Removed engine flare transparency
parent
1e07632e39
commit
49f4473963
1
TODO.md
1
TODO.md
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@ -15,7 +15,6 @@
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- incremental?
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- Higher texture limit (16 x 8096 x 8096 isn't enough)
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- GPU limits? (texture size, texture number)
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- Engine flares shouldn't be centered
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- Particles when a ship is damaged (events)
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----------------------------------
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2
assets
2
assets
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@ -1 +1 @@
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Subproject commit 607aea5630a0c1ccadacd1cf207394b5dc86147e
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Subproject commit 95558076be1819b10d5a56c62274cdf7f61ea9a8
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@ -13,7 +13,7 @@ space.outfit = 200
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space.engine = 50
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space.weapon = 50
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engines = [{ x = 0.0, y = -1.05, size = 50.0 }]
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engines = [{ x = 0.0, y = -1, size = 25.0 }]
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guns = [{ x = 0.0, y = 1 }, { x = 0.1, y = 0.80 }, { x = -0.1, y = 0.80 }]
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@ -197,7 +197,7 @@ impl<'a> OutfitSet {
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.map(|p| ObjectSubSprite {
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pos: Point3 {
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x: p.pos.x,
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y: p.pos.y,
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y: p.pos.y - p.size / 2.0,
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z: 1.0,
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},
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sprite: *s,
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@ -90,6 +90,21 @@ impl AtlasSet {
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let image_dim = img.dimensions();
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/*
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TODO: seperate CLI argument to check these.
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don't check this every run,because sometimes it's necessary. (for animated sprites!)
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let mut transparent_border = true;
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for (x, y, c) in img.pixels() {
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if (x == 0 || y == 0 || x == img.width() - 1 || y == img.height() - 1) && c[3] != 0 {
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transparent_border = false;
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break;
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}
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}
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if transparent_border {
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println!("[WARNING] {} wastes space with a transmparent border",);
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}
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*/
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let dim = [
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image_dim.0 + 2 * self.image_margin,
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image_dim.1 + 2 * self.image_margin,
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@ -64,7 +64,7 @@ fn main() -> Result<()> {
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}
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// Create atlas set
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let mut atlas_set = AtlasSet::new(8192, 8192, 16, &asset_root, 2);
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let mut atlas_set = AtlasSet::new(8192, 8192, 16, &asset_root, 1);
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let total = files.len();
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let mut i = 0;
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let mut peak_efficiency = 0f64;
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@ -88,8 +88,8 @@ fn main() -> Result<()> {
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println!("Saving files...");
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atlas_set.save_files(
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|x| PathBuf::from(format!("atlas-{x:0.2}.bmp")),
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&PathBuf::from("spriteatlas.toml"),
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|x| PathBuf::from(format!("cache/atlas-{x:0.2}.bmp")),
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&PathBuf::from("cache/spriteatlas.toml"),
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)?;
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return Ok(());
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