local dotgrid = {} function dotgrid:shuffle(tbl) for i = #tbl, 2, -1 do local j = math.random(i) tbl[i], tbl[j] = tbl[j], tbl[i] end return tbl end function dotgrid:new() local dots = wibox.widget.base.make_widget(); dots.on_color = {1, 0, 0} dots.off_color = {0.5, 0, 0} dots.value = 0 dots.max = 100 dots.rows = 5 dots.cols = 5 dots.spacing = 2 dots.map = {} local idx for i=1, dots.rows*dots.cols do dots.map[i] = false; end --dots.map = dotgrid:shuffle(dots.map) function dots:fit(context, width, height) local m = math.min(width, height) return m, m end function dots:draw(context, cr, width, height) local col_size = (height - self.spacing * (self.rows-1)) // self.rows local row_size = (width - self.spacing * (self.cols-1)) // self.cols -- Compute rounding offsets for better centering local xoffset = ( width - ( (col_size * self.cols) + (self.spacing * (self.cols - 1)) ) ) // 2 local yoffset = ( height - ( (row_size * self.rows) + (self.spacing * (self.rows - 1)) ) ) // 2 -- How many dots should be on local on = math.floor((self.value / self.max) * (self.rows * self.cols)) -- How many dote are currently on local current_value = 0 for i=1, dots.rows*dots.cols do if dots.map[i] then current_value = current_value + 1 end end local change, remove if current_value ~= on then change = on - current_value remove = change < 0 change = math.abs(change) local flip for i=1, change do if remove then -- Flip the nth on dot flip = math.random(1, current_value) for i=1, dots.rows*dots.cols do if dots.map[i] then if flip == 1 then dots.map[i] = false break else flip = flip - 1 end end end current_value = current_value - 1 else -- Flip the nth off dot flip = math.random(1, dots.rows*dots.cols - current_value) for i=1, dots.rows*dots.cols do if not dots.map[i] then if flip == 1 then dots.map[i] = true break else flip = flip - 1 end end end current_value = current_value + 1 end end end for r=1, self.rows do for c=1, self.cols do idx = c + ((r-1)*self.cols) --idx_mapped = self.map[idx] - 1 --r_mapped = (idx_mapped % self.rows) + 1 --c_mapped = (idx_mapped // self.cols) + 1 cr:new_path(); if self.map[idx] then cr:set_source_rgb(self.on_color[1], self.on_color[2], self.on_color[3]) else cr:set_source_rgb(self.off_color[1], self.off_color[2], self.off_color[3]) end cr:rectangle( (c-1) * (col_size + self.spacing) + xoffset, (r-1) * (row_size + self.spacing) + yoffset, col_size, row_size ) cr:fill() end end end return dots end return dotgrid