Implement basic execution system and UI
This is a rather large commit that includes all of the following: - React UI with code editor, runtime renderer and input-output panes - Language providers for a sample language and Brainfuck - Implementation of code execution in a web worker - All-at-once unabortable execution of program fully functional
This commit is contained in:
21
engines/brainfuck/README.md
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21
engines/brainfuck/README.md
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# Brainfuck
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## Allowed symbols
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- `>`: Move the pointer to the right
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- `<`: Move the pointer to the left
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- `+`: Increment the memory cell at the pointer
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- `-`: Decrement the memory cell at the pointer
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- `.`: Output the character signified by the cell at the pointer
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- `,`: Input a character and store it in the cell at the pointer
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- `[`: Jump past the matching `]` if the cell at the pointer is 0
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- `]`: Jump back to the matching `[` if the cell at the pointer is nonzero
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## Memory specifications
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> These parameters will be configurable when engine configuration is added to the project
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- For Turing-completeness, the number of cells is kept unbounded.
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- Cell size is 8 bits, and allows values in the range `[-128, 127]`.
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- Value `10` is designated for newlines.
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- The value `0` is returned on reaching `EOF`.
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81
engines/brainfuck/constants.ts
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81
engines/brainfuck/constants.ts
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import { MonacoTokensProvider } from "../types";
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export type BFRS = {
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tape: { [k: number]: number };
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pointer: number;
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};
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export enum BF_OP {
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LEFT = "<",
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RIGHT = ">",
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INCR = "+",
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DECR = "-",
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OUT = ".",
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IN = ",",
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LOOPIN = "[",
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LOOPOUT = "]",
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}
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/** A single instruction of the program */
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export type BFInstruction = {
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/** Type of instruction */
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type: BF_OP;
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/** Used for location of opposite end of loops */
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param?: number;
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};
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/** A single element of the program's AST */
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export type BFAstStep = {
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instr: BFInstruction;
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location: { line: number; char: number };
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};
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/** Sample program printing "Hello World!" */
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export const sampleProgram = [
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"+++++ +++ Set Cell #0 to 8",
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"[",
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" >++++ Add 4 to Cell #1; this will always set Cell #1 to 4",
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" [ as the cell will be cleared by the loop",
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" >++ Add 4*2 to Cell #2",
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" >+++ Add 4*3 to Cell #3",
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" >+++ Add 4*3 to Cell #4",
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" >+ Add 4 to Cell #5",
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" <<<<- Decrement the loop counter in Cell #1",
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" ] Loop till Cell #1 is zero",
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" >+ Add 1 to Cell #2",
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" >+ Add 1 to Cell #3",
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" >- Subtract 1 from Cell #4",
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" >>+ Add 1 to Cell #6",
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" [<] Move back to the first zero cell you find; this will",
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" be Cell #1 which was cleared by the previous loop",
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" <- Decrement the loop Counter in Cell #0",
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"] Loop till Cell #0 is zero",
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"",
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"The result of this is:",
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"Cell No : 0 1 2 3 4 5 6",
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"Contents: 0 0 72 104 88 32 8",
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"Pointer : ^",
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"",
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">>. Cell #2 has value 72 which is 'H'",
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">---. Subtract 3 from Cell #3 to get 101 which is 'e'",
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"+++++ ++..+++. Likewise for 'llo' from Cell #3",
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">>. Cell #5 is 32 for the space",
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"<-. Subtract 1 from Cell #4 for 87 to give a 'W'",
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"<. Cell #3 was set to 'o' from the end of 'Hello'",
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"+++.----- -.----- ---. Cell #3 for 'rl' and 'd'",
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">>+. Add 1 to Cell #5 gives us an exclamation point",
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">++. And finally a newline from Cell #6",
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].join("\n");
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/** Tokens provider */
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export const editorTokensProvider: MonacoTokensProvider = {
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tokenizer: {
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root: [
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[/[-\+]/, "operator"],
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[/[<>]/, "annotation"],
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[/[\[\]]/, "keyword"],
