From 39020efd6c1412ac6a5cfccc1151541863710706 Mon Sep 17 00:00:00 2001 From: Mark Date: Sat, 6 Jan 2024 13:58:01 -0800 Subject: [PATCH] Updated TODO --- TODO.md | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/TODO.md b/TODO.md index 95de272..d0e3e5e 100644 --- a/TODO.md +++ b/TODO.md @@ -1,6 +1,5 @@ ## Specific Jobs - Particle variation - - Particle physics - UI: health, shield, fuel, heat, energy bars - UI: text arranger - Sound system @@ -9,12 +8,10 @@ - Passive engine glow - Ship death damage and force events - Fix particle inherit velocity - - Global shader variable prefix ---------------------------------- ## Game & Story - - Landmarks to determine speed? - How to keep player in system bounds, what to do if they fly far away - Max chase distance, physics-enforced area? - (Soft limits, you shouldn't go too far unless you decide to.) @@ -62,7 +59,6 @@ - how to target them - where to go - etc, extra flags - - Conditional animations: on fire, on death, etc (tempest) - Higher texture limit (16 x 8096 x 8096 isn't enough) - Fast-load menu, progress bar for the rest - Only load what is needed? @@ -74,7 +70,6 @@ - Static and dynamic faction relationships (change with player actions/game events?) - Dynamic relationships only for player? Other governments may be hard-coded - Opinion towards player -> how to handle well? - - Player faction is special - Actions against one faction affect another @@ -105,9 +100,6 @@ - Weapons with ammunition - Enable/disable weapons - Cargo space - - List of ES content--which to implement? - - Ship stats - - Weapon stats - Display name != internal key - Conversations - Trade @@ -158,10 +150,10 @@ - More interesting missions - Big fleets shouldn't be broken (should the player even have a fleet?) - ES Enemies don't have a real motivation. - - ES story is a bit basic - Death matters - save-scumming shouldn't be normal - More interesting trading? - Death penalty - Find your wreckage when you die (dark souls/HK) - Lose some outfits, lose ship? Real risk for going out! (HK does this well) - - Damage to ship subsystems \ No newline at end of file + - Damage to ship subsystems + - Repair your own ship \ No newline at end of file