Added jump chess warm-up

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mark 2023-09-26 08:05:23 -07:00
parent 683680b20f
commit b40e0d1993

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Misc/Warm-Ups/jump chess.tex Executable file
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\documentclass[
solutions,
hidewarning,
singlenumbering,
nopagenumber
]{../../resources/ormc_handout}
\usepackage{chessboard}
\usepackage{xskak}
\title{Warm Up: Jump Chess}
\subtitle{Prepared by Mark on \today}
\begin{document}
\maketitle
Consider a normal game of chess with the following modification:
we allow queens and rooks to jump as far across the board as they want,
within their usual range of movement.
As a result, queens and rooks may check the opposing
king from a distance, ignoring any pieces in between.
\vspace{2mm}
With these modified rules, the outcome of a game can be determined. \par
Who wins, or do black and white draw with ideal play? \par
(As in regulation chess, white moves first.)
\begin{center}
\newchessgame
\chessboard[normalboard,showmover=false]
\end{center}
\begin{solution}
Win for white in 5 moves.
\vspace{2mm}
Trap black in the top row. If Black is kept in check
every move, his ability to respond is limited and the game tree
remains small.
\vspace{2mm}
Capture an opposing rook with Rxa8+.
The king is in check and can't move, so black must capture this rook.
If black recaptures with his other rook, respond with Qh5\#.
Otherwise, black must recapture Qxa8. Now go Qa4+.
If black captures with his queen Qxa4, then Rxh8\#.
So, black must move Kd8.
\vspace{2mm}
Finish with the following: \par
Qd4+ Ke8 \par
Rxh8+ Qxh8 \par
Qxh8\#
\end{solution}
\end{document}