Added nontransitive warm up

This commit is contained in:
mark 2023-10-06 09:07:27 -07:00
parent 611595b197
commit e6802de157

View File

@ -0,0 +1,128 @@
\documentclass[
solutions,
hidewarning,
singlenumbering,
nopagenumber
]{../../resources/ormc_handout}
\usepackage{tikz}
\usetikzlibrary{arrows.meta}
\usetikzlibrary{shapes.geometric}
% We put nodes in a separate layer, so we can
% slightly overlap with paths for a perfect fit
\pgfdeclarelayer{nodes}
\pgfdeclarelayer{path}
\pgfsetlayers{main,nodes}
% Layer settings
\tikzset{
% Layer hack, lets us write
% later = * in scopes.
layer/.style = {
execute at begin scope={\pgfonlayer{#1}},
execute at end scope={\endpgfonlayer}
},
%
% Arrowhead tweak
>={Latex[ width=2mm, length=2mm ]},
%
% Nodes
main/.style = {
draw,
circle,
fill = white,
line width = 0.35mm
}
}
\title{Warm Up: Odd dice}
\subtitle{Prepared by Mark on \today}
\begin{document}
\maketitle
\problem{}
We say a set of dice $\{A, B, C\}$ is \textit{nontransitive}
if, on average, $A$ beats $B$, $B$ beats $C$, and $C$ beats $A$.
In other words, we get a counterintuitive \say{rock - paper - scissors} effect.
\vspace{2mm}
Create a set of nontransitive six-sided dice. \par
\hint{All sides should be numbered with positive integers less than 10.}
\begin{solution}
One possible set can be numbered as follows:
\begin{itemize}
\item Die $A$: $2, 2, 4, 4, 9, 9$
\item Die $B$: $1, 1, 6, 6, 8, 8$
\item Die $C$: $3, 3, 5, 5, 7, 7$
\end{itemize}
\vspace{4mm}
Another solution is below:
\begin{itemize}
\item Die $A$: $3, 3, 3, 3, 3, 6$
\item Die $B$: $2, 2, 2, 5, 5, 5$
\item Die $C$: $1, 4, 4, 4, 4, 4$
\end{itemize}
\end{solution}
\vfill
\problem{}
Now, consider the set of six-sided dice below:
\begin{itemize}
\item Die $A$: $4, 4, 4, 4, 4, 9$
\item Die $B$: $3, 3, 3, 3, 8, 8$
\item Die $C$: $2, 2, 2, 7, 7, 7$
\item Die $D$: $1, 1, 6, 6, 6, 6$
\item Die $E$: $0, 5, 5, 5, 5, 5$
\end{itemize}
On average, which die beats each of the others? Draw a graph. \par
\begin{solution}
\begin{center}
\begin{tikzpicture}[scale = 0.5]
\begin{scope}[layer = nodes]
\node[main] (a) at (-2, 0.2) {$a$};
\node[main] (b) at (0, 2) {$b$};
\node[main] (c) at (2, 0.2) {$c$};
\node[main] (d) at (1, -2) {$d$};
\node[main] (e) at (-1, -2) {$e$};
\end{scope}
\draw[->]
(a) edge (b)
(b) edge (c)
(c) edge (d)
(d) edge (e)
(e) edge (a)
(a) edge (c)
(b) edge (d)
(c) edge (e)
(d) edge (a)
(e) edge (b)
;
\end{tikzpicture}
\end{center}
\end{solution}
\vfill
Now, say we roll each die twice. What happens to the graph above?
\begin{solution}
The direction of each edge is reversed!
\end{solution}
\vfill
\pagebreak
\end{document}