This commit is contained in:
2025-11-01 11:58:10 -07:00
parent e77db1f4c5
commit 5ce2371dc1
4 changed files with 303 additions and 63 deletions

View File

@@ -153,7 +153,7 @@ impl<R: Rng + 'static> RhaiAgent<R> {
})
.register_fn("rand_bool", {
let rng = rng.clone();
move |p: f32| rng.lock().gen_bool(p as f64)
move |p: f32| rng.lock().gen_bool((p as f64).clamp(0.0, 1.0))
})
.register_fn("rand_symb", {
let rng = rng.clone();

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@@ -4,6 +4,7 @@ import { useState, useRef, useCallback, useEffect } from "react";
import { Button } from "@/components/ui/Button";
import { Dropdown } from "@/components/ui/Dropdown";
import { Slider } from "@/components/ui/Slider";
import { SidePanel } from "@/components/ui/SidePanel";
import { Editor } from "@/components/Editor";
import { Terminal, TerminalRef } from "@/components/Terminal";
import {
@@ -20,34 +21,30 @@ fn random_action(board) {
let pos = rand_int(0, 10);
let action = Action(symb, pos);
// If this action is invalid, randomly select a new one.
while !board.can_play(action) {
let symb = rand_symb();
let pos = rand_int(0, 10);
action = Action(symb, pos);
}
return action
return action;
}
fn step_min(board) {
random_action(board)
return random_action(board);
}
fn step_max(board) {
random_action(board)
return random_action(board);
}
`;
const exampleScriptList = [
{ value: "./hello.rhai", text: "hello.rhai" },
{ value: "./fibonacci.rhai", text: "fibonacci.rhai" },
{ value: "./arrays.rhai", text: "arrays.rhai" },
];
export default function Playground() {
const [isScriptRunning, setIsScriptRunning] = useState(false);
const [isEditorReady, setIsEditorReady] = useState(false);
const [fontSize, setFontSize] = useState(14);
const [isHelpOpen, setIsHelpOpen] = useState(false);
const editorRef = useRef<any>(null);
const resultRef = useRef<HTMLTextAreaElement>(null);
@@ -184,15 +181,6 @@ export default function Playground() {
</div>
<div className={styles.buttonGroup}>
<Dropdown
trigger="Example Scripts"
disabled={isScriptRunning}
items={exampleScriptList.map((item) => ({
text: item.text,
onClick: () => {},
}))}
/>
<Dropdown
trigger="Config"
align="right"
@@ -211,50 +199,12 @@ export default function Playground() {
}
/>
<Dropdown
triggerIcon="help-circle"
align="right"
customContent={
<div className={styles.helpPanel}>
<h1>What is Rhai?</h1>
<p>
<a
href="https://rhai.rs"
target="_blank"
rel="noopener noreferrer"
>
Rhai
</a>{" "}
is an embedded scripting language and
evaluation engine for Rust that gives a
safe and easy way to add scripting to
any application.
</p>
<h1>Hotkeys</h1>
<p>
You can run the script by pressing{" "}
<kbd>Ctrl</kbd> + <kbd>Enter</kbd> when
focused in the editor.
</p>
<div className={styles.footer}>
<span>
<a
href="https://github.com/rhaiscript/playground"
target="_blank"
rel="noopener noreferrer"
>
Rhai Playground
</a>{" "}
version: 0.1.0
</span>
<br />
<span>
compiled with Rhai (placeholder)
</span>
</div>
</div>
}
/>
<Button
iconLeft="help-circle"
onClick={() => setIsHelpOpen(true)}
>
Help
</Button>
</div>
</div>
</header>
@@ -293,6 +243,73 @@ export default function Playground() {
</div>
</div>
</div>
<SidePanel isOpen={isHelpOpen} onClose={() => setIsHelpOpen(false)}>
<h2>Game Rules</h2>
<h2>How to Play</h2>
<ol>
<li>Click <strong>Run</strong> to start a single game. Play against your agent in the terminal. Use your arrow keys (up, down, left, right) to select a symbol. Use enter or space to make a move.</li>
<li>Click <strong>Bulk Run</strong> to collect statistics from a many games.</li>
</ol>
<h2>Overview</h2>
<ul>
<li><code>step_min()</code> is called once per turn with the {"board's"} current state. This function must return an <code>Action</code> that aims to minimize the total value of the board.</li>
<li><code>step_max()</code> is just like <code>step_min</code>, but should aim to maximize the value of the board. </li>
