Comments and refactor
This commit is contained in:
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@ -1,18 +1,25 @@
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//! Control routines for the x86
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//! 8259 Programmable Interrupt Controller
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//!
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//! This helps us configure interrupts that receive
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//! keyboard input and timer pulses.
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use crate::os::util::outb;
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/// IO base address for master PIC
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const PIC_A: u32 = 0x20;
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/// Command address for master PIC
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const PIC_A_COMMAND: u32 = PIC_A;
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/// Data address for master PIC
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const PIC_A_DATA: u32 = PIC_A + 1;
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/// IO base address for slave PIC
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const PIC_B: u32 = 0xA0;
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/// Command address for slave PIC
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const PIC_B_COMMAND: u32 = PIC_B;
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/// Data address for slave PIC
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const PIC_B_DATA: u32 = PIC_B + 1;
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/// PIC `EOI` command
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const CMD_EOI: u8 = 0x20;
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/// A driver for the PIC
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///
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/// Reference:
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@ -24,6 +31,7 @@ pub struct PICDriver {
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}
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impl PICDriver {
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/// Create a PIC driver with the given offsets
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pub const fn new(offset_pic_a: u8, offset_pic_b: u8) -> Self {
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Self {
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offset_pic_a,
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@ -47,14 +55,20 @@ impl PICDriver {
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unsafe { outb(PIC_B_DATA, cmd) }
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}
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pub fn send_eoi(&self, irq: u8) {
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if irq > 8 {
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self.send_b_cmd(CMD_EOI);
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/// Send an EOI for the given IRQ.
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///
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/// This needs to be called at the end of each interrupt handler.
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/// If `both` is true, reset both PICs. This is only necessary
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/// when we handle interrupts from PIC_B.
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pub fn send_eoi(&self, both: bool) {
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if both {
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self.send_b_cmd(0x20);
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}
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self.send_a_cmd(CMD_EOI);
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self.send_a_cmd(0x20);
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}
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/// Initialize this PIC driver.
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/// This should be called as early as possible.
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pub fn init(&mut self) {
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const ICW1_ICW4: u8 = 0x01; /* Indicates that ICW4 will be present */
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const ICW1_INIT: u8 = 0x10; /* Initialization - required! */
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@ -1,3 +1,10 @@
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//! Serial port driver, for debug.
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//!
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//! This file provides the usual `print`
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//! and `println` macros (which are usually
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//! provided by `std`) that send messages out
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//! of the serial port.
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use lazy_static::lazy_static;
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use spin::Mutex;
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use uart_16550::SerialPort;
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@ -3,7 +3,7 @@ use rand::seq::IndexedRandom;
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use crate::RNG;
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#[repr(u8)]
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#[allow(missing_docs)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum VgaColor {
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Black,
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@ -17,6 +17,7 @@ pub enum VgaColor {
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Yellow,
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}
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#[allow(missing_docs)]
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impl VgaColor {
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pub fn as_u8(self) -> u8 {
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match self {
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@ -73,6 +74,9 @@ impl Vga13h {
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pub const HEIGHT: usize = 200;
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pub const ADDR: usize = 0xA0000;
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/// Initialize a new VGA driver.
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///
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/// Only one of these should exist.
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pub const unsafe fn new() -> Self {
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Self {
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fb_a: [0; Vga13h::WIDTH * Vga13h::HEIGHT],
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@ -2,21 +2,26 @@ use crate::drivers::vga::{Vga13h, VgaColor};
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use super::FallingTetromino;
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#[repr(u8)]
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/// The state of a cell in the game board
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum TetrisCell {
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Empty,
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Filled { color: VgaColor },
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}
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/// The tetris board
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pub struct TetrisBoard {
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board: [TetrisCell; TetrisBoard::BOARD_WIDTH * TetrisBoard::BOARD_HEIGHT],
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}
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impl TetrisBoard {
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/// The width of this board, in cells
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const BOARD_WIDTH: usize = 10;
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/// The height of this board, in cells
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const BOARD_HEIGHT: usize = 20;
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/// The side length of a (square) cell, in pixels
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const CELL_SIZE: usize = 9;
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pub const fn new() -> Self {
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@ -25,6 +30,8 @@ impl TetrisBoard {
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}
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}
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/// Find and remove all filled rows,
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/// shifting upper rows down.
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pub fn collapse(&mut self) {
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let mut y = Self::BOARD_HEIGHT - 1;
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'outer: loop {
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@ -58,6 +65,11 @@ impl TetrisBoard {
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}
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}
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/// Place the given tetromino on the board,
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/// filling the cells it occupies.
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///
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/// If the tetromino cells that overlap
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/// non-empty board cells are ignored.
