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*.fls
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*.fdb_latexmk
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*.dvi
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*.xdv
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*.xdv
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# Do not ignore any notes
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# Game ideas
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- Math dominos:
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- Each problem is a domino tile, by difficulty.
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- Score is sum if 1st try, max if 2nd try. Subtract min if no solution.
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- Each team can have 2-3 dominos at a time. No free swaps.
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- Pick up dominos without knowing problem.
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- что-где-когда:
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- All teams solve one problem at once.
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- Spacewar!:
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- Two teams, each starts in one root node.
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- Graph of problems, symmetric across middle
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- easy problems close, hard problems far.
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- Goal: capture as many nodes as possible
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- Solve a problem, capture a node
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- solve a problem on the other team's side, capture their node.
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- TODO: a fun way to resolve conflicts?
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# Topics:
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- Divisibility proofs & properties
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- 1 exists ==> assume 2 exist
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- <= , >= ==> =
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- pidgeonhole
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# Handout ideas:
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- Notation toolbox
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- Propositional logic
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- Rubik's group
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- Graph combinatorics
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- Fourier transforms
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- Probabalistic proofs
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- Bayesian / Frequentist probability
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- Data structures
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# Handouts to clean up:
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- Euler's number
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- Lattices
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- Nim handout
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- Stocks
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- Continued fractions
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# Problems to record:
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- Nikita: weight of 100 cows
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- Seat swapping: everyone wants a seat that's not their own, no two people want the same seat. Each cycle, everyone swaps. Min # of cycles? Solution: 2, reflect. use even and odd cycles. Takeaway: composition of reflections is rotation.
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- Geometric optimization: ant on cube shortest path, ant on brick shortest path, ribbon on brick (over-under, h-shape) minimal length, Farthest point from corner of brick
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- 180: Sperner lemma and brouwer theorem
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- 25 horses. 5 at a time. find top 3? (7 races)
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- Telescoping sums
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- Division algorithm
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- Peano axions
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- Proof basics
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- Show that irrational
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- Voting systems
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- Weighings
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# Beginners 1
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Grades 2 - 4
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- Basic cyphers
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- Modular Arithmetic
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- Numbers in other bases
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# Beginners 2:
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Grades 4 - 6
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- Pidgeonhole principle
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- Combinatorics
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- N choose K (c and p)
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- stars and bars
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- Induction
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- Boosted induction (cauchy, etc)
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- Compass-and-Ruler constructions
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# Intermediate 1:
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Grades 5 - 7
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- Graphs
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- Instant Insanity
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- Euler walks and paths
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- Konigsberg
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- Logs & Slide rules
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- Vectors and Applications
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- Probability
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- Monty Hall problem
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# Intermediate 2:
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Grades 6 - 9
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# Advanced 1:
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Grades 9 - 10
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- Linear Algebra Basics
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- Graph Theory
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- Algorithms:
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- Ford-Fulkerson
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- Dijkstra
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- Minimal spanning tree
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- Three-color theorem
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# Advanced 2:
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Grades 11 - 12
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- Logic
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- Exists, forall, not. (Definable sets handout)
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- Mockingbird, lambda
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- Numerical cryptography
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- Group Theory
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- Understand Euler's Number
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- Relations
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