use galactica_render::ObjectSprite; use super::SystemObject; use crate::content; pub struct System { pub name: String, bodies: Vec, } impl System { pub fn new(ct: &content::System) -> Self { let mut s = System { name: ct.name.clone(), bodies: Vec::new(), }; for o in &ct.objects { s.bodies.push(SystemObject { pos: o.position, sprite_texture: o.sprite_texture, size: o.size, angle: o.angle, }); } return s; } pub fn get_sprites(&self) -> Vec { return self.bodies.iter().map(|x| x.get_sprite()).collect(); } }