use cgmath::{Deg, Point3}; use super::SpriteTexture; use crate::physics::Pfloat; pub struct Sprite { /// Name of the sprite to draw pub texture: SpriteTexture, /// This object's position, in world coordinates. pub pos: Point3, /// The size of this sprite, /// given as height in world units. pub size: Pfloat, /// Scale factor. /// if this is 1, sprite height is exactly self.size. pub scale: Pfloat, /// This sprite's rotation /// (relative to north, measured ccw) pub angle: Deg, } pub trait Spriteable { fn get_sprite(&self) -> Sprite; }