindowTitles[windowId]}
toolbarControls={<span />}
>
{MOSAIC_MAP[windowId]()}
</MosaicWindow>
)}
/>
);
};

78
ui/Mainframe.tsx Normal file
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import React from "react";
import { CodeEditor, CodeEditorRef } from "../ui/code-editor";
import { InputEditor, InputEditorRef } from "../ui/input-editor";
import { MainLayout } from "../ui/MainLayout";
import { useExecController } from "../ui/use-exec-controller";
import { DocumentRange, LanguageProvider } from "../engines/types";
import SampleLangProvider from "../engines/sample-lang";
import BrainfuckProvider from "../engines/brainfuck";
import { OutputViewer } from "../ui/output-viewer";
export const Mainframe = () => {
const codeEditorRef = React.useRef<CodeEditorRef>(null);
const inputEditorRef = React.useRef<InputEditorRef>(null);
// const providerRef = React.useRef<LanguageProvider<any>>(SampleLangProvider);
const providerRef = React.useRef<LanguageProvider<any>>(BrainfuckProvider);
const execController = useExecController();
// UI states used in execution time
const [rendererState, setRendererState] = React.useState<any>(null);
const [output, setOutput] = React.useState<string | null>(null);
const [codeHighlights, setCodeHighlights] = React.useState<
DocumentRange | undefined
>();
const testDrive = React.useCallback(async () => {
console.info("=== RUNNING TEST DRIVE ===");
// Check that controller is ready to execute
const readyStates = ["empty", "ready", "done"];
if (!readyStates.includes(execController.state)) {
console.error(`Controller not ready: state is ${execController.state}`);
return;
}
// Prepare for execution
setOutput("");
await execController.resetState();
await execController.prepare(
codeEditorRef.current!.getValue(),
inputEditorRef.current!.getValue()
);
// Begin execution
await execController.executeAll((result) => {
setRendererState(result.rendererState);
setCodeHighlights(result.nextStepLocation || undefined);
setOutput((o) => (o || "") + (result.output || ""));
}, 20);
}, [execController.state]);
React.useEffect(() => {
const handler = (ev: KeyboardEvent) => {
if (!(ev.ctrlKey && ev.code === "KeyY")) return;
testDrive();
};
document.addEventListener("keydown", handler);
return () => document.removeEventListener("keydown", handler);
}, [testDrive]);
return (
<MainLayout
renderEditor={() => (
<CodeEditor
ref={codeEditorRef}
languageId="brainfuck"
highlights={codeHighlights}
defaultValue={providerRef.current.sampleProgram}
tokensProvider={providerRef.current.editorTokensProvider}
/>
)}
renderRenderer={() => (
<providerRef.current.Renderer state={rendererState} />
)}
renderInput={() => <InputEditor ref={inputEditorRef} />}
renderOutput={() => <OutputViewer value={output} />}
/>
);
};

