Updated TODO
parent
4a01d65d4a
commit
40ba0fbc0f
38
TODO.md
38
TODO.md
|
@ -1,11 +1,5 @@
|
|||
# Specific projects
|
||||
|
||||
## Currently working on:
|
||||
- first: read state from image so we can add objects?
|
||||
- clickable buttons
|
||||
- planet outfitter
|
||||
|
||||
|
||||
## Small jobs
|
||||
- 🌟 Better planet desc formatting
|
||||
- Procedural suns
|
||||
|
@ -27,7 +21,6 @@
|
|||
- Reverse engines + flares
|
||||
- Turn flares (physics by location?)
|
||||
- Angled engines & guns
|
||||
- Fix effect interaction with sprite sections
|
||||
|
||||
## Misc fixes & Optimizations
|
||||
- 🌟 Better errors when content/asset dirs don't exist
|
||||
|
@ -95,13 +88,12 @@
|
|||
- Focus important objects
|
||||
|
||||
## Sprite reels
|
||||
- Sprite reels in content
|
||||
- Random start frame
|
||||
- Trigger sprite reel during collapse sequence
|
||||
- Trigger sprite reel when firing (requires: non-removable outfits)
|
||||
- then: ship tint
|
||||
- then: frame timing randomness
|
||||
- then: leaks during collapse (needs effect physics)
|
||||
- then: passive engine glow, ease in/out
|
||||
- Sprite color variation
|
||||
|
||||
## Texture loading
|
||||
|
@ -115,34 +107,6 @@
|
|||
- User-configurable music (?, game config or user config?)
|
||||
|
||||
|
||||
## Specific Jobs
|
||||
- Correct depth order
|
||||
- Land from farther away
|
||||
- Prevent collisions on unlanding
|
||||
- UI: text arranger
|
||||
- loading screen, menus
|
||||
- Indicators (planet names, enemy ship stats)
|
||||
- Start documenting
|
||||
- Check for handle leaks
|
||||
- Don't allocate each frame
|
||||
- Sound system
|
||||
- Ship death debris
|
||||
- Sprite reels
|
||||
- random start frame
|
||||
- ship leaks
|
||||
- Ship death damage and force events
|
||||
- Gun fire effect
|
||||
- Sprite color variation
|
||||
- Better loading
|
||||
- incremental?
|
||||
- Higher texture limit (16 x 8096 x 8096 isn't enough)
|
||||
- GPU limits? (texture size, texture number, effect/sprite limits)
|
||||
- Effect when a ship is damaged (events)
|
||||
- Sticky radar
|
||||
- Arbitrary size resource names
|
||||
|
||||
|
||||
|
||||
----------------------------------------------------
|
||||
----------------------------------------------------
|
||||
|
||||
|
|
Loading…
Reference in New Issue