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3 Commits
a4ca62e1dc
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1f154c1a58
Author | SHA1 | Date |
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Mark | 1f154c1a58 | |
Mark | 7593be18ee | |
Mark | 83857d4d0d |
2
assets
2
assets
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@ -1 +1 @@
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Subproject commit 05e5272f3789b44192d0bf2bd253641e76659a2a
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Subproject commit 38fd6766762ce90bb699f98e30e46b17c4eda50c
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@ -1,5 +1,5 @@
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[ship."Gypsum"]
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[ship."Gypsum"]
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sprite = "ship::gypsum"
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sprite = "ship::peregrine"
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size = 100
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size = 100
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mass = 1
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mass = 1
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hull = 200
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hull = 200
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@ -19,6 +19,23 @@ file = "projectile/blaster.png"
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[sprite."ship::gypsum"]
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[sprite."ship::gypsum"]
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file = "ship/gypsum.png"
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file = "ship/gypsum.png"
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[sprite."ship::peregrine"]
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duration = 1
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repeat = "repeat"
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frames = [
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"ship/peregrine/01.png",
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"ship/peregrine/02.png",
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"ship/peregrine/03.png",
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"ship/peregrine/04.png",
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"ship/peregrine/05.png",
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"ship/peregrine/06.png",
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"ship/peregrine/07.png",
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"ship/peregrine/08.png",
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"ship/peregrine/09.png",
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"ship/peregrine/10.png",
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"ship/peregrine/11.png",
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]
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[sprite."ui::radar"]
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[sprite."ui::radar"]
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file = "ui/radar.png"
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file = "ui/radar.png"
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@ -55,3 +55,9 @@ pub const PARTICLE_SPRITE_INSTANCE_LIMIT: u64 = 1000;
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/// Must be small enough to fit in an i32
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/// Must be small enough to fit in an i32
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pub const STARFIELD_SPRITE_INSTANCE_LIMIT: u64 = STARFIELD_COUNT * 24;
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pub const STARFIELD_SPRITE_INSTANCE_LIMIT: u64 = STARFIELD_COUNT * 24;
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/// The maximum number of sprites we can define
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pub const SPRITE_LIMIT: u32 = 1024;
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/// The maximum number of images we can load
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pub const IMAGE_LIMIT: u32 = 1024;
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@ -208,6 +208,8 @@ impl Content {
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part::sprite::Sprite::build(root.sprite.take().unwrap(), &mut content)?;
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part::sprite::Sprite::build(root.sprite.take().unwrap(), &mut content)?;
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}
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}
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// TODO: enforce sprite and image limits
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if root.ship.is_some() {
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if root.ship.is_some() {
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part::ship::Ship::build(root.ship.take().unwrap(), &mut content)?;
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part::ship::Ship::build(root.ship.take().unwrap(), &mut content)?;
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}
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}
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@ -26,7 +26,39 @@ var texture_array: binding_array<texture_2d<f32>>;
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var sampler_array: binding_array<sampler>;
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var sampler_array: binding_array<sampler>;
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fn fmod(x: f32, m: f32) -> f32 {
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return x - floor(x / m) * m;
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}
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// Returns texture index
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// TODO: random age
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// TODO: preprocessor include function
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// TODO: packed location config, better error
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// TODO: bounce animations
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// TODO: animation randomness?
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fn animate(instance: InstanceInput) -> u32 {
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// Age doesn't make sense here, so arbitrarily pick zero.
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let age = global.current_time.x;
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let len = sprites.data[instance.texture_index].frame_count;
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let rep = sprites.data[instance.texture_index].repeatmode;
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let fps = sprites.data[instance.texture_index].fps;
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var frame: u32 = u32(0);
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if rep == u32(1) {
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// Repeat
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frame = u32(fmod(
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(age / fps),
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f32(len)
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));
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} else {
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// Once
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frame = u32(min(
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(age / fps),
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f32(len) - 1.0
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));
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}
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return frame + sprites.data[instance.texture_index].first_frame;
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}
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@vertex
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@vertex
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fn vertex_main(
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fn vertex_main(
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@ -44,8 +76,7 @@ fn vertex_main(
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var out: VertexOutput;
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var out: VertexOutput;
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out.position = transform * vec4<f32>(vertex.position, 1.0);
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out.position = transform * vec4<f32>(vertex.position, 1.0);
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let i = sprites.data[instance.texture_index].first_frame;
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let t = atlas.data[animate(instance)];
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let t = atlas.data[i];
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out.texture_index = u32(0);
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out.texture_index = u32(0);
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out.texture_coords = vec2(t.xpos, t.ypos);
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out.texture_coords = vec2(t.xpos, t.ypos);
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if vertex.texture_coords.x == 1.0 {
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if vertex.texture_coords.x == 1.0 {
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@ -29,6 +29,30 @@ var texture_array: binding_array<texture_2d<f32>>;
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var sampler_array: binding_array<sampler>;
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var sampler_array: binding_array<sampler>;
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// Returns texture index
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fn animate(instance: InstanceInput) -> u32 {
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let age = global.current_time.x - instance.created;
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let len = sprites.data[instance.texture_index].frame_count;
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let rep = sprites.data[instance.texture_index].repeatmode;
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let fps = sprites.data[instance.texture_index].fps;
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var frame: u32 = u32(0);
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if rep == u32(1) {
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// Repeat
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frame = u32(fmod(
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(age / fps),
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f32(len)
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));
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} else {
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// Once
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frame = u32(min(
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(age / fps),
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f32(len) - 1.0
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));
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}
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return frame + sprites.data[instance.texture_index].first_frame;
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}
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fn fmod(x: f32, m: f32) -> f32 {
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fn fmod(x: f32, m: f32) -> f32 {
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return x - floor(x / m) * m;
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return x - floor(x / m) * m;
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}
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}
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@ -68,10 +92,7 @@ fn vertex_main(
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));
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));
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}