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pub fn place_tetromino(&mut self, tetromino: FallingTetromino) {
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for (x, y) in tetromino.tiles() {
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let cell = self.get_cell_mut(x, y);
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@ -82,32 +94,26 @@ impl TetrisBoard {
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return true;
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}
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/// Get the value of the cell at the given position.
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/// Returns [`None`] if (x, y) exceeds the board's bounds.
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pub fn get_cell(&self, x: usize, y: usize) -> Option<&TetrisCell> {
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if y >= TetrisBoard::BOARD_HEIGHT {
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return None;
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}
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if x >= TetrisBoard::BOARD_WIDTH {
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return None;
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}
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return Some(&self.board[y * TetrisBoard::BOARD_WIDTH + x]);
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return self.board.get(y * TetrisBoard::BOARD_WIDTH + x);
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}
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/// Get a mutable reference to the cell at the given position.
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/// Returns [`None`] if (x, y) exceeds the board's bounds.
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pub fn get_cell_mut(&mut self, x: usize, y: usize) -> Option<&mut TetrisCell> {
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if y >= TetrisBoard::BOARD_HEIGHT {
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return None;
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}
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if x >= TetrisBoard::BOARD_WIDTH {
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return None;
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}
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return Some(&mut self.board[y * TetrisBoard::BOARD_WIDTH + x]);
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return self.board.get_mut(y * TetrisBoard::BOARD_WIDTH + x);
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}
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}
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//
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// MARK: draw routines
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//
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impl TetrisBoard {
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/// Draw a cell of the given color on `fb`.
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/// (x, y) is the pixel position of the cell (NOT board coordinates).
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fn draw_cell(&self, fb: &mut [u8], color: VgaColor, x: usize, y: usize) {
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let color = color.as_u8();
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for yo in 0..TetrisBoard::CELL_SIZE {
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@ -117,6 +123,7 @@ impl TetrisBoard {
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}
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}
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/// Draw the tetris board's frame
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fn draw_frame(&self, fb: &mut [u8], x: usize, y: usize) {
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let color = VgaColor::Gray.as_u8();
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for yo in 0..TetrisBoard::CELL_SIZE {
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@ -126,6 +133,7 @@ impl TetrisBoard {
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}
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}
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/// Draw this tetris board using the given VGA driver.
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pub fn draw(&self, vga: &mut Vga13h, falling: Option<&FallingTetromino>) {
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let fb = vga.get_fb();
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@ -53,6 +53,7 @@ pub enum Direction {
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}
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impl Direction {
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/// Rotate this direction clockwise
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pub fn rot_cw(self) -> Self {
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match self {
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Self::North => Self::East,
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@ -61,17 +62,6 @@ impl Direction {
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Self::West => Self::North,
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}
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}
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/*
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pub fn rot_ccw(self) -> Self {
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match self {
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Self::North => Self::West,
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Self::West => Self::South,
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Self::South => Self::East,
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Self::East => Self::North,
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}
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}
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*/
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}
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#[derive(Debug, Clone)]
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@ -85,6 +75,7 @@ pub struct FallingTetromino {
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}
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impl FallingTetromino {
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/// Make a new falling tetromino
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pub fn new(tetromino: Tetromino, color: VgaColor, center_x: usize, center_y: usize) -> Self {
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Self {
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tetromino,
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@ -95,6 +86,7 @@ impl FallingTetromino {
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}
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}
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/// Generate a random tetromino at the given position
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pub fn random(center_x: usize, center_y: usize) -> Self {
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Self::new(
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Tetromino::choose_rand(),
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@ -104,6 +96,7 @@ impl FallingTetromino {
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)
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}
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// Move this tetromino
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pub fn translate(&mut self, x: i16, y: i16) {
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if x > 0 {
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let x = usize::try_from(x).unwrap();
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@ -122,16 +115,11 @@ impl FallingTetromino {
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}
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}
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/// Rotate this tetromino clockwise
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pub fn rotate_cw(&mut self) {
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self.direction = self.direction.rot_cw()
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}
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/*
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pub fn rotate_ccw(&mut self) {
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self.direction = self.direction.rot_ccw()
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}
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*/
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/// Returns the positions of this falling tetromino's tiles.
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pub fn tiles(&self) -> [(usize, usize); 4] {
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match (&self.tetromino, self.direction) {
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//! This crate contains all tetris game logic.
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//! No low-level magic here.
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mod board;
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pub use board::*;
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@ -1,16 +1,14 @@
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use core::{fmt, ops::Deref};
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use crate::os::EFlags;
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use super::VirtAddr;
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use crate::os::EFlags;
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/// Wrapper type for the interrupt stack frame pushed by the CPU.
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///
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/// This type derefs to an [`InterruptStackFrameValue`], which allows reading the actual values.
