Updated TODO

master
Mark 2024-01-06 13:58:01 -08:00
parent c7077fc701
commit 39020efd6c
Signed by: Mark
GPG Key ID: C6D63995FE72FD80
1 changed files with 2 additions and 10 deletions

12
TODO.md
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## Specific Jobs
- Particle variation
- Particle physics
- UI: health, shield, fuel, heat, energy bars
- UI: text arranger
- Sound system
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- Passive engine glow
- Ship death damage and force events
- Fix particle inherit velocity
- Global shader variable prefix
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## Game & Story
- Landmarks to determine speed?
- How to keep player in system bounds, what to do if they fly far away
- Max chase distance, physics-enforced area?
- (Soft limits, you shouldn't go too far unless you decide to.)
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- how to target them
- where to go
- etc, extra flags
- Conditional animations: on fire, on death, etc (tempest)
- Higher texture limit (16 x 8096 x 8096 isn't enough)
- Fast-load menu, progress bar for the rest
- Only load what is needed?
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- Static and dynamic faction relationships (change with player actions/game events?)
- Dynamic relationships only for player? Other governments may be hard-coded
- Opinion towards player -> how to handle well?
- Player faction is special
- Actions against one faction affect another
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- Weapons with ammunition
- Enable/disable weapons
- Cargo space
- List of ES content--which to implement?
- Ship stats
- Weapon stats
- Display name != internal key
- Conversations
- Trade
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- More interesting missions
- Big fleets shouldn't be broken (should the player even have a fleet?)
- ES Enemies don't have a real motivation.
- ES story is a bit basic
- Death matters - save-scumming shouldn't be normal
- More interesting trading?
- Death penalty
- Find your wreckage when you die (dark souls/HK)
- Lose some outfits, lose ship? Real risk for going out! (HK does this well)
- Damage to ship subsystems
- Damage to ship subsystems
- Repair your own ship