85
ui/code-editor/index.tsx Normal file
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import React from "react";
import Editor, { useMonaco } from "@monaco-editor/react";
import monaco from "monaco-editor";
import { DocumentRange, MonacoTokensProvider } from "../../engines/types";
import { useEditorConfig } from "./use-editor-config";
// Type aliases for the Monaco editor
type EditorInstance = monaco.editor.IStandaloneCodeEditor;
/** Create Monaco decoration range object from highlights */
const createRange = (
monacoInstance: typeof monaco,
highlights: DocumentRange
) => {
const lineNum = highlights.line;
const startChar = highlights.charRange?.start || 0;
const endChar = highlights.charRange?.end || 1000;
const range = new monacoInstance.Range(lineNum, startChar, lineNum, endChar);
const isWholeLine = !highlights.charRange;
return { range, options: { isWholeLine, inlineClassName: "code-highlight" } };
};
// Interface for interacting with the editor
export interface CodeEditorRef {
/**
* Get the current text content of the editor.
*/
getValue: () => string;
}
type Props = {
/** ID of the active language */
languageId: string;
/** Default code to display in editor */
defaultValue: string;
/** Code range to highlight in the editor */
highlights?: DocumentRange;
/** Tokens provider for the language */
tokensProvider?: MonacoTokensProvider;
};
/**
* Wrapper around the Monaco editor that reveals
* only the required functionality to the parent container.
*/
const CodeEditorComponent = (props: Props, ref: React.Ref<CodeEditorRef>) => {
const editorRef = React.useRef<EditorInstance | null>(null);
const monacoInstance = useMonaco();
const { highlights } = props;
useEditorConfig({
languageId: props.languageId,
tokensProvider: props.tokensProvider,
});
// Change editor highlights when prop changes
React.useEffect(() => {
if (!editorRef.current || !highlights) return;
const range = createRange(monacoInstance!, highlights);
const decors = editorRef.current!.deltaDecorations([], [range]);
return () => {
editorRef.current!.deltaDecorations(decors, []);
};
}, [highlights]);
// Provide handle to parent for accessing editor contents
React.useImperativeHandle(
ref,
() => ({
getValue: () => editorRef.current!.getValue(),
}),
[]
);
return (
<Editor
theme="vs-dark"
defaultLanguage="brainfuck"
defaultValue={props.defaultValue}
onMount={(editor) => (editorRef.current = editor)}
options={{ minimap: { enabled: false } }}
/>
);
};
export const CodeEditor = React.forwardRef(CodeEditorComponent);

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import React from "react";
import { useMonaco } from "@monaco-editor/react";
import { MonacoTokensProvider } from "../../engines/types";
type ConfigParams = {
languageId: string;
tokensProvider?: MonacoTokensProvider;
};
/** Add custom language and relevant providers to Monaco */
export const useEditorConfig = (params: ConfigParams) => {
const monaco = useMonaco();
React.useEffect(() => {
if (!monaco) return;
// Register language
monaco.languages.register({ id: params.languageId });
// If provided, register token provider for language
if (params.tokensProvider) {
monaco.languages.setMonarchTokensProvider(
params.languageId,
params.tokensProvider
);
}
}, [monaco]);
};

38
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import React from "react";
import { TextArea } from "@blueprintjs/core";
// Interface for interacting with the editor
export interface InputEditorRef {
/**
* Get the current text content of the editor.
*/
getValue: () => string;
}
/**
* A very simple text editor for user input
*/
const InputEditorComponent = (_: {}, ref: React.Ref<InputEditorRef>) => {
const textareaRef = React.useRef<HTMLTextAreaElement | null>(null);
React.useImperativeHandle(
ref,
() => ({
getValue: () => textareaRef.current!.value,
}),
[]
);
return (
<TextArea
fill
large
growVertically
inputRef={textareaRef}
placeholder="Enter program input here..."
style={{ height: "100%", resize: "none", boxShadow: "none" }}
/>
);
};
export const InputEditor = React.forwardRef(InputEditorComponent);

33
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import { TextArea } from "@blueprintjs/core";
/**
* For aesthetic reasons, we use readonly textarea for displaying output.
* Textarea displays placeholder if value passed is empty string, which is undesired.
* This function is a fake-whitespace workaround.
*
* @param value Value received from parent. Placeholder shown on `null`.
* @returns Value to pass as prop to Blueprint TextArea
*/
const toTextareaValue = (value: string | null): string | undefined => {
if (value == null) return undefined; // Placeholder shown
if (value === "") return "\u0020"; // Fake whitespace to hide placeholder
return value; // Non-empty output value
};
type Props = {
value: string | null;
};
export const OutputViewer = ({ value }: Props) => {
return (
<TextArea
fill
large
readOnly
growVertically
value={toTextareaValue(value)}
placeholder="Run code to see output..."
style={{ height: "100%", resize: "none", boxShadow: "none" }}
/>
);
};