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}
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let t = atlas.data[animate(instance)];
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// Pick image
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frame = frame + sprites.data[instance.texture_index].first_frame;
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let t = atlas.data[frame];
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out.texture_index = u32(0);
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out.texture_index = u32(0);
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out.texture_coords = vec2(t.xpos, t.ypos);
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out.texture_coords = vec2(t.xpos, t.ypos);
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if vertex.texture_coords.x == 1.0 {
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if vertex.texture_coords.x == 1.0 {
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@ -1,4 +1,5 @@
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use bytemuck::{Pod, Zeroable};
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use bytemuck::{Pod, Zeroable};
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use galactica_constants::IMAGE_LIMIT;
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use std::mem;
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use std::mem;
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use wgpu;
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use wgpu;
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@ -14,14 +15,14 @@ pub struct ImageLocation {
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#[derive(Debug, Copy, Clone)]
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#[derive(Debug, Copy, Clone)]
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pub struct ImageLocationArray {
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pub struct ImageLocationArray {
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pub data: [ImageLocation; 108],
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pub data: [ImageLocation; IMAGE_LIMIT as usize],
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}
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}
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unsafe impl Pod for ImageLocationArray {}
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unsafe impl Pod for ImageLocationArray {}
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unsafe impl Zeroable for ImageLocationArray {
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unsafe impl Zeroable for ImageLocationArray {
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fn zeroed() -> Self {
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fn zeroed() -> Self {
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Self {
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Self {
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data: [ImageLocation::zeroed(); 108],
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data: [ImageLocation::zeroed(); IMAGE_LIMIT as usize],
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}
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}
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}
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}
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}
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}
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@ -1,3 +1,4 @@
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use galactica_constants::{IMAGE_LIMIT, SPRITE_LIMIT};
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use wgpu;
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use wgpu;
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use super::{AtlasContent, DataContent, SpriteContent};
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use super::{AtlasContent, DataContent, SpriteContent};
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@ -44,11 +45,16 @@ impl GlobalUniform {
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width: f32,
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width: f32,
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height: f32,
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height: f32,
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};
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};
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struct AtlasUniform {
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data: array<ImageLocation, 108>,
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};
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"#,
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"#,
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);
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);
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out.push_str(&format!(
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r#"
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struct AtlasUniform {{
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data: array<ImageLocation, {}>,
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}};
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"#,
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IMAGE_LIMIT,
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));
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out.push_str("\n");
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out.push_str("\n");
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// TODO: document
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// TODO: document
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@ -72,11 +78,16 @@ impl GlobalUniform {
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padding_b: f32,
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padding_b: f32,
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padding_c: f32,
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padding_c: f32,
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};
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};
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struct SpriteUniform {
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data: array<SpriteData, 108>,
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};
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"#,
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"#,
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);
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);
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out.push_str(&format!(
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r#"
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struct SpriteUniform {{
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data: array<SpriteData, {}>,
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}};
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"#,
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SPRITE_LIMIT,
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));
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out.push_str("\n");
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out.push_str("\n");
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return out;
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return out;
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@ -1,4 +1,5 @@
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use bytemuck::{Pod, Zeroable};
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use bytemuck::{Pod, Zeroable};
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use galactica_constants::SPRITE_LIMIT;
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use std::mem;
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use std::mem;
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use wgpu;
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use wgpu;
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@ -19,14 +20,14 @@ pub struct SpriteData {
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#[derive(Debug, Copy, Clone)]
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#[derive(Debug, Copy, Clone)]
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pub struct SpriteDataArray {
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pub struct SpriteDataArray {
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pub data: [SpriteData; 108],
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pub data: [SpriteData; SPRITE_LIMIT as usize],
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}
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}
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unsafe impl Pod for SpriteDataArray {}
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unsafe impl Pod for SpriteDataArray {}
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unsafe impl Zeroable for SpriteDataArray {
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unsafe impl Zeroable for SpriteDataArray {
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fn zeroed() -> Self {
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fn zeroed() -> Self {
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Self {
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Self {
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data: [SpriteData::zeroed(); 108],
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data: [SpriteData::zeroed(); SPRITE_LIMIT as usize],
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}
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}
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}
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}
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}
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}
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@ -105,8 +105,9 @@ impl TextureArray {
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println!("sending to gpu");
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println!("sending to gpu");
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let mut image_counter = 0;
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let mut image_counter = 0;
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let mut sprite_counter = 0;
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for t in &ct.sprites {
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for t in &ct.sprites {
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sprite_data.data[image_counter as usize] = SpriteData {
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sprite_data.data[sprite_counter] = SpriteData {
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frame_count: t.frames.len() as u32,
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frame_count: t.frames.len() as u32,
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repeatmode: t.repeat.as_int(),
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repeatmode: t.repeat.as_int(),
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aspect: t.aspect,
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aspect: t.aspect,
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@ -114,6 +115,7 @@ impl TextureArray {
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first_frame: image_counter,
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first_frame: image_counter,
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_padding: Default::default(),
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_padding: Default::default(),
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};
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};
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sprite_counter += 1;
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// Insert texture location data
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// Insert texture location data
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for path in &t.frames {
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for path in &t.frames {
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