Cleanup
This commit is contained in:
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@ -189,11 +189,8 @@ For example, see the proof of the statement in \ref{binomsum} on the next page.
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\pagebreak
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\makeatletter
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\@makeORMCbox{tmpbox}{Alternative Proof}{ogrape!10!white}{ogrape}
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\makeatother
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\begin{tmpbox}
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\begin{ORMCbox}{Alternative Proof}{ogrape!10!white}{ogrape}
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Consider the following problem: \par
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How many ways are there to write a number $x$ as an ordered sum of positive integers? \par
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\note{
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@ -237,7 +234,7 @@ For example, see the proof of the statement in \ref{binomsum} on the next page.
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We've found that the number of ways to split $x$ can be written as either
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$\sum_{n = 1}^{x-1} \binom{x-1}{n}$ or $2^{x-1}$,
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and therefore $\sum_{n = 1}^{x-1} \binom{x-1}{n} = 2^{x-1}$.
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\end{tmpbox}
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\end{ORMCbox}
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\pagebreak
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117
Misc/Warm-Ups/rootbound.tex
Executable file
117
Misc/Warm-Ups/rootbound.tex
Executable file
@ -0,0 +1,117 @@
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\documentclass[
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solutions,
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hidewarning,
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singlenumbering,
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nopagenumber
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]{../../resources/ormc_handout}
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\usepackage{../../resources/macros}
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\def\utri#1#2{
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\draw (#1,#2) -- ++(60:1) -- ++(-60:1) -- cycle;
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}
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\def\dtri#1#2{
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\draw (#1,#2) -- (#1+1, #2) -- ++(-120:1) -- cycle;
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}
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\def\board#1{
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\begin{center}
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\begin{tikzpicture}[scale=#1]
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\draw (0,0) -- (6, 0);
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\foreach \y in {0,...,5} {
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\foreach[expand list] \x in {-6,-5,...,\y} {
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\utri{\x + 6 - 0.5 - \y * 0.5}{\y * -0.86603 - 0.86603}
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}
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}
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\foreach \y in {5,...,0} {
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\foreach[expand list] \x in {-5,-4,...,\y} {
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\utri{\x + 5 - \y * 0.5}{\y * 0.86603 - 12 * 0.86603}
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}
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}
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\draw (-3, -6 * 0.86603) -- (0, -12 * 0.86603);
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\draw (9, -6 * 0.86603) -- (6, -12 * 0.86603);
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\end{tikzpicture}
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\end{center}
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}
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\title{Rootbound}
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\uptitler{\smallurl{}}
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\uptitlel{Warm-ups}
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\subtitle{
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Prepared by Mark on \today. \par
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Based on \url{https://cjffield.com/rules/rootbound.pdf}
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}
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\begin{document}
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\maketitle
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\generic{Playing the game:}
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% Official size is 7 spaces per side, but variations work.
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You will need a pencil, an eraser, and a printed hexagonal board. \par
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Draw your pieces lightly---you may need to erase them. \par
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Turns alternate. Each player draws distinct pieces (for example, circles and squares).
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\vspace{2mm}
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An example board is drawn below. \say{Spaces} are the corners of the triangular cells, \textit{not} the cells themselves.
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Points on the edge of the board are also spaces.
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\board{0.3}
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During the first turn of the game, the first player must place one piece onto any empty space.
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From then on, each player may place either one or two pieces onto empty spaces, respecting the restrictions below.
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Players may not skip their turn unless they have no legal move.
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\generic{Claimed regions:}
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A \textit{claimed region} is an area of empty spaces that is only adjacent to pieces of a single color. \par
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No regions are considered \say{claimed} until both players have had a turn.
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\generic{Dead groups:}
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A group of pieces is considered \textit{dead} if it is cut off from all other same-colored groups and is not
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adjacent to a claimed region. At the end of each turn (except each player's first), erase all
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dead pieces that belong to the inactive player.
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\generic{Restrictions:}
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\begin{itemize}[itemsep=1mm]
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\item A piece may not be placed inside a claimed region.
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\item A piece may not be placed adjacent to two (or more) same-colored pieces if those pieces are also
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neighbors of each other. In other words, you may not form small triangles of one color.
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\item When placing two pieces adjacent to each other in a tun, they may not form a
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straight line with a third pre-existing piece of their color.
