155 lines
3.8 KiB
Rust
155 lines
3.8 KiB
Rust
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use anyhow::{Context, Result};
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use serde::Deserialize;
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use std::collections::HashMap;
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use crate::{handle::SpriteHandle, Content, ContentBuildContext, EffectHandle};
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pub(crate) mod syntax {
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use anyhow::{bail, Result};
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use serde::Deserialize;
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use crate::{Content, ContentBuildContext, EffectHandle};
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// Raw serde syntax structs.
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// These are never seen by code outside this crate.
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#[derive(Debug, Deserialize)]
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pub struct Effect {
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pub sprite: String,
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pub lifetime: EffectLifetime,
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pub inherit_velocity: super::ImpactInheritVelocity,
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pub size: f32,
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}
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// We implement building here instead of in super::Effect because
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// effects may be defined inline (see EffectReference).
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impl Effect {
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pub fn add_to(
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self,
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_build_context: &mut ContentBuildContext,
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content: &mut Content,
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) -> Result<EffectHandle> {
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let sprite = match content.sprite_index.get(&self.sprite) {
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None => bail!("sprite `{}` doesn't exist", self.sprite),
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Some(t) => *t,
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};
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let lifetime = match self.lifetime {
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EffectLifetime::Seconds(s) => s,
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EffectLifetime::Inherit(s) => {
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if s == "inherit" {
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let sprite = content.get_sprite(sprite);
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sprite.fps * sprite.frames.len() as f32
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} else {
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bail!("bad effect lifetime, must be float or \"inherit\"",)
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}
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}
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};
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let handle = EffectHandle {
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index: content.effects.len(),
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};
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content.effects.push(super::Effect {
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sprite,
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lifetime,
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handle,
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inherit_velocity: self.inherit_velocity,
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size: self.size,
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});
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return Ok(handle);
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}
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}
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#[derive(Debug, Deserialize)]
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#[serde(untagged)]
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pub enum EffectLifetime {
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Inherit(String),
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Seconds(f32),
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}
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// This isn't used here, but is pulled in by other content items.
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/// A reference to an effect by name, or an inline definition.
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#[derive(Debug, Deserialize)]
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#[serde(untagged)]
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pub enum EffectReference {
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Label(String),
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Effect(Effect),
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}
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impl EffectReference {
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pub fn to_handle(
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self,
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build_context: &mut ContentBuildContext,
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content: &mut Content,
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) -> Result<EffectHandle> {
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// We do not insert anything into build_context here,
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// since inline effects cannot be referenced by name.
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Ok(match self {
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Self::Effect(e) => e.add_to(build_context, content)?,
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Self::Label(l) => match build_context.effect_index.get(&l) {
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Some(h) => *h,
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None => bail!("no effect named `{}`", l),
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},
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})
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}
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}
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}
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/// How we should set an effect's velocity
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#[derive(Debug, Deserialize, Clone)]
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pub enum ImpactInheritVelocity {
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/// Don't inherit any velocity.
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/// This impact particle will be still.
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#[serde(rename = "don't")]
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Dont,
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/// Inherit target velocity.
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/// This impact particle will stick to the object it hits.
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#[serde(rename = "target")]
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Target,
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/// Inherit projectile velocity.
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/// This impact particle will continue on its projectile's path.
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#[serde(rename = "projectile")]
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Projectile,
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}
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/// The particle a projectile will spawn when it hits something
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#[derive(Debug, Clone)]
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pub struct Effect {
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/// The sprite to use for this particle.
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/// This is most likely animated.
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pub sprite: SpriteHandle,
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/// This effect's handle
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pub handle: EffectHandle,
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/// How many seconds this particle should live
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pub lifetime: f32,
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/// How we should set this particle's velocity
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pub inherit_velocity: ImpactInheritVelocity,
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/// The height of this particle, in game units.
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pub size: f32,
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}
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impl crate::Build for Effect {
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type InputSyntaxType = HashMap<String, syntax::Effect>;
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fn build(
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effects: Self::InputSyntaxType,
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build_context: &mut ContentBuildContext,
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content: &mut Content,
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) -> Result<()> {
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for (effect_name, effect) in effects {
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let h = effect
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.add_to(build_context, content)
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.with_context(|| format!("while evaluating effect `{}`", effect_name))?;
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build_context.effect_index.insert(effect_name, h);
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}
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return Ok(());
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}
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}
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