Mark
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94d7724611
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Renames and minor cleanup
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2024-01-07 12:16:07 -08:00 |
Mark
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60f84a4c8e
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Added ship damage effects and effect fade
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2024-01-07 12:15:34 -08:00 |
Mark
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c1d50f0c45
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Minor fixes
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2024-01-06 16:00:40 -08:00 |
Mark
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a65372f866
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Moved positioning logic to shaders
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2024-01-06 14:02:50 -08:00 |
Mark
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0e692feb66
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Added object state uniform, moved transform logic
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2024-01-05 19:56:26 -08:00 |
Mark
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eabc1ebd37
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Improved effect definitions
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2024-01-05 12:09:59 -08:00 |
Mark
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1a41b93df6
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Added cache directory
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2024-01-04 22:17:34 -08:00 |
Mark
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eaa00a63f5
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Updated TODO
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2024-01-04 21:42:50 -08:00 |
Mark
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001c74ba6a
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Added reverse animation
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2024-01-04 21:41:15 -08:00 |
Mark
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8dc040cf08
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Added animations to objects and ui elements
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2024-01-04 21:30:12 -08:00 |
Mark
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1f154c1a58
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Added object sprite animations
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2024-01-04 19:34:18 -08:00 |
Mark
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a4ca62e1dc
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Added sprite data uniform
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2024-01-04 18:15:30 -08:00 |
Mark
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7cde4f2346
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Adapted renderer for new texture indexing
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2024-01-04 17:18:31 -08:00 |
Mark
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f05f2fbc45
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Added animated particles
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2024-01-03 07:46:27 -08:00 |
Mark
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a892e4e763
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Improved particles
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2024-01-03 06:37:02 -08:00 |
Mark
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0e38fdb21e
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Added particle foundation
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2024-01-02 19:11:18 -08:00 |
Mark
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381dd4a383
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Added dynamic radar colors
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2024-01-02 10:12:10 -08:00 |
Mark
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2e6f79ea31
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Moved ui rendering to pipeline
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2024-01-02 09:23:38 -08:00 |
Mark
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fc728eaf0e
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Moved `render` into `crates`
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2023-12-31 18:39:37 -08:00 |