awesomewm/modules
Mark 40b43f940c
Improved screenshot script
2022-08-01 15:00:16 -07:00
..
backlight Cleaned up keybinds 2022-07-17 20:29:08 -07:00
battery Fixed a few broken names 2022-07-16 21:37:04 -07:00
i3lock Cleaned up keybinds 2022-07-17 20:29:08 -07:00
ibus Minor cleanup 2022-07-16 19:12:29 -07:00
launcher Minor cleanup 2022-07-16 19:12:29 -07:00
mpc Minor cleanup 2022-07-16 19:12:29 -07:00
screenshot Improved screenshot script 2022-08-01 15:00:16 -07:00
simple_widgets Added app icons 2022-07-23 16:27:13 -07:00
volume Minor cleanup 2022-07-16 19:12:29 -07:00
README.md Added modules readme 2022-07-16 18:00:58 -07:00

README.md

Modules

Modules are parts of this configuration that can be disabled. Nearly all features in this config are defined by a module.

Organization

Every directory in modules/ is a module. Modules cannot be in subdirectories.
Each module directory MUST have an init.lua, which returns a table. That table can contain anything, but a few keys are special:

keybinds
Defines keybinds the module provides. It is audomatically loaded if the module is enabled.
This MUST be a table formed by awful.key(). See ibus or screenshot for examples.

init
Defines an init method. This is called once when awesome starts.