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///
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/// This wrapper type ensures that no accidental modification of the interrupt stack frame
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/// occurs, which can cause undefined behavior (see the [`as_mut`](InterruptStackFrame::as_mut)
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/// method for more information).
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/// This wrapper ensures that the stack frame cannot be modified.
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/// This prevents undefined behavior.
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#[repr(transparent)]
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pub struct InterruptStackFrame(InterruptStackFrameValue);
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@ -5,17 +5,6 @@ use super::{
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HandlerFuncWithErrCode, PageFaultHandlerFunc,
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};
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// TODO: comments
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#[repr(C, packed(2))]
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struct Idtr {
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size: u16,
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offset: u32,
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}
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//
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// MARK: idt
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//
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// spell:off
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#[derive(Clone, Debug)]
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#[repr(C)]
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@ -467,12 +456,17 @@ impl InterruptDescriptorTable {
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/// # Safety
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///
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/// As long as it is the active IDT, you must ensure that:
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///
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/// - `self` is never destroyed.
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/// - `self` always stays at the same memory location.
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/// It is recommended to wrap it in a `Box`.
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#[inline]
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pub unsafe fn load_unsafe(&self) {
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/// The data we push to the IDTR register
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#[repr(C, packed(2))]
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struct Idtr {
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size: u16,
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offset: u32,
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}
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let idtr = {
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Idtr {
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size: (size_of::<InterruptDescriptorTable>() - 1) as u16,
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@ -1,7 +1,4 @@
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use core::{
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fmt::{self},
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ops::{Add, AddAssign, Sub, SubAssign},
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};
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use core::fmt::{self};
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/// A canonical 32-bit virtual memory address.
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#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
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@ -57,40 +54,3 @@ impl fmt::UpperHex for VirtAddr {
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fmt::UpperHex::fmt(&self.0, f)
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}
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}
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impl fmt::Pointer for VirtAddr {
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#[inline]
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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fmt::Pointer::fmt(&(self.0 as *const ()), f)
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}
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}
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impl Add<u32> for VirtAddr {
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type Output = Self;
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#[inline]
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fn add(self, rhs: u32) -> Self::Output {
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VirtAddr(self.0.checked_add(rhs).unwrap())
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}
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}
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impl AddAssign<u32> for VirtAddr {
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#[inline]
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fn add_assign(&mut self, rhs: u32) {
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*self = *self + rhs;
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}
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}
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impl Sub<u32> for VirtAddr {
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type Output = Self;
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#[inline]
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fn sub(self, rhs: u32) -> Self::Output {
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VirtAddr(self.0.checked_sub(rhs).unwrap())
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}
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}
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impl SubAssign<u32> for VirtAddr {
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#[inline]
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fn sub_assign(&mut self, rhs: u32) {
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*self = *self - rhs;
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}
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}
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@ -23,12 +23,18 @@ mod os;
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#[macro_use]
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mod drivers;
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const PIC_OFFSET: u8 = 32;
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//
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// MARK: globals
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//
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// This code has no parallelism, so we don't _really_
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// need locks. The Mutexes here satisfy Rust's
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// "no mutable global state" rule.
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//
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// They also help prevent bugs, since we get deadlocks
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// instead of hard-to-debug surprising behavior.
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//
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const PIC_OFFSET: u8 = 32;
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static VGA: Mutex<Vga13h> = Mutex::new(unsafe { Vga13h::new() });
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static PIC: Mutex<PICDriver> = Mutex::new(PICDriver::new(PIC_OFFSET, PIC_OFFSET + 8));
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static TICK_COUNTER: Mutex<u32> = Mutex::new(0);
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@ -36,6 +42,8 @@ static BOARD: Mutex<TetrisBoard> = Mutex::new(TetrisBoard::new());
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static FALLING: Mutex<Option<FallingTetromino>> = Mutex::new(None);
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static LAST_INPUT: Mutex<Option<InputKey>> = Mutex::new(None);
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// These values can't be initialized statically,
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// so we cheat with `lazy_static`
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lazy_static! {
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static ref RNG: Mutex<SmallRng> = Mutex::new(SmallRng::seed_from_u64(1337));
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static ref IDT: InterruptDescriptorTable = {
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@ -50,9 +58,25 @@ lazy_static! {
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};
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}
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#[allow(missing_docs)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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enum InputKey {
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Left,
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Right,
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Up,
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Down,
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}
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//
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// MARK: interrupts
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//
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// These functions are called when we receive interrupts.
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// This can occur between ANY two instructions---which is
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// why we use `without_interrupts` when acquiring locks.
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//
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// Notice how we do as little work as possible in our
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// interrupt handlers. All our business logic goes into
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// the main loop.
