From 40ba0fbc0fa5a0e3a54ae3fccc0cab493a163008 Mon Sep 17 00:00:00 2001 From: Mark Date: Wed, 24 Jan 2024 07:49:19 -0800 Subject: [PATCH] Updated TODO --- TODO.md | 38 +------------------------------------- 1 file changed, 1 insertion(+), 37 deletions(-) diff --git a/TODO.md b/TODO.md index d2888c2..2d84690 100644 --- a/TODO.md +++ b/TODO.md @@ -1,11 +1,5 @@ # Specific projects -## Currently working on: - - first: read state from image so we can add objects? - - clickable buttons - - planet outfitter - - ## Small jobs - 🌟 Better planet desc formatting - Procedural suns @@ -27,7 +21,6 @@ - Reverse engines + flares - Turn flares (physics by location?) - Angled engines & guns -- Fix effect interaction with sprite sections ## Misc fixes & Optimizations - 🌟 Better errors when content/asset dirs don't exist @@ -95,13 +88,12 @@ - Focus important objects ## Sprite reels -- Sprite reels in content +- Random start frame - Trigger sprite reel during collapse sequence - Trigger sprite reel when firing (requires: non-removable outfits) - then: ship tint - then: frame timing randomness - then: leaks during collapse (needs effect physics) -- then: passive engine glow, ease in/out - Sprite color variation ## Texture loading @@ -115,34 +107,6 @@ - User-configurable music (?, game config or user config?) -## Specific Jobs - - Correct depth order - - Land from farther away - - Prevent collisions on unlanding - - UI: text arranger - - loading screen, menus - - Indicators (planet names, enemy ship stats) - - Start documenting - - Check for handle leaks - - Don't allocate each frame - - Sound system - - Ship death debris - - Sprite reels - - random start frame - - ship leaks - - Ship death damage and force events - - Gun fire effect - - Sprite color variation - - Better loading - - incremental? - - Higher texture limit (16 x 8096 x 8096 isn't enough) - - GPU limits? (texture size, texture number, effect/sprite limits) - - Effect when a ship is damaged (events) - - Sticky radar - - Arbitrary size resource names - - - ---------------------------------------------------- ----------------------------------------------------