Updated todo

master
Mark 2024-01-23 18:45:04 -08:00
parent db9c03f569
commit c664f50e66
Signed by: Mark
GPG Key ID: C6D63995FE72FD80
1 changed files with 9 additions and 10 deletions

19
TODO.md
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## Currently working on: ## Currently working on:
- first: remove object array - first: remove object array
- first: sticky particles - first: sticky effects
- first: rework timings - first: rework timings
- first: read state from image so we can add objects?
- clickable buttons - clickable buttons
- planet outfitter - planet outfitter
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- Trigger sprite reel when firing (requires: non-removable outfits) - Trigger sprite reel when firing (requires: non-removable outfits)
- then: ship tint - then: ship tint
- then: frame timing randomness - then: frame timing randomness
- then: leaks during collapse (needs particle physics) - then: leaks during collapse (needs effect physics)
- then: passive engine glow, ease in/out - then: passive engine glow, ease in/out
- Sprite color variation - Sprite color variation
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- Cache direcory - Cache direcory
- How to pack? - How to pack?
## Particle physics ## Effect physics
- Particles should stick to their ships. How? - Effect should stick to their ships. How?
- Particle compute shader - Land and unland effects
- Land and unland particles
- Effect on fire gun - Effect on fire gun
- Particle / sprite color variation - Effect / sprite color variation
## Sound effects ## Sound effects
- Sound effects - Sound effects
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- Ship death damage and force events - Ship death damage and force events
- Gun fire effect - Gun fire effect
- Sprite color variation - Sprite color variation
- Multi-particle effects
- Better loading - Better loading
- incremental? - incremental?
- Higher texture limit (16 x 8096 x 8096 isn't enough) - Higher texture limit (16 x 8096 x 8096 isn't enough)
- GPU limits? (texture size, texture number, particle/sprite limits) - GPU limits? (texture size, texture number, effect/sprite limits)
- Particles when a ship is damaged (events) - Effect when a ship is damaged (events)
- Sticky radar - Sticky radar
- Arbitrary size resource names - Arbitrary size resource names