Updated TODO
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TODO.md
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TODO.md
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## Specific Jobs
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- Particle variation
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- Particle physics
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- UI: health, shield, fuel, heat, energy bars
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- UI: text arranger
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- Sound system
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- Passive engine glow
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- Ship death damage and force events
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- Fix particle inherit velocity
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- Global shader variable prefix
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----------------------------------
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## Game & Story
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- Landmarks to determine speed?
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- How to keep player in system bounds, what to do if they fly far away
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- Max chase distance, physics-enforced area?
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- (Soft limits, you shouldn't go too far unless you decide to.)
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- how to target them
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- where to go
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- etc, extra flags
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- Conditional animations: on fire, on death, etc (tempest)
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- Higher texture limit (16 x 8096 x 8096 isn't enough)
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- Fast-load menu, progress bar for the rest
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- Only load what is needed?
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- Static and dynamic faction relationships (change with player actions/game events?)
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- Dynamic relationships only for player? Other governments may be hard-coded
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- Opinion towards player -> how to handle well?
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- Player faction is special
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- Actions against one faction affect another
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- Weapons with ammunition
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- Enable/disable weapons
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- Cargo space
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- List of ES content--which to implement?
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- Ship stats
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- Weapon stats
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- Display name != internal key
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- Conversations
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- Trade
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- More interesting missions
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- Big fleets shouldn't be broken (should the player even have a fleet?)
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- ES Enemies don't have a real motivation.
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- ES story is a bit basic
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- Death matters - save-scumming shouldn't be normal
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- More interesting trading?
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- Death penalty
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- Find your wreckage when you die (dark souls/HK)
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- Lose some outfits, lose ship? Real risk for going out! (HK does this well)
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- Damage to ship subsystems
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- Damage to ship subsystems
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- Repair your own ship
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