<li>Agent code may not be edited between games. Start a new game to use new code.</li>
<li>If your agent takes more than 5 seconds to compute a move, the script will exit with an error.</li>
</ul>
<h2>Available Functions</h2>
<ul>
<li><code>Action(symbol, position)</code> - Creates a new action that places <code>symbol</code> at <code>position</code>. Valid symbols are <code>01234567890+-/*</code>. Both <code>0</code> and <code>{"\"0\""}</code> are valid symbols.</li>
<li><code>board.can_play(action)</code> - Checks if an action is valid. Returns a boolean.</li>
<li><code>board.size()</code> - Return the total number of spots on this board.</li>
<li><code>board.free_spots()</code> - Count the number of free spots on the board.</li>
<li><code>board.play(action)</code> - Apply the given action on this board. This mutates the <code>board</code>, but does NOT make the move in the game. The only way to commit to an action is to return it from <code>step_min</code> or <code>step_max</code>.
This method lets you compute potential values of a board when used with <code>board.evaluate()</code>.
</li>
<li><code>board.ith_free_slot(idx)</code> - Returns the index of the <code>n</code>th free slot on this board. Returns <code>-1</code> if no such slot exists.</li>
<li><code>board.contains(symbol)</code> - Checks if this board contains the given symbol. Returns a boolean.</li>
<li><code>board.evaluate()</code> - Return the value of a board if it can be computed. Returns <code>()</code> otherwise.</li>
<li><code>board.free_spots_idx(action)</code> - Checks if an action is valid. Returns a boolean.</li>
<li><code>for i in board {"{ ... }"}</code> - Iterate over all slots on this board. Items are returned as strings, empty slots are the empty string (<code>{"\"\""}</code>)</li>
<li><code>is_op(symbol)</code> - Returns <code>true</code> if <code>symbol</code> is one of <code>+-*/</code></li>
<li><code>rand_symb()</code> - Returns a random symbol (number or operation)</li>
<li><code>rand_op()</code> - Returns a random operator symbol (one of <code>+-*/</code>)</li>
<li><code>rand_action()</code> - Returns a random <code>Action</code></li>
<li><code>rand_int(min, max)</code> - Returns a random integer between min and max, NOT including max.</li>
<li><code>rand_bool(probability)</code> - Return <code>true</code> with the given probability. Otherwise return <code>false</code>.</li>
<li><code>rand_shuffle(array)</code> - Shuffle the given array</li>
<li><code>for p in permutations(array, 5) {"{}"}</code> - Iterate over all permutations of 5 elements of the given array.</li>
</ul>
<h2>Rhai basics</h2>
<p>
Agents are written in <a href="https://rhai.rs">Rhai</a>, a wonderful embedded scripting language powered by Rust.
Basic language features are outlined below.
</p>
<ul>
<li>All statements must be followed by a <code>;</code></li>
<li>Use <code>return</code> to return a value from a function.</li>
<li><code>print(any type)</code> - Prints a message to the Output panel. Prefer this over <code>debug</code>.</li>
<li><code>debug(any type)</code> - Prints a message to the Output panel, with extra debug info.</li>
<li><code>()</code> is the {"\"none\""} type, returned by some methods above.</li>
<li><code>for i in 0..5 {"{}"}</code> will iterate five times, with <code>i = 0, 1, 2, 3, 4</code></li>
<li><code>for i in 0..=5 {"{}"}</code> will iterate six times, with <code>i = 0, 1, 2, 3, 4, 5</code></li>
<li><code>let a = [];</code> initializes an empty array.</li>
<li><code>a.push(value)</code> adds a value to the end of an array</li>
<li><code>a.pop()</code> removes a value from the end of an array and returns it</li>
<li><code>a[0]</code> returns the first item of an array</li>
<li><code>a[1]</code> returns the second item of an array</li>
<li>Refer to <a href="https://rhai.rs/book/language/values-and-types.html">the Rhai book</a> for more details.</li>
</ul>
</SidePanel>
</div>
);
}