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[/[\,\.]/, "type.identifier"],
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],
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},
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defaultToken: "comment",
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};
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181
engines/brainfuck/engine.ts
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engines/brainfuck/engine.ts
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import { DocumentRange, LanguageEngine, StepExecutionResult } from "../types";
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import { BFAstStep, BFInstruction, BFRS, BF_OP } from "./constants";
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// Default values for internal states
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// Factories are used to create new objects on reset
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const DEFAULT_AST = (): BFAstStep[] => [];
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const DEFAULT_PTR = 0;
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const DEFAULT_PC = -1;
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const DEFAULT_TAPE = (): { [k: number]: number } => ({});
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const DEFAULT_INPUT: string = "";
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// Instruction characters
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const OP_CHARS = Object.values(BF_OP);
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class BrainfuckLanguageEngine implements LanguageEngine<BFRS> {
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private _ast: BFAstStep[] = DEFAULT_AST();
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private _ptr: number = DEFAULT_PTR;
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private _tape: { [k: number]: number } = DEFAULT_TAPE();
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private _input: string = DEFAULT_INPUT;
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private _pc: number = DEFAULT_PC;
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resetState() {
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this._ast = DEFAULT_AST();
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this._ptr = DEFAULT_PTR;
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this._tape = DEFAULT_TAPE();
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this._input = DEFAULT_INPUT;
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this._pc = DEFAULT_PC;
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}
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prepare(code: string, input: string) {
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this._input = input;
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this._ast = this.parseCode(code);
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}
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executeStep(): StepExecutionResult<BFRS> {
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// Execute and update program counter
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let output: string | undefined = undefined;
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if (this._pc !== -1) {
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const astStep = this._ast[this._pc];
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const opResult = this.processOp(astStep.instr);
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this._pc = opResult?.newPc == null ? this._pc + 1 : opResult.newPc;
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output = opResult?.output;
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} else this._pc += 1;
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// Prepare location of next step
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let nextStepLocation: DocumentRange | null = null;
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if (this._pc < this._ast.length) {
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const { line, char } = this._ast[this._pc].location;
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const charRange = { start: char, end: char + 1 };
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nextStepLocation = { line, charRange };
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}
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// Prepare and return execution result
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const rendererState = { tape: this._tape, pointer: this._ptr };
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return { rendererState, nextStepLocation, output };
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}
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private parseCode(code: string) {
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const ast: BFAstStep[] = [];
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// Stack to maintain loop counts. Element of stack denotes
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// program counter for loop-opening instruction.
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const loopStack: number[] = [];
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// For each line...
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code.split("\n").forEach((line, lIdx) => {
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// For each character of this line...
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line.split("").forEach((char, cIdx) => {
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// Ignore if the character is not an operation
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if (!OP_CHARS.includes(char as BF_OP)) return;
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// Update loop-tracking stack if it's a loop-char
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let jumpTarget = undefined;
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if (char === BF_OP.LOOPIN) {
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// Push loop start into stack
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// Opposite end location will be added at loop close
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loopStack.push(ast.length);
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} else if (char === BF_OP.LOOPOUT) {
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// Get location of loop-opener
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jumpTarget = loopStack.pop()!;
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// Add closing end location to loop-opener
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ast[jumpTarget].instr.param = ast.length;
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}
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// Add instruction to AST
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ast.push({
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instr: { type: char as BF_OP, param: jumpTarget },
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location: { line: lIdx + 1, char: cIdx + 1 },
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});
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});
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});
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return ast;
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}
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/**
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* Process the given instruction and return the updated program counter and
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* any output to send to stdout.
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*
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* If program counter is not returned, counter should be incremented by 1.
