Updated TODO
parent
c7077fc701
commit
39020efd6c
10
TODO.md
10
TODO.md
|
@ -1,6 +1,5 @@
|
|||
## Specific Jobs
|
||||
- Particle variation
|
||||
- Particle physics
|
||||
- UI: health, shield, fuel, heat, energy bars
|
||||
- UI: text arranger
|
||||
- Sound system
|
||||
|
@ -9,12 +8,10 @@
|
|||
- Passive engine glow
|
||||
- Ship death damage and force events
|
||||
- Fix particle inherit velocity
|
||||
- Global shader variable prefix
|
||||
|
||||
----------------------------------
|
||||
|
||||
## Game & Story
|
||||
- Landmarks to determine speed?
|
||||
- How to keep player in system bounds, what to do if they fly far away
|
||||
- Max chase distance, physics-enforced area?
|
||||
- (Soft limits, you shouldn't go too far unless you decide to.)
|
||||
|
@ -62,7 +59,6 @@
|
|||
- how to target them
|
||||
- where to go
|
||||
- etc, extra flags
|
||||
- Conditional animations: on fire, on death, etc (tempest)
|
||||
- Higher texture limit (16 x 8096 x 8096 isn't enough)
|
||||
- Fast-load menu, progress bar for the rest
|
||||
- Only load what is needed?
|
||||
|
@ -74,7 +70,6 @@
|
|||
- Static and dynamic faction relationships (change with player actions/game events?)
|
||||
- Dynamic relationships only for player? Other governments may be hard-coded
|
||||
- Opinion towards player -> how to handle well?
|
||||
- Player faction is special
|
||||
- Actions against one faction affect another
|
||||
|
||||
|
||||
|
@ -105,9 +100,6 @@
|
|||
- Weapons with ammunition
|
||||
- Enable/disable weapons
|
||||
- Cargo space
|
||||
- List of ES content--which to implement?
|
||||
- Ship stats
|
||||
- Weapon stats
|
||||
- Display name != internal key
|
||||
- Conversations
|
||||
- Trade
|
||||
|
@ -158,10 +150,10 @@
|
|||
- More interesting missions
|
||||
- Big fleets shouldn't be broken (should the player even have a fleet?)
|
||||
- ES Enemies don't have a real motivation.
|
||||
- ES story is a bit basic
|
||||
- Death matters - save-scumming shouldn't be normal
|
||||
- More interesting trading?
|
||||
- Death penalty
|
||||
- Find your wreckage when you die (dark souls/HK)
|
||||
- Lose some outfits, lose ship? Real risk for going out! (HK does this well)
|
||||
- Damage to ship subsystems
|
||||
- Repair your own ship
|
Loading…
Reference in New Issue