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use anyhow::{Context, Result};
use std::collections::HashMap;
use crate::{handle::SpriteHandle, Content, ContentBuildContext, EffectHandle};
pub(crate) mod syntax {
use anyhow::{bail, Result};
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use galactica_util::to_radians;
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use serde::Deserialize;
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use crate::{Content, ContentBuildContext, EffectHandle, StartEdge};
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// Raw serde syntax structs.
// These are never seen by code outside this crate.
#[derive(Debug, Deserialize)]
pub struct Effect {
pub sprite: String,
pub size: f32,
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pub size_rng: Option<f32>,
pub lifetime: TextOrFloat,
pub lifetime_rng: Option<f32>,
pub angle: Option<f32>,
pub angle_rng: Option<f32>,
pub angvel: Option<f32>,
pub angvel_rng: Option<f32>,
pub velocity_scale_parent: Option<f32>,
pub velocity_scale_parent_rng: Option<f32>,
pub velocity_scale_target: Option<f32>,
pub velocity_scale_target_rng: Option<f32>,
pub direction_rng: Option<f32>,
pub fade: Option<f32>,
pub fade_rng: Option<f32>,
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}
#[derive(Debug, Deserialize)]
#[serde(untagged)]
pub enum TextOrFloat {
Text(String),
Float(f32),
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}
// We implement building here instead of in super::Effect because
// effects may be defined inline (see EffectReference).
impl Effect {
pub fn add_to(
self,
_build_context: &mut ContentBuildContext,
content: &mut Content,
) -> Result<EffectHandle> {
let sprite = match content.sprite_index.get(&self.sprite) {
None => bail!("sprite `{}` doesn't exist", self.sprite),
Some(t) => *t,
};
let lifetime = match self.lifetime {
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TextOrFloat::Float(f) => f,
TextOrFloat::Text(s) => {
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if s == "inherit" {
// Match lifetime of first section of sprite
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let sprite = content.get_sprite(sprite);
let sec = match sprite.start_at {
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StartEdge::Top { section } => sprite.get_section(section),
StartEdge::Bot { section } => sprite.get_section(section),
};
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sec.frame_duration * sec.frames.len() as f32
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} else {
bail!("bad effect lifetime, must be float or \"inherit\"",)
}
}
};
let handle = EffectHandle {
index: content.effects.len(),
};
content.effects.push(super::Effect {
handle,
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sprite,
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size: self.size,
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size_rng: self.size_rng.unwrap_or(0.0),
lifetime,
lifetime_rng: self.lifetime_rng.unwrap_or(0.0),
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angle: to_radians(self.angle.unwrap_or(0.0) / 2.0),
angle_rng: to_radians(self.angle_rng.unwrap_or(0.0) / 2.0),
angvel: to_radians(self.angvel.unwrap_or(0.0)),
angvel_rng: to_radians(self.angvel_rng.unwrap_or(0.0)),
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velocity_scale_parent: self.velocity_scale_parent.unwrap_or(0.0),
velocity_scale_parent_rng: self.velocity_scale_parent_rng.unwrap_or(0.0),
velocity_scale_target: self.velocity_scale_target.unwrap_or(0.0),
velocity_scale_target_rng: self.velocity_scale_target_rng.unwrap_or(0.0),
direction_rng: self.direction_rng.unwrap_or(0.0) / 2.0,
fade: self.fade.unwrap_or(0.0),
fade_rng: self.fade_rng.unwrap_or(0.0),
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});
return Ok(handle);
}
}
// This isn't used here, but is pulled in by other content items.
/// A reference to an effect by name, or an inline definition.
#[derive(Debug, Deserialize)]
#[serde(untagged)]
pub enum EffectReference {
Label(String),
Effect(Effect),
}
impl EffectReference {
pub fn to_handle(
self,
build_context: &mut ContentBuildContext,
content: &mut Content,
) -> Result<EffectHandle> {
// We do not insert anything into build_context here,
// since inline effects cannot be referenced by name.
Ok(match self {
Self::Effect(e) => e.add_to(build_context, content)?,
Self::Label(l) => match build_context.effect_index.get(&l) {
Some(h) => *h,
None => bail!("no effect named `{}`", l),
},
})
}
}
}
/// The particle a projectile will spawn when it hits something
#[derive(Debug, Clone)]
pub struct Effect {
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/// This effect's handle
pub handle: EffectHandle,
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/// The sprite to use for this particle.
pub sprite: SpriteHandle,
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/// The height of this particle, in game units.
pub size: f32,
/// Random size variation
pub size_rng: f32,
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/// How many seconds this particle should live
pub lifetime: f32,
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/// Random lifetime variation
pub lifetime_rng: f32,
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/// The angle this particle points once spawned, in radians
pub angle: f32,
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/// Random angle variation, in radians
pub angle_rng: f32,
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/// How fast this particle spins, in radians/sec
pub angvel: f32,
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/// Random angvel variation
pub angvel_rng: f32,
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/// The amount of this particle's parent's velocity to inherit
pub velocity_scale_parent: f32,
/// Parent velocity random variation
pub velocity_scale_parent_rng: f32,
/// The amount of this particle's parent's target velocity to inherit.
/// If there is no target, this is zero.
pub velocity_scale_target: f32,
/// Target velocity random variation
pub velocity_scale_target_rng: f32,
/// Travel direction random variation
pub direction_rng: f32,
/// Fade this effect out over this many seconds as it ends
pub fade: f32,
/// Random fade ariation
pub fade_rng: f32,
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}
impl crate::Build for Effect {
type InputSyntaxType = HashMap<String, syntax::Effect>;
fn build(
effects: Self::InputSyntaxType,
build_context: &mut ContentBuildContext,
content: &mut Content,
) -> Result<()> {
for (effect_name, effect) in effects {
let h = effect
.add_to(build_context, content)
.with_context(|| format!("while evaluating effect `{}`", effect_name))?;
build_context.effect_index.insert(effect_name, h);
}
return Ok(());
}
}