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*
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* @param instr Instruction to apply
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* @returns Optional fields for new program counter and step output
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*/
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private processOp(
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instr: BFInstruction
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): { newPc?: number; output?: string } | void {
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// Pointer-shift operations
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if (instr.type === BF_OP.LEFT) this.decrementPtr();
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else if (instr.type === BF_OP.RIGHT) this.incrementPtr();
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// Current cell modifiers
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else if (instr.type === BF_OP.INCR) this.incrementCell(this._ptr);
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else if (instr.type === BF_OP.DECR) this.decrementCell(this._ptr);
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// Input and output
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else if (instr.type === BF_OP.OUT) return { output: this.outputChar() };
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else if (instr.type === BF_OP.IN) this.inputChar();
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// Looping
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else if (instr.type === BF_OP.LOOPIN) {
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// Conditionally jump past loop-closer
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if (this.getCell(this._ptr) !== 0) return;
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return { newPc: instr.param! + 1 };
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} else if (instr.type === BF_OP.LOOPOUT) {
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// Conditionally jump to loop-opener
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if (this.getCell(this._ptr) === 0) return;
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return { newPc: instr.param };
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} else throw new Error("Unexpected instruction type");
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}
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/** Output character from current cell */
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private outputChar(): string {
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const code = this._tape[this._ptr];
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return String.fromCharCode(code);
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}
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/** Input character into current cell */
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private inputChar(): void {
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if (this._input.length === 0) {
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// EOF is treated as a zero
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this._tape[this._ptr] = 0;
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} else {
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// Pop first char of input and set to cell
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this._tape[this._ptr] = this._input.charCodeAt(0);
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this._input = this._input.slice(1);
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}
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}
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/** Get value of tape cell. Initializes cell if first use */
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private getCell(cellId: number): number {
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if (!this._tape[cellId]) this._tape[cellId] = 0;
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return this._tape[cellId];
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}
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/** Increment tape cell at specified location */
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private incrementCell(cellId: number): void {
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if (!this._tape[cellId]) this._tape[cellId] = 0;
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this._tape[cellId] += 1;
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if (this._tape[cellId] === 128) this._tape[cellId] = -128;
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}
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/** Decrement tape cell at specified location */
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private decrementCell(cellId: number): void {
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if (!this._tape[cellId]) this._tape[cellId] = 0;
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this._tape[cellId] -= 1;
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if (this._tape[cellId] === -129) this._tape[cellId] = 127;
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}
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/** Move the tape pointer one cell to the right */
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private incrementPtr(): void {
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this._ptr += 1;
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this.getCell(this._ptr); // Init cell if required
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}
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/** Move the tape pointer one cell to the left */
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private decrementPtr(): void {
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if (this._ptr <= 0) throw new Error("Ptr out of bounds");
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this._ptr -= 1;
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this.getCell(this._ptr); // Init cell if required
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}
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}
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export default BrainfuckLanguageEngine;
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11
engines/brainfuck/index.ts
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engines/brainfuck/index.ts
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import { Renderer } from "./renderer";
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import { LanguageProvider } from "../types";
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import { BFRS, sampleProgram, editorTokensProvider } from "./constants";
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const provider: LanguageProvider<BFRS> = {
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Renderer,
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sampleProgram,
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editorTokensProvider,
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};
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export default provider;
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60
engines/brainfuck/renderer.tsx
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engines/brainfuck/renderer.tsx
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import { CSSProperties } from "react";
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import { RendererProps } from "../types";
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import { BFRS } from "./constants";
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const styles: { [k: string]: CSSProperties } = {
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container: {
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padding: 10,
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height: "100%",
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display: "flex",
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flexWrap: "wrap",
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alignContent: "flex-start",
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overflowY: "auto",
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},
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cell: {
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// Sizing
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width: "12%",
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height: "50px",
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margin: "5px 0.25%",
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padding: 12,
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// Center-align values
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display: "flex",
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justifyContent: "center",
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alignItems: "center",
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// Border and colors
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border: "1px solid gray",
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borderRadius: 5,
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background: "#394B59",
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color: "#E1E8ED",
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},
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activeCell: {
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background: "#CED9E0",
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color: "#182026",
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},
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};
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/** Component for displaying a single tape cell */
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const Cell = ({ value, active }: { value: number; active: boolean }) => {
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const cellStyle = { ...styles.cell, ...(active ? styles.activeCell : {}) };
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return <div style={cellStyle}>{value}</div>;
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};
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/** Renderer for Brainfuck */
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export const Renderer = ({ state }: RendererProps<BFRS>) => {
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/** Serialize tape from object format into linear array */
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const serializeTapeObj = (tape: BFRS["tape"]) => {
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const cellIdxs = Object.keys(tape).map((s) => parseInt(s, 10));
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const maxCellIdx = Math.max(15, ...cellIdxs);
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const linearTape = Array(maxCellIdx + 1).fill(0);
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cellIdxs.forEach((i) => (linearTape[i] = tape[i] || 0));
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return linearTape;
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};
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return (
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<div style={styles.container}>
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{serializeTapeObj(state?.tape || {}).map((num, i) => (
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<Cell value={num} key={i} active={(state?.pointer || 0) === i} />
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))}
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</div>
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);
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};
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Reference in New Issue
Block a user