Updated todo

master
Mark 2024-01-23 18:45:04 -08:00
parent db9c03f569
commit c664f50e66
Signed by: Mark
GPG Key ID: C6D63995FE72FD80
1 changed files with 9 additions and 10 deletions

19
TODO.md
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## Currently working on:
- first: remove object array
- first: sticky particles
- first: sticky effects
- first: rework timings
- first: read state from image so we can add objects?
- clickable buttons
- planet outfitter
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- Trigger sprite reel when firing (requires: non-removable outfits)
- then: ship tint
- then: frame timing randomness
- then: leaks during collapse (needs particle physics)
- then: leaks during collapse (needs effect physics)
- then: passive engine glow, ease in/out
- Sprite color variation
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- Cache direcory
- How to pack?
## Particle physics
- Particles should stick to their ships. How?
- Particle compute shader
- Land and unland particles
## Effect physics
- Effect should stick to their ships. How?
- Land and unland effects
- Effect on fire gun
- Particle / sprite color variation
- Effect / sprite color variation
## Sound effects
- Sound effects
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- Ship death damage and force events
- Gun fire effect
- Sprite color variation
- Multi-particle effects
- Better loading
- incremental?
- Higher texture limit (16 x 8096 x 8096 isn't enough)
- GPU limits? (texture size, texture number, particle/sprite limits)
- Particles when a ship is damaged (events)
- GPU limits? (texture size, texture number, effect/sprite limits)
- Effect when a ship is damaged (events)
- Sticky radar
- Arbitrary size resource names