From eaa00a63f56107ffeabf7bbe6bdcfe7a343e06ab Mon Sep 17 00:00:00 2001 From: Mark Date: Thu, 4 Jan 2024 21:42:50 -0800 Subject: [PATCH] Updated TODO --- TODO.md | 5 ++++- crates/render/shaders/object.wgsl | 5 ----- 2 files changed, 4 insertions(+), 6 deletions(-) diff --git a/TODO.md b/TODO.md index c027b73..e74c2bb 100644 --- a/TODO.md +++ b/TODO.md @@ -73,7 +73,6 @@ - Frame timings (compute/render/physics/etc) - Elegantly handle lost focus - Pause game - - Better player controller? (only one shipbehavior needs inputs) - Clear all `// TODO:` comments littered in the source - CLI options (debug, save location, content location, check content) - Config file and compile options, remove all those consts. @@ -81,6 +80,10 @@ - Sprite optimization: do we need to allocate a new `Vec` every frame? Probably not. - Better error when run outside of directory - Documentation site & front page + - Random animation age for objects * ui + - Random animation delay/fps? + - Fade between animation frames + - Better WGSL preprocessor (warning when including a bad file!) ## Content - Angled engines diff --git a/crates/render/shaders/object.wgsl b/crates/render/shaders/object.wgsl index 3b3bfa8..fd382db 100644 --- a/crates/render/shaders/object.wgsl +++ b/crates/render/shaders/object.wgsl @@ -28,11 +28,6 @@ var sampler_array: binding_array; // INCLUDE: animate.wgsl -// TODO: random age -// TODO: configure packed asset location, better error -// TODO: bounce animations -// TODO: animation randomness? - @vertex fn vertex_main( vertex: VertexInput,