Updated TODO
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TODO.md
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TODO.md
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@ -73,7 +73,6 @@
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- Frame timings (compute/render/physics/etc)
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- Elegantly handle lost focus
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- Pause game
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- Better player controller? (only one shipbehavior needs inputs)
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- Clear all `// TODO:` comments littered in the source
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- CLI options (debug, save location, content location, check content)
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- Config file and compile options, remove all those consts.
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@ -81,6 +80,10 @@
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- Sprite optimization: do we need to allocate a new `Vec` every frame? Probably not.
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- Better error when run outside of directory
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- Documentation site & front page
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- Random animation age for objects * ui
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- Random animation delay/fps?
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- Fade between animation frames
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- Better WGSL preprocessor (warning when including a bad file!)
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## Content
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- Angled engines
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@ -28,11 +28,6 @@ var sampler_array: binding_array<sampler>;
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// INCLUDE: animate.wgsl
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// TODO: random age
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// TODO: configure packed asset location, better error
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// TODO: bounce animations
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// TODO: animation randomness?
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@vertex
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fn vertex_main(
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vertex: VertexInput,
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