Updated todo
parent
db9c03f569
commit
c664f50e66
19
TODO.md
19
TODO.md
|
@ -2,8 +2,9 @@
|
|||
|
||||
## Currently working on:
|
||||
- first: remove object array
|
||||
- first: sticky particles
|
||||
- first: sticky effects
|
||||
- first: rework timings
|
||||
- first: read state from image so we can add objects?
|
||||
- clickable buttons
|
||||
- planet outfitter
|
||||
|
||||
|
@ -106,7 +107,7 @@
|
|||
- Trigger sprite reel when firing (requires: non-removable outfits)
|
||||
- then: ship tint
|
||||
- then: frame timing randomness
|
||||
- then: leaks during collapse (needs particle physics)
|
||||
- then: leaks during collapse (needs effect physics)
|
||||
- then: passive engine glow, ease in/out
|
||||
- Sprite color variation
|
||||
|
||||
|
@ -116,12 +117,11 @@
|
|||
- Cache direcory
|
||||
- How to pack?
|
||||
|
||||
## Particle physics
|
||||
- Particles should stick to their ships. How?
|
||||
- Particle compute shader
|
||||
- Land and unland particles
|
||||
## Effect physics
|
||||
- Effect should stick to their ships. How?
|
||||
- Land and unland effects
|
||||
- Effect on fire gun
|
||||
- Particle / sprite color variation
|
||||
- Effect / sprite color variation
|
||||
|
||||
## Sound effects
|
||||
- Sound effects
|
||||
|
@ -146,12 +146,11 @@
|
|||
- Ship death damage and force events
|
||||
- Gun fire effect
|
||||
- Sprite color variation
|
||||
- Multi-particle effects
|
||||
- Better loading
|
||||
- incremental?
|
||||
- Higher texture limit (16 x 8096 x 8096 isn't enough)
|
||||
- GPU limits? (texture size, texture number, particle/sprite limits)
|
||||
- Particles when a ship is damaged (events)
|
||||
- GPU limits? (texture size, texture number, effect/sprite limits)
|
||||
- Effect when a ship is damaged (events)
|
||||
- Sticky radar
|
||||
- Arbitrary size resource names
|
||||
|
||||
|
|
Loading…
Reference in New Issue