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import React from "react";
import { StepExecutionResult } from "../engines/types";
import {
WorkerRequestData,
WorkerResponseData,
} from "../engines/worker-constants";
/** Possible states for the worker to be in */
type WorkerState =
| "loading" // Worker is not initialized yet
| "empty" // Worker loaded, no code loaded yet
| "ready" // Code loaded, ready to execute
| "processing" // Executing code
| "done"; // Program ended, reset now
/**
* React Hook that manages initialization, communication and
* cleanup for the worker thread used for code execution.
*
* Also abstracts away the details of message-passing and exposes
* an imperative API to the parent component.
*/
export const useExecController = <RS>() => {
const workerRef = React.useRef<Worker | null>(null);
const [workerState, setWorkerState] = React.useState<WorkerState>("loading");
/**
* Semi-typesafe wrapper to abstract request-response cycle into
* a simple imperative asynchronous call. Returns Promise that resolves
* with response data.
*
* Note that if the worker misbehaves due to any reason, the returned response data
* (or `onData` argument) may not correspond to the request. Check this in the caller.
*
* @param request Data to send in request
* @param onData Optional argument - if passed, function enters response-streaming mode.
* Callback called with response data. Return `true` to keep the connection alive, `false` to end.
* On end, promise resolves with last (already used) response data.
*/
const requestWorker = (
request: WorkerRequestData,
onData?: (data: WorkerResponseData<RS>) => boolean
): Promise<WorkerResponseData<RS>> => {
return new Promise((resolve) => {
const handler = (ev: MessageEvent<WorkerResponseData<RS>>) => {
if (!onData) {
// Normal mode
workerRef.current!.removeEventListener("message", handler);
resolve(ev.data);
} else {
// Persistent connection mode
const keepAlive = onData(ev.data);
if (keepAlive) return;
// keepAlive is false: terminate connection
workerRef.current!.removeEventListener("message", handler);
resolve(ev.data);
}
};
workerRef.current!.addEventListener("message", handler);
workerRef.current!.postMessage(request);
});
};
// Initialization and cleanup of web worker
React.useEffect(() => {
(async () => {
if (workerRef.current) throw new Error("Tried to reinitialize worker");
workerRef.current = new Worker(
new URL("../engines/worker.ts", import.meta.url)
);
const resp = await requestWorker({ type: "Init" });
if (resp.type === "state" && resp.data === "empty")
setWorkerState("empty");
else throw new Error(`Unexpected response on init: ${resp}`);
})();
return () => {
// Terminate worker and clean up
workerRef.current!.terminate();
workerRef.current = null;
};
}, []);
/**
* Load code and user input into the execution controller.
* @param code Code content
* @param input User input
*/
const prepare = React.useCallback(async (code: string, input: string) => {
const res = await requestWorker({
type: "Prepare",
params: { code, input },
});
if (res.type === "state" && res.data === "ready") setWorkerState("ready");
else throw new Error(`Unexpected response on loadCode: ${res.toString()}`);
}, []);
/**
* Reset the state of the controller and engine.
*/
const resetState = React.useCallback(async () => {
const res = await requestWorker({ type: "Reset" });
if (res.type === "state" && res.data === "empty") setWorkerState("empty");
else
throw new Error(`Unexpected response on resetState: ${res.toString()}`);
}, []);
/**
* Execute the code loaded into the engine
* @param onResult Callback used when an execution result is received
*/
const executeAll = React.useCallback(
async (
onResult: (result: StepExecutionResult<RS>) => void,
interval?: number
) => {
setWorkerState("processing");
// Set up a streaming-response cycle with the worker
await requestWorker({ type: "Execute", params: { interval } }, (res) => {
if (res.type !== "result") return false; // TODO: Throw error here
onResult(res.data);
if (res.data.nextStepLocation) return true;
// Clean up and terminate response stream
setWorkerState("done");
return false;
});
},
[]
);
return React.useMemo(
() => ({ state: workerState, resetState, prepare, executeAll }),
[workerState, resetState, prepare, executeAll]
);
};

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