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\end{itemize}
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\generic{Ending the game:}
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The game ends when both players run out of legal moves.
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Each player's score is calculated by counting the number of empty spaces in regions they have claimed. \par
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The player with the highest score wins.
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\vfill
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\begin{ORMCbox}{Notes}{ogrape!10!white}{ogrape}
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\begin{itemize}
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\item
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Each player needs to make multiple groups before the first player's second turn. \par
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Otherwise, all their pieces will be removed from the game, resulting in an early loss. \par
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Do not make your first placements next to each other!
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\item
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Live groups are easiest to secure near the corners or along the edges. Play there first. \par
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\end{itemize}
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\end{ORMCbox}
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\pagebreak
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\null\vfill
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\board{1.4}
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\vfill\null
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\pagebreak
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\end{document}
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@ -1,103 +0,0 @@
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\documentclass[
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solutions,
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hidewarning,
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singlenumbering,
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nopagenumber
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]{../../resources/ormc_handout}
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\usepackage{../../resources/macros}
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\def\utri#1#2{
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\draw (#1,#2) -- ++(60:1) -- ++(-60:1) -- cycle;
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}
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\def\dtri#1#2{
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\draw (#1,#2) -- (#1+1, #2) -- ++(-120:1) -- cycle;
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}
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\def\board#1{
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\begin{center}
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\begin{tikzpicture}[scale=#1]
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\draw (0,0) -- (6, 0);
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\foreach \y in {0,...,5} {
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\foreach[expand list] \x in {-6,-5,...,\y} {
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\utri{\x + 6 - 0.5 - \y * 0.5}{\y * -0.86603 - 0.86603}
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}
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}
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\foreach \y in {5,...,0} {
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\foreach[expand list] \x in {-5,-4,...,\y} {
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\utri{\x + 5 - \y * 0.5}{\y * 0.86603 - 12 * 0.86603}
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}
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}
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\draw (-3, -6 * 0.86603) -- (0, -12 * 0.86603);
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\draw (9, -6 * 0.86603) -- (6, -12 * 0.86603);
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\end{tikzpicture}
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\end{center}
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}
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\title{Rootbound}
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\uptitler{\smallurl{}}
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\uptitlel{Warm-ups}
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\subtitle{Prepared by Mark on \today.}
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\begin{document}
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\maketitle
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\generic{Playing the game:}
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% Official size is 7 spaces per side, but variations work.
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You will need a pencil, an eraser, and a printed hexagonal board. \par
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Draw your pieces lightly---you may need to erase them.
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Turns alternate.
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On the first player's first turn, they must place one piece onto any empty space.
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From then on, players may place either one or two pieces onto empty spaces, respecting the restrictions below.
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Players may not skip their turn unless they have no legal move.
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\generic{Claimed regions:}
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A \textit{claimed region} is an area of empty spaces that is adjacent to only pieces of a single color. \par
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No regions are Claimed Regions until both players have had a turn.
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\generic{Dead groups:}
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A group of pieces is considered \textit{dead} if it is cut off from all other same-colored groups and is not
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adjacent to a claimed region. At the end of each turn (except each player's first), remove all
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dead pieces that belong to the inactive player.
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\generic{Restrictions:}
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\begin{itemize}
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\item A piece may not be placed in a claimed region.
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\item A piece may not be placed adjacent to two or more same-colored pieces if those pieces are also
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neighbors of each other (i.e, if they do not form any small triangles of one color).
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\item Additionally, when placing two pieces adjacent to each other in a turn, they may not form a
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straight line with a third pre-existing piece of their color. Rapid growth cannot go in a straight
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line.
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\end{itemize}
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\generic{Ending the game:}
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The game ends when both players run out of legal moves.
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Each player's score is calculated by counting the number of empty spaces in regions they have claimed.
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The player with the highest score wins.
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%It is important to note that players will need to make multiple groups by the second player’s
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%first turn or the first player’s second. Otherwise, their groups will be considered dead and
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%removed from the game, resulting in an early loss. Do not make your first placements next to
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%each other.
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%Live groups are easiest to secure near the corners or along the edges. Play there first. But do
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%not get too greedy by trying to secure too much space. It is very easy for the enemy to invade
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%and ruin your plans.
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\vfill
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\pagebreak
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\null\vfill
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\board{1.4}
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\vfill\null
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\pagebreak
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\end{document}
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