Mark
|
749cac6442
|
Repaired collapse sequences
|
2024-01-09 18:00:02 -08:00 |
Mark
|
07ec685c13
|
Reworked guns and projectile spawning
|
2024-01-09 17:23:54 -08:00 |
Mark
|
0095a23dd6
|
Merged guns and outfits
|
2024-01-09 17:22:52 -08:00 |
Mark
|
7b264c7c3e
|
Removed stray debug
|
2024-01-09 14:16:03 -08:00 |
Mark
|
52f1b26d25
|
Starfield parallax tweak
|
2024-01-09 14:14:50 -08:00 |
Mark
|
94bd26b49e
|
Repaired engine flares
|
2024-01-09 14:13:16 -08:00 |
Mark
|
35c6676e95
|
Rework world crate
|
2024-01-09 11:38:47 -08:00 |
Mark
|
901f407068
|
Added system iterator
|
2024-01-09 11:37:36 -08:00 |
Mark
|
3c0d6786bc
|
Adjusted renderer for new architecture
|
2024-01-09 11:37:23 -08:00 |
Mark
|
85da817ed6
|
Moved ship behaviors to world
|
2024-01-09 11:36:39 -08:00 |
Mark
|
8ec3ece500
|
Added system logic
|
2024-01-09 11:34:54 -08:00 |
Mark
|
966ad4e5a4
|
Minor edits
|
2024-01-08 23:10:30 -08:00 |
Mark
|
1b9e1f2877
|
Added more gameobject infrastructure
|
2024-01-08 23:05:07 -08:00 |
Mark
|
9e0551ae12
|
Reworked game data
|
2024-01-08 22:38:36 -08:00 |
Mark
|
acb3315392
|
Minor cleanup
|
2024-01-08 21:25:22 -08:00 |
Mark
|
fef43d8744
|
Minor cleanup
|
2024-01-08 21:02:02 -08:00 |
Mark
|
10682db347
|
Added shields & indicator
|
2024-01-08 20:43:58 -08:00 |
Mark
|
861c1ce8e6
|
Minor cleanup
|
2024-01-08 19:11:46 -08:00 |
Mark
|
744533c05c
|
Added radial bars
|
2024-01-08 18:12:13 -08:00 |
Mark
|
45bc3d3b41
|
Moved UI positioning to shaders
|
2024-01-08 17:57:49 -08:00 |
Mark
|
f1dba0978e
|
Reworked rendering architecture
|
2024-01-08 15:17:20 -08:00 |
Mark
|
34c0065c2d
|
Added radialbar shader
|
2024-01-08 15:17:05 -08:00 |
Mark
|
49f4473963
|
Removed engine flare transparency
|
2024-01-07 12:38:02 -08:00 |
Mark
|
94d7724611
|
Renames and minor cleanup
|
2024-01-07 12:16:07 -08:00 |
Mark
|
60f84a4c8e
|
Added ship damage effects and effect fade
|
2024-01-07 12:15:34 -08:00 |
Mark
|
1992bd7bb8
|
Added effect parameters
|
2024-01-06 16:01:02 -08:00 |
Mark
|
c1d50f0c45
|
Minor fixes
|
2024-01-06 16:00:40 -08:00 |
Mark
|
a65372f866
|
Moved positioning logic to shaders
|
2024-01-06 14:02:50 -08:00 |
Mark
|
0e692feb66
|
Added object state uniform, moved transform logic
|
2024-01-05 19:56:26 -08:00 |
Mark
|
27c8bf6093
|
Added ship collapse sequence
|
2024-01-05 18:04:30 -08:00 |
Mark
|
46313b4880
|
Generate collision indices
|
2024-01-05 13:25:44 -08:00 |
Mark
|
9ee22d3618
|
Added margin
|
2024-01-05 12:17:00 -08:00 |
Mark
|
eabc1ebd37
|
Improved effect definitions
|
2024-01-05 12:09:59 -08:00 |
Mark
|
1a41b93df6
|
Added cache directory
|
2024-01-04 22:17:34 -08:00 |
Mark
|
eaa00a63f5
|
Updated TODO
|
2024-01-04 21:42:50 -08:00 |
Mark
|
001c74ba6a
|
Added reverse animation
|
2024-01-04 21:41:15 -08:00 |
Mark
|
8dc040cf08
|
Added animations to objects and ui elements
|
2024-01-04 21:30:12 -08:00 |
Mark
|
1f154c1a58
|
Added object sprite animations
|
2024-01-04 19:34:18 -08:00 |
Mark
|
7593be18ee
|
Minor fix
|
2024-01-04 19:18:47 -08:00 |
Mark
|
83857d4d0d
|
Added constants
|
2024-01-04 19:01:22 -08:00 |
Mark
|
a4ca62e1dc
|
Added sprite data uniform
|
2024-01-04 18:15:30 -08:00 |
Mark
|
613245b92e
|
typo
|
2024-01-04 17:50:52 -08:00 |
Mark
|
37a0aca5af
|
Updated TODO
|
2024-01-04 17:20:41 -08:00 |
Mark
|
7cde4f2346
|
Adapted renderer for new texture indexing
|
2024-01-04 17:18:31 -08:00 |
Mark
|
c382431747
|
Renamed content fields,
reworked texture indexing
|
2024-01-04 17:17:55 -08:00 |
Mark
|
10f9776108
|
Improved image packer
|
2024-01-04 17:15:32 -08:00 |
Mark
|
797aa92374
|
Minor fix
|
2024-01-03 19:49:18 -08:00 |
Mark
|
769c74a22c
|
Added basic texture packer
|
2024-01-03 19:48:46 -08:00 |
Mark
|
e344c344ad
|
Added projectile parameters
|
2024-01-03 13:19:10 -08:00 |
Mark
|
67f19e91b6
|
Minor cleanup
|
2024-01-03 09:02:06 -08:00 |