diff --git a/TODO.md b/TODO.md index 7209a06..db5412c 100644 --- a/TODO.md +++ b/TODO.md @@ -2,8 +2,9 @@ ## Currently working on: - first: remove object array - - first: sticky particles + - first: sticky effects - first: rework timings + - first: read state from image so we can add objects? - clickable buttons - planet outfitter @@ -106,7 +107,7 @@ - Trigger sprite reel when firing (requires: non-removable outfits) - then: ship tint - then: frame timing randomness -- then: leaks during collapse (needs particle physics) +- then: leaks during collapse (needs effect physics) - then: passive engine glow, ease in/out - Sprite color variation @@ -116,12 +117,11 @@ - Cache direcory - How to pack? -## Particle physics -- Particles should stick to their ships. How? -- Particle compute shader -- Land and unland particles +## Effect physics +- Effect should stick to their ships. How? +- Land and unland effects - Effect on fire gun -- Particle / sprite color variation +- Effect / sprite color variation ## Sound effects - Sound effects @@ -146,12 +146,11 @@ - Ship death damage and force events - Gun fire effect - Sprite color variation - - Multi-particle effects - Better loading - incremental? - Higher texture limit (16 x 8096 x 8096 isn't enough) - - GPU limits? (texture size, texture number, particle/sprite limits) - - Particles when a ship is damaged (events) + - GPU limits? (texture size, texture number, effect/sprite limits) + - Effect when a ship is damaged (events) - Sticky radar - Arbitrary size resource names