Mark
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6b4c80ce0f
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Removed old anchor code
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2024-02-03 12:46:24 -08:00 |
Mark
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85c4265216
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Reworked ui positioning
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2024-01-30 17:06:14 -08:00 |
Mark
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25661817a4
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Cleaned up global data buffer
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2024-01-27 14:49:34 -08:00 |
Mark
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0e4dae6215
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Added animation to UI
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2024-01-25 21:24:37 -08:00 |
Mark
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d09158a324
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Minor edits
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2024-01-21 12:49:20 -08:00 |
Mark
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fdd481e8f0
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Reworked renderer for new sprite system
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2024-01-20 10:04:09 -08:00 |
Mark
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1ae8e6c5a8
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Added ui sprite masking
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2024-01-17 13:27:32 -08:00 |
Mark
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0289031c88
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Fixed sprite rotation
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2024-01-14 10:38:07 -08:00 |
Mark
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45bc3d3b41
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Moved UI positioning to shaders
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2024-01-08 17:57:49 -08:00 |
Mark
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a65372f866
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Moved positioning logic to shaders
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2024-01-06 14:02:50 -08:00 |
Mark
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0e692feb66
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Added object state uniform, moved transform logic
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2024-01-05 19:56:26 -08:00 |
Mark
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1a41b93df6
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Added cache directory
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2024-01-04 22:17:34 -08:00 |
Mark
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8dc040cf08
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Added animations to objects and ui elements
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2024-01-04 21:30:12 -08:00 |
Mark
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a4ca62e1dc
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Added sprite data uniform
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2024-01-04 18:15:30 -08:00 |
Mark
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7cde4f2346
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Adapted renderer for new texture indexing
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2024-01-04 17:18:31 -08:00 |
Mark
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0e38fdb21e
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Added particle foundation
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2024-01-02 19:11:18 -08:00 |
Mark
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381dd4a383
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Added dynamic radar colors
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2024-01-02 10:12:10 -08:00 |
Mark
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2e6f79ea31
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Moved ui rendering to pipeline
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2024-01-02 09:23:38 -08:00 |