Fixed sprite rotation
parent
6406fd8786
commit
0289031c88
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@ -48,10 +48,10 @@ fn vertex_main(
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vertex.position.y * scale
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);
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// Apply rotation
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// Apply rotation (and adjust sprite angle, since sprites point north)
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pos = mat2x2(
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vec2(cos(instance.angle), sin(instance.angle)),
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vec2(-sin(instance.angle), cos(instance.angle))
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vec2(cos(instance.angle - 1.5708), sin(instance.angle - 1.5708)),
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vec2(-sin(instance.angle - 1.5708), cos(instance.angle - 1.5708))
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) * pos;
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// Correct for screen aspect, preserving height
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@ -227,7 +227,7 @@ impl Radar {
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(radar_size / -2.0 - 10.0) + d.y,
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)
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.into(),
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angle: 0.0,
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angle: to_radians(90.0),
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size,
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color,
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sprite_index: sprite.get_index(),
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@ -245,7 +245,7 @@ impl Radar {
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(radar_size / -2.0 - 10.0) - d.y,
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)
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.into(),
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angle: to_radians(90.0),
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angle: to_radians(180.0),
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size,
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color,
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sprite_index: sprite.get_index(),
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@ -263,7 +263,7 @@ impl Radar {
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(radar_size / -2.0 - 10.0) - d.y,
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)
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.into(),
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angle: to_radians(180.0),
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angle: to_radians(270.0),
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size,
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color,
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sprite_index: sprite.get_index(),
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@ -281,7 +281,7 @@ impl Radar {
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(radar_size / -2.0 - 10.0) + d.y,
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)
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.into(),
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angle: to_radians(270.0),
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angle: to_radians(0.0),
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size,
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color,
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sprite_index: sprite.get_index(),
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