103 lines
3.2 KiB
TeX
Executable File
103 lines
3.2 KiB
TeX
Executable File
\documentclass[
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solutions,
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hidewarning,
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singlenumbering,
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nopagenumber
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]{../../resources/ormc_handout}
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\usepackage{../../resources/macros}
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\def\utri#1#2{
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\draw (#1,#2) -- ++(60:1) -- ++(-60:1) -- cycle;
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}
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\def\dtri#1#2{
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\draw (#1,#2) -- (#1+1, #2) -- ++(-120:1) -- cycle;
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}
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\def\board#1{
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\begin{center}
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\begin{tikzpicture}[scale=#1]
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\draw (0,0) -- (6, 0);
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\foreach \y in {0,...,5} {
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\foreach[expand list] \x in {-6,-5,...,\y} {
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\utri{\x + 6 - 0.5 - \y * 0.5}{\y * -0.86603 - 0.86603}
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}
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}
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\foreach \y in {5,...,0} {
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\foreach[expand list] \x in {-5,-4,...,\y} {
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\utri{\x + 5 - \y * 0.5}{\y * 0.86603 - 12 * 0.86603}
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}
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}
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\draw (-3, -6 * 0.86603) -- (0, -12 * 0.86603);
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\draw (9, -6 * 0.86603) -- (6, -12 * 0.86603);
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\end{tikzpicture}
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\end{center}
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}
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\title{Rootbound}
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\uptitler{\smallurl{}}
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\uptitlel{Warm-ups}
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\subtitle{Prepared by Mark on \today.}
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\begin{document}
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\maketitle
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\generic{Playing the game:}
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% Official size is 7 spaces per side, but variations work.
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You will need a pencil, an eraser, and a printed hexagonal board. \par
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Draw your pieces lightly---you may need to erase them.
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Turns alternate.
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On the first player's first turn, they must place one piece onto any empty space.
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From then on, players may place either one or two pieces onto empty spaces, respecting the restrictions below.
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Players may not skip their turn unless they have no legal move.
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\generic{Claimed regions:}
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A \textit{claimed region} is an area of empty spaces that is adjacent to only pieces of a single color. \par
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No regions are Claimed Regions until both players have had a turn.
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\generic{Dead groups:}
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A group of pieces is considered \textit{dead} if it is cut off from all other same-colored groups and is not
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adjacent to a claimed region. At the end of each turn (except each player's first), remove all
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dead pieces that belong to the inactive player.
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\generic{Restrictions:}
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\begin{itemize}
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\item A piece may not be placed in a claimed region.
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\item A piece may not be placed adjacent to two or more same-colored pieces if those pieces are also
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neighbors of each other (i.e, if they do not form any small triangles of one color).
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\item Additionally, when placing two pieces adjacent to each other in a turn, they may not form a
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straight line with a third pre-existing piece of their color. Rapid growth cannot go in a straight
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line.
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\end{itemize}
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\generic{Ending the game:}
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The game ends when both players run out of legal moves.
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Each player's score is calculated by counting the number of empty spaces in regions they have claimed.
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The player with the highest score wins.
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%It is important to note that players will need to make multiple groups by the second player’s
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%first turn or the first player’s second. Otherwise, their groups will be considered dead and
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%removed from the game, resulting in an early loss. Do not make your first placements next to
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%each other.
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%Live groups are easiest to secure near the corners or along the edges. Play there first. But do
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%not get too greedy by trying to secure too much space. It is very easy for the enemy to invade
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%and ruin your plans.
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\vfill
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\pagebreak
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\null\vfill
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\board{1.4}
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\vfill\null
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\pagebreak
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\end{document} |