Updated TODO

master
Mark 2024-01-24 07:49:19 -08:00
parent 4a01d65d4a
commit 40ba0fbc0f
Signed by: Mark
GPG Key ID: C6D63995FE72FD80
1 changed files with 1 additions and 37 deletions

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TODO.md
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# Specific projects
## Currently working on:
- first: read state from image so we can add objects?
- clickable buttons
- planet outfitter
## Small jobs
- 🌟 Better planet desc formatting
- Procedural suns
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- Reverse engines + flares
- Turn flares (physics by location?)
- Angled engines & guns
- Fix effect interaction with sprite sections
## Misc fixes & Optimizations
- 🌟 Better errors when content/asset dirs don't exist
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- Focus important objects
## Sprite reels
- Sprite reels in content
- Random start frame
- Trigger sprite reel during collapse sequence
- Trigger sprite reel when firing (requires: non-removable outfits)
- then: ship tint
- then: frame timing randomness
- then: leaks during collapse (needs effect physics)
- then: passive engine glow, ease in/out
- Sprite color variation
## Texture loading
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- User-configurable music (?, game config or user config?)
## Specific Jobs
- Correct depth order
- Land from farther away
- Prevent collisions on unlanding
- UI: text arranger
- loading screen, menus
- Indicators (planet names, enemy ship stats)
- Start documenting
- Check for handle leaks
- Don't allocate each frame
- Sound system
- Ship death debris
- Sprite reels
- random start frame
- ship leaks
- Ship death damage and force events
- Gun fire effect
- Sprite color variation
- Better loading
- incremental?
- Higher texture limit (16 x 8096 x 8096 isn't enough)
- GPU limits? (texture size, texture number, effect/sprite limits)
- Effect when a ship is damaged (events)
- Sticky radar
- Arbitrary size resource names
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