Updated TODO

master
Mark 2024-01-06 13:58:01 -08:00
parent c7077fc701
commit 39020efd6c
Signed by: Mark
GPG Key ID: C6D63995FE72FD80
1 changed files with 2 additions and 10 deletions

12
TODO.md
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@ -1,6 +1,5 @@
## Specific Jobs ## Specific Jobs
- Particle variation - Particle variation
- Particle physics
- UI: health, shield, fuel, heat, energy bars - UI: health, shield, fuel, heat, energy bars
- UI: text arranger - UI: text arranger
- Sound system - Sound system
@ -9,12 +8,10 @@
- Passive engine glow - Passive engine glow
- Ship death damage and force events - Ship death damage and force events
- Fix particle inherit velocity - Fix particle inherit velocity
- Global shader variable prefix
---------------------------------- ----------------------------------
## Game & Story ## Game & Story
- Landmarks to determine speed?
- How to keep player in system bounds, what to do if they fly far away - How to keep player in system bounds, what to do if they fly far away
- Max chase distance, physics-enforced area? - Max chase distance, physics-enforced area?
- (Soft limits, you shouldn't go too far unless you decide to.) - (Soft limits, you shouldn't go too far unless you decide to.)
@ -62,7 +59,6 @@
- how to target them - how to target them
- where to go - where to go
- etc, extra flags - etc, extra flags
- Conditional animations: on fire, on death, etc (tempest)
- Higher texture limit (16 x 8096 x 8096 isn't enough) - Higher texture limit (16 x 8096 x 8096 isn't enough)
- Fast-load menu, progress bar for the rest - Fast-load menu, progress bar for the rest
- Only load what is needed? - Only load what is needed?
@ -74,7 +70,6 @@
- Static and dynamic faction relationships (change with player actions/game events?) - Static and dynamic faction relationships (change with player actions/game events?)
- Dynamic relationships only for player? Other governments may be hard-coded - Dynamic relationships only for player? Other governments may be hard-coded
- Opinion towards player -> how to handle well? - Opinion towards player -> how to handle well?
- Player faction is special
- Actions against one faction affect another - Actions against one faction affect another
@ -105,9 +100,6 @@
- Weapons with ammunition - Weapons with ammunition
- Enable/disable weapons - Enable/disable weapons
- Cargo space - Cargo space
- List of ES content--which to implement?
- Ship stats
- Weapon stats
- Display name != internal key - Display name != internal key
- Conversations - Conversations
- Trade - Trade
@ -158,10 +150,10 @@
- More interesting missions - More interesting missions
- Big fleets shouldn't be broken (should the player even have a fleet?) - Big fleets shouldn't be broken (should the player even have a fleet?)
- ES Enemies don't have a real motivation. - ES Enemies don't have a real motivation.
- ES story is a bit basic
- Death matters - save-scumming shouldn't be normal - Death matters - save-scumming shouldn't be normal
- More interesting trading? - More interesting trading?
- Death penalty - Death penalty
- Find your wreckage when you die (dark souls/HK) - Find your wreckage when you die (dark souls/HK)
- Lose some outfits, lose ship? Real risk for going out! (HK does this well) - Lose some outfits, lose ship? Real risk for going out! (HK does this well)
- Damage to ship subsystems - Damage to ship subsystems
- Repair your own ship