Galactica/src/render/sprite.rs
2023-12-25 15:56:27 -08:00

29 lines
578 B
Rust

use cgmath::{Deg, Point3};
use super::SpriteTexture;
use crate::physics::Pfloat;
pub struct Sprite {
/// Name of the sprite to draw
pub texture: SpriteTexture,
/// This object's position, in world coordinates.
pub pos: Point3<Pfloat>,
/// The size of this sprite,
/// given as height in world units.
pub size: Pfloat,
/// Scale factor.
/// if this is 1, sprite height is exactly self.size.
pub scale: Pfloat,
/// This sprite's rotation
/// (relative to north, measured ccw)
pub angle: Deg<Pfloat>,
}
pub trait Spriteable {
fn get_sprite(&self) -> Sprite;
}