Updated todo
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TODO.md
19
TODO.md
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## Currently working on:
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## Currently working on:
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- first: remove object array
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- first: remove object array
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- first: sticky particles
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- first: sticky effects
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- first: rework timings
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- first: rework timings
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- first: read state from image so we can add objects?
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- clickable buttons
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- clickable buttons
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- planet outfitter
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- planet outfitter
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- Trigger sprite reel when firing (requires: non-removable outfits)
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- Trigger sprite reel when firing (requires: non-removable outfits)
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- then: ship tint
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- then: ship tint
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- then: frame timing randomness
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- then: frame timing randomness
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- then: leaks during collapse (needs particle physics)
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- then: leaks during collapse (needs effect physics)
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- then: passive engine glow, ease in/out
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- then: passive engine glow, ease in/out
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- Sprite color variation
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- Sprite color variation
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- Cache direcory
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- Cache direcory
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- How to pack?
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- How to pack?
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## Particle physics
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## Effect physics
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- Particles should stick to their ships. How?
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- Effect should stick to their ships. How?
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- Particle compute shader
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- Land and unland effects
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- Land and unland particles
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- Effect on fire gun
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- Effect on fire gun
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- Particle / sprite color variation
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- Effect / sprite color variation
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## Sound effects
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## Sound effects
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- Sound effects
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- Sound effects
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- Ship death damage and force events
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- Ship death damage and force events
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- Gun fire effect
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- Gun fire effect
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- Sprite color variation
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- Sprite color variation
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- Multi-particle effects
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- Better loading
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- Better loading
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- incremental?
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- incremental?
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- Higher texture limit (16 x 8096 x 8096 isn't enough)
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- Higher texture limit (16 x 8096 x 8096 isn't enough)
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- GPU limits? (texture size, texture number, particle/sprite limits)
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- GPU limits? (texture size, texture number, effect/sprite limits)
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- Particles when a ship is damaged (events)
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- Effect when a ship is damaged (events)
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- Sticky radar
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- Sticky radar
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- Arbitrary size resource names
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- Arbitrary size resource names
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