Updated TODO
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TODO.md
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TODO.md
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# Specific projects
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# Specific projects
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## Currently working on:
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- first: read state from image so we can add objects?
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- clickable buttons
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- planet outfitter
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## Small jobs
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## Small jobs
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- 🌟 Better planet desc formatting
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- 🌟 Better planet desc formatting
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- Procedural suns
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- Procedural suns
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- Reverse engines + flares
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- Reverse engines + flares
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- Turn flares (physics by location?)
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- Turn flares (physics by location?)
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- Angled engines & guns
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- Angled engines & guns
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- Fix effect interaction with sprite sections
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## Misc fixes & Optimizations
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## Misc fixes & Optimizations
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- 🌟 Better errors when content/asset dirs don't exist
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- 🌟 Better errors when content/asset dirs don't exist
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- Focus important objects
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- Focus important objects
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## Sprite reels
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## Sprite reels
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- Sprite reels in content
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- Random start frame
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- Trigger sprite reel during collapse sequence
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- Trigger sprite reel during collapse sequence
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- Trigger sprite reel when firing (requires: non-removable outfits)
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- Trigger sprite reel when firing (requires: non-removable outfits)
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- then: ship tint
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- then: ship tint
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- then: frame timing randomness
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- then: frame timing randomness
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- then: leaks during collapse (needs effect physics)
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- then: leaks during collapse (needs effect physics)
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- then: passive engine glow, ease in/out
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- Sprite color variation
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- Sprite color variation
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## Texture loading
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## Texture loading
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- User-configurable music (?, game config or user config?)
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- User-configurable music (?, game config or user config?)
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## Specific Jobs
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- Correct depth order
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- Land from farther away
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- Prevent collisions on unlanding
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- UI: text arranger
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- loading screen, menus
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- Indicators (planet names, enemy ship stats)
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- Start documenting
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- Check for handle leaks
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- Don't allocate each frame
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- Sound system
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- Ship death debris
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- Sprite reels
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- random start frame
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- ship leaks
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- Ship death damage and force events
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- Gun fire effect
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- Sprite color variation
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- Better loading
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- incremental?
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- Higher texture limit (16 x 8096 x 8096 isn't enough)
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- GPU limits? (texture size, texture number, effect/sprite limits)
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- Effect when a ship is damaged (events)
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- Sticky radar
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- Arbitrary size resource names
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----------------------------------------------------
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----------------------------------------------------
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----------------------------------------------------
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----------------------------------------------------
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