137 lines
2.8 KiB
Lua
137 lines
2.8 KiB
Lua
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local dotgrid = {}
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function dotgrid:shuffle(tbl)
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for i = #tbl, 2, -1 do
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local j = math.random(i)
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tbl[i], tbl[j] = tbl[j], tbl[i]
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end
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return tbl
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end
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function dotgrid:new()
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local dots = wibox.widget.base.make_widget();
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dots.on_color = {1, 0, 0}
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dots.off_color = {0.5, 0, 0}
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dots.value = 0
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dots.max = 100
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dots.rows = 5
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dots.cols = 5
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dots.spacing = 2
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dots.map = {}
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local idx
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for i=1, dots.rows*dots.cols do
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dots.map[i] = false;
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end
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--dots.map = dotgrid:shuffle(dots.map)
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function dots:fit(context, width, height)
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local m = math.min(width, height)
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return m, m
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end
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function dots:draw(context, cr, width, height)
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local col_size = (height - self.spacing * (self.rows-1)) // self.rows
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local row_size = (width - self.spacing * (self.cols-1)) // self.cols
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-- Compute rounding offsets for better centering
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local xoffset = (
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width - (
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(col_size * self.cols) +
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(self.spacing * (self.cols - 1))
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)
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) // 2
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local yoffset = (
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height - (
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(row_size * self.rows) +
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(self.spacing * (self.rows - 1))
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)
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) // 2
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-- How many dots should be on
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local on = math.floor((self.value / self.max) * (self.rows * self.cols))
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-- How many dote are currently on
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local current_value = 0
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for i=1, dots.rows*dots.cols do
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if dots.map[i] then
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current_value = current_value + 1
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end
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end
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local change, remove
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if current_value ~= on then
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change = on - current_value
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remove = change < 0
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change = math.abs(change)
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local flip
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for i=1, change do
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if remove then
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-- Flip the nth on dot
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flip = math.random(1, current_value)
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for i=1, dots.rows*dots.cols do
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if dots.map[i] then
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if flip == 1 then
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dots.map[i] = false
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break
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else
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flip = flip - 1
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end
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end
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end
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current_value = current_value - 1
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else
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-- Flip the nth off dot
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flip = math.random(1, dots.rows*dots.cols - current_value)
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for i=1, dots.rows*dots.cols do
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if not dots.map[i] then
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if flip == 1 then
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dots.map[i] = true
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break
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else
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flip = flip - 1
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end
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end
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end
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current_value = current_value + 1
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end
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end
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end
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for r=1, self.rows do
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for c=1, self.cols do
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idx = c + ((r-1)*self.cols)
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--idx_mapped = self.map[idx] - 1
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--r_mapped = (idx_mapped % self.rows) + 1
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--c_mapped = (idx_mapped // self.cols) + 1
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cr:new_path();
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if self.map[idx] then
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cr:set_source_rgb(self.on_color[1], self.on_color[2], self.on_color[3])
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else
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cr:set_source_rgb(self.off_color[1], self.off_color[2], self.off_color[3])
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end
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cr:rectangle(
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(c-1) * (col_size + self.spacing) + xoffset,
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(r-1) * (row_size + self.spacing) + yoffset,
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col_size,
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row_size
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)
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cr:fill()
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end
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end
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end
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return dots
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end
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return dotgrid
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