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@@ -0,0 +1,57 @@
"use client";
import { ReactNode, useEffect, useState } from "react";
import styles from "@/styles/SidePanel.module.css";
interface SidePanelProps {
isOpen: boolean;
onClose: () => void;
children: ReactNode;
}
export function SidePanel({ isOpen, onClose, children }: SidePanelProps) {
const [isVisible, setIsVisible] = useState(false);
const [isAnimating, setIsAnimating] = useState(false);
useEffect(() => {
if (isOpen) {
setIsVisible(true);
// Small delay to trigger animation
requestAnimationFrame(() => {
setIsAnimating(true);
});
document.body.style.overflow = "hidden";
} else {
setIsAnimating(false);
// Wait for animation to complete before hiding
const timer = setTimeout(() => {
setIsVisible(false);
}, 300); // Match animation duration
document.body.style.overflow = "";
return () => clearTimeout(timer);
}
}, [isOpen]);
useEffect(() => {
return () => {
document.body.style.overflow = "";
};
}, []);
if (!isVisible) return null;
return (
<>
<div
className={`${styles.overlay} ${isAnimating ? styles.overlayVisible : ""}`}
onClick={onClose}
/>
<div className={`${styles.sidePanel} ${isAnimating ? styles.sidePanelOpen : ""}`}>
<button className={styles.closeButton} onClick={onClose}>
×
</button>
<div className={styles.content}>{children}</div>
</div>
</>
);
}

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@@ -0,0 +1,166 @@
.overlay {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0);
z-index: 1000;
transition: background 0.3s ease;
}
.overlayVisible {
background: rgba(0, 0, 0, 0.6);
}
.sidePanel {
position: fixed;
top: 0;
right: 0;
bottom: 0;
width: 50%;
background: #1e1e1e;
z-index: 1001;
box-shadow: -4px 0 20px rgba(0, 0, 0, 0.5);
display: flex;
flex-direction: column;
transform: translateX(100%);
transition: transform 0.3s ease;
}
.sidePanelOpen {
transform: translateX(0);
}
.closeButton {
position: absolute;
top: 16px;
right: 16px;
background: transparent;
border: none;
color: #cccccc;
font-size: 32px;
cursor: pointer;
padding: 4px 12px;
line-height: 1;
transition: color 0.2s ease, background 0.2s ease;
border-radius: 4px;
z-index: 1;
}
.closeButton:hover {
color: #ffffff;
background: rgba(255, 255, 255, 0.1);
}
.content {
padding: 24px 32px;
overflow-y: auto;
height: 100%;
color: #e0e0e0;
}
.content h1 {
font-size: 28px;
margin: 0 0 24px 0;
color: #ffffff;
font-weight: 600;
}
.content h2 {
font-size: 20px;
margin: 32px 0 16px 0;
color: #ffffff;
font-weight: 600;
}
.content h3 {
font-size: 16px;
margin: 24px 0 12px 0;
color: #e0e0e0;
font-weight: 600;
}
.content p {
line-height: 1.6;
margin: 0 0 16px 0;
color: #cccccc;
}
.content ul,
.content ol {
margin: 0 0 16px 0;
padding-left: 24px;
}
.content li {
line-height: 1.6;
margin-bottom: 8px;
color: #cccccc;
}
.content code {
background: #2d2d30;
padding: 2px 6px;
border-radius: 3px;
font-family: "Consolas", "Monaco", "Courier New", monospace;
font-size: 13px;
color: #4fc3f7;
}
.content pre {
background: #2d2d30;
padding: 16px;
border-radius: 4px;
overflow-x: auto;
margin: 0 0 16px 0;
}
.content pre code {
background: transparent;
padding: 0;
}
.content a {
color: #4fc3f7;
text-decoration: none;
}
.content a:hover {
text-decoration: underline;
}
.content kbd {
background: #2d2d30;
border: 1px solid #444;
border-radius: 3px;
padding: 2px 6px;
font-family: "Consolas", "Monaco", "Courier New", monospace;
font-size: 12px;
color: #e0e0e0;
box-shadow: 0 1px 0 rgba(0, 0, 0, 0.2);
}
@keyframes fadeIn {
from {
opacity: 0;
}
to {
opacity: 1;
}
}
@keyframes slideIn {
from {
transform: translateX(100%);
}
to {
transform: translateX(0);
}
}
@media (max-width: 768px) {
.sidePanel {
width: 100%;
}
}