Galactica/src/game/system.rs
2024-01-01 09:45:27 -08:00

34 lines
589 B
Rust

use galactica_render::ObjectSprite;
use super::SystemObject;
use crate::content;
pub struct System {
pub name: String,
bodies: Vec<SystemObject>,
}
impl System {
pub fn new(ct: &content::System) -> Self {
let mut s = System {
name: ct.name.clone(),
bodies: Vec::new(),
};
for o in &ct.objects {
s.bodies.push(SystemObject {
pos: o.position,
sprite_texture: o.sprite_texture,
size: o.size,
angle: o.angle,
});
}
return s;
}
pub fn get_sprites(&self) -> Vec<ObjectSprite> {
return self.bodies.iter().map(|x| x.get_sprite()).collect();
}
}