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#[derive(Debug, Clone, Copy)]
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#[repr(u8)]
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@ -72,22 +96,20 @@ impl InterruptIndex {
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}
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extern "x86-interrupt" fn divide_handler(stack_frame: InterruptStackFrame) {
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// Simple interrupt handler, as an example.
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// This can be triggered manually using `asm!("int 0")`,
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// even if interrupts are disabled.
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println!("DIVIDE ERROR {:?}", stack_frame);
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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enum InputKey {
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Left,
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Right,
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Up,
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Down,
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}
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extern "x86-interrupt" fn keyboard_handler(_stack_frame: InterruptStackFrame) {
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{
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// Re-seed our rng using user input.
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// This is a simple hack that makes our
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// "random" tile selector less deterministic.
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//
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// Getting random seeds from hardware is
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// more trouble than its worth.
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let mut rng = RNG.lock();
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let past: u64 = rng.random();
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let tcr = u64::from(*TICK_COUNTER.lock());
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@ -125,13 +147,13 @@ extern "x86-interrupt" fn keyboard_handler(_stack_frame: InterruptStackFrame) {
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*LAST_INPUT.lock() = key;
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}
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PIC.lock().send_eoi(InterruptIndex::Keyboard.as_u8());
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PIC.lock().send_eoi(false);
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}
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extern "x86-interrupt" fn timer_handler(_stack_frame: InterruptStackFrame) {
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let mut t = TICK_COUNTER.lock();
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*t = (*t).wrapping_add(1);
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PIC.lock().send_eoi(InterruptIndex::Timer.as_u8());
|
||||
PIC.lock().send_eoi(false);
|
||||
}
|
||||
|
||||
extern "x86-interrupt" fn double_fault_handler(
|
||||
@ -190,6 +212,7 @@ pub unsafe extern "C" fn start(thunk10: extern "C" fn()) -> ! {
|
||||
}
|
||||
last_t = t;
|
||||
|
||||
// MARK: input
|
||||
// Handle user input
|
||||
without_interrupts(|| {
|
||||
if let Some(fall) = &mut *FALLING.lock() {
|
||||
@ -236,6 +259,7 @@ pub unsafe extern "C" fn start(thunk10: extern "C" fn()) -> ! {
|
||||
}
|
||||
});
|
||||
|
||||
// MARK: update board
|
||||
// Update board
|
||||
without_interrupts(|| {
|
||||
let mut v = VGA.lock();
|
||||
|
@ -80,6 +80,7 @@ bitflags! {
|
||||
}
|
||||
|
||||
impl EFlags {
|
||||
/// Read the EFLAGS register
|
||||
#[inline]
|
||||
pub fn read() -> EFlags {
|
||||
EFlags::from_bits_truncate(EFlags::read_raw())
|
||||
|
@ -1,8 +1,12 @@
|
||||
//! Intrinsics for panic handling
|
||||
//! Rust intrinsics for panic handling.
|
||||
//!
|
||||
//! These are usually provided by `std`,
|
||||
//! but we don't have that luxury!
|
||||
|
||||
use core::arch::asm;
|
||||
use core::panic::PanicInfo;
|
||||
|
||||
// Use serial println
|
||||
use crate::println;
|
||||
|
||||
#[lang = "eh_personality"]
|
||||
|
@ -18,11 +18,13 @@ pub fn sti() {
|
||||
}
|
||||
}
|
||||
|
||||
/// Run a closure with disabled interrupts.
|
||||
///
|
||||
/// Run the given closure, disabling interrupts before running it (if they aren't already disabled).
|
||||
/// Afterwards, interrupts are enabling again if they were enabled before.
|
||||
///
|
||||
/// This helps us prevent deadlocks, which can occur if
|
||||
/// an interrupt handler tries to acquire a lock that was
|
||||
/// locked at the time of the interrupt.
|
||||
///
|
||||
/// If you have other `enable` and `disable` calls _within_ the closure, things may not work as expected.
|
||||
#[inline]
|
||||
pub fn without_interrupts<F, R>(f: F) -> R
|
||||
@ -46,6 +48,7 @@ where
|
||||
ret
|
||||
}
|
||||
|
||||
/// Wraps the `in` instruction
|
||||
pub unsafe fn inb(port: u32) -> u8 {
|
||||
let mut out;
|
||||
|
||||
@ -58,6 +61,7 @@ pub unsafe fn inb(port: u32) -> u8 {
|
||||
return out;
|
||||
}
|
||||
|
||||
/// Wraps the `out` instruction
|
||||
pub unsafe fn outb(port: u32, value: u8) {
|
||||
asm!(
|
||||
"out dx, al",
|
||||
|
Loading…
x
Reference in New Issue
Block a user