217 lines
4.1 KiB
Lua
Executable File
217 lines
4.1 KiB
Lua
Executable File
local widget_types = {
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bar = require("classes/volume/bar_widget"),
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arc = require("classes/volume/arc_widget")
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}
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local P = {
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name = "volume"
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}
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---
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-- Internal methods
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---
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function P:_full_args()
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-- Build complete pamixer arguments, combining sink and options.
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-- Must have a leading space.
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if (self.pa_sink == "") then
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return " " .. self.pa_options
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else
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return " --sink" .. self.pa_sink .. " " .. self.pa_options
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end
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end
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function P:_get_status()
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-- Update mute status and volume.
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-- Values in this table are updated.
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awful.spawn.easy_async(
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"pamixer --get-mute --get-volume" .. self:_full_args(),
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function(stdout, stderr, exitreason, exitcode)
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-- Get mute state
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local muted = string.match(stdout, "(%w%w%w%w%w?) ")
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self.muted = (muted == "true")
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local value = string.match(stdout, "(%d?%d?%d)") -- (\d?\d?\d)\%)
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if (value == nil) then
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self.volume = nil
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self._ready = false
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else
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self.volume = tonumber(string.format("% 3d", value))
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self._ready = true
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end
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self:_update_widget()
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end
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)
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-- This is used inside a timer, so return true to keep it running.
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return true
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end
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function P:_update_widget()
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if (not self._ready) then
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self.widget:set_state("error")
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self.widget:set_value(self.max_value);
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self.widget:set_tooltip("Volume error");
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return
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end
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self.widget:set_value(self.volume);
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self.widget:set_tooltip("Volume " .. self.volume .. "%");
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if (self.muted) then
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self.widget:set_state("muted")
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else
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self.widget:set_state("unmuted")
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end
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end
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---
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-- Simple actions
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---
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function P:volume_up()
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if (not self._ready) or (self.volume >= self.max_value) then
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return
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end
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if self.muted then
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self:unmute()
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end
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awful.spawn("pamixer --increase 5" .. self:_full_args(), false)
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wrapper.sound.play("volume_up")
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self.volume = self.volume + 5
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if self.volume > self.max_value then
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self.volume = self.max_value
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end
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self:_update_widget()
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end
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function P:volume_down()
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if (not self._ready) or (self.volume <= 0) then
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return
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end
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if self.muted then
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self:unmute()
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end
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awful.spawn("pamixer --decrease 5" .. self:_full_args(), false)
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wrapper.sound.play("volume_down")
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self.volume = self.volume - 5
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if self.volume < 0 then
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self.volume = 0
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end
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self:_update_widget()
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end
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function P:volume_set(value)
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if (not self._ready) then
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return
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end
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if self.muted then
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self:unmute()
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end
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if (value < 0) then
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value = 0
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end
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if (value > self.max_value) then
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value = self.max_value
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end
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awful.spawn("pamixer --set_volume " .. tostring(value) .. self:_full_args(), false)
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self.volume = value
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self:_update_widget()
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end
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function P:mute()
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if (not self._ready) then
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return
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end
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self.muted = true
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awful.spawn("pamixer --mute" .. self:_full_args(), false)
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self:_update_widget()
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end
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function P:unmute()
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if (not self._ready) then
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return
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end
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self.muted = false
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awful.spawn("pamixer --unmute" .. self:_full_args(), false)
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self:_update_widget()
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end
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function P:toggle_mute()
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if (not self._ready) then
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return
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end
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if self.muted then
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self:unmute()
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else
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self:mute()
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end
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end
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---
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-- Create new volume_interface
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---
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function P:new(args)
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-- Arguments
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local v = {
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pa_options = args.cli_options or "",
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pa_sink = args.pa_sink or "",
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update_interval = args.update_interal or 5,
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max_value = args.max_value or 100,
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widget_type = args.widget_type or "arc",
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_ready = false, -- is all the information in this class up-to-date?
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-- if this is false, ui will show an error and most methods will
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-- do nothing. Updated in _get_status()
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}
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-- Create widget for this volume interface
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v.widget = widget_types[v.widget_type]:new()
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-- Attach button press signals
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v.widget.widget:connect_signal("button::press",
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function(_, _, _, button, mods)
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if (button == 3) then -- Right-click
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v:toggle_mute()
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elseif (button == 4) then -- Scroll up
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v:volume_up()
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elseif (button == 5) then -- Scroll down
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v:volume_down()
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end
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end
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)
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setmetatable(v, self)
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self.__index = self
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-- This timer keeps mute and volume status up-to-date.
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v.timer = gears.timer {
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timeout = v.update_interval,
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call_now = true,
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autostart = true,
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callback = function()
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v:_get_status()
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end
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}
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return v
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end
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return P
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