Updated TODO

master
Mark 2024-01-04 21:42:50 -08:00
parent 001c74ba6a
commit eaa00a63f5
Signed by: Mark
GPG Key ID: C6D63995FE72FD80
2 changed files with 4 additions and 6 deletions

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@ -73,7 +73,6 @@
- Frame timings (compute/render/physics/etc) - Frame timings (compute/render/physics/etc)
- Elegantly handle lost focus - Elegantly handle lost focus
- Pause game - Pause game
- Better player controller? (only one shipbehavior needs inputs)
- Clear all `// TODO:` comments littered in the source - Clear all `// TODO:` comments littered in the source
- CLI options (debug, save location, content location, check content) - CLI options (debug, save location, content location, check content)
- Config file and compile options, remove all those consts. - Config file and compile options, remove all those consts.
@ -81,6 +80,10 @@
- Sprite optimization: do we need to allocate a new `Vec` every frame? Probably not. - Sprite optimization: do we need to allocate a new `Vec` every frame? Probably not.
- Better error when run outside of directory - Better error when run outside of directory
- Documentation site & front page - Documentation site & front page
- Random animation age for objects * ui
- Random animation delay/fps?
- Fade between animation frames
- Better WGSL preprocessor (warning when including a bad file!)
## Content ## Content
- Angled engines - Angled engines

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@ -28,11 +28,6 @@ var sampler_array: binding_array<sampler>;
// INCLUDE: animate.wgsl // INCLUDE: animate.wgsl
// TODO: random age
// TODO: configure packed asset location, better error
// TODO: bounce animations
// TODO: animation randomness?
@vertex @vertex
fn vertex_main( fn vertex_main(
vertex: VertexInput, vertex: VertexInput,