awesomewm/widgets/dotgrid.lua

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Lua
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2023-08-26 17:34:37 -07:00
local dotgrid = {}
function dotgrid:shuffle(tbl)
for i = #tbl, 2, -1 do
local j = math.random(i)
tbl[i], tbl[j] = tbl[j], tbl[i]
end
return tbl
end
function dotgrid:new()
local dots = wibox.widget.base.make_widget();
dots.on_color = {1, 0, 0}
dots.off_color = {0.5, 0, 0}
dots.value = 0
dots.max = 100
dots.rows = 5
dots.cols = 5
dots.spacing = 2
dots.map = {}
local idx
for i=1, dots.rows*dots.cols do
dots.map[i] = false;
end
--dots.map = dotgrid:shuffle(dots.map)
function dots:fit(context, width, height)
local m = math.min(width, height)
return m, m
end
function dots:draw(context, cr, width, height)
local col_size = (height - self.spacing * (self.rows-1)) // self.rows
local row_size = (width - self.spacing * (self.cols-1)) // self.cols
-- Compute rounding offsets for better centering
local xoffset = (
width - (
(col_size * self.cols) +
(self.spacing * (self.cols - 1))
)
) // 2
local yoffset = (
height - (
(row_size * self.rows) +
(self.spacing * (self.rows - 1))
)
) // 2
-- How many dots should be on
local on = math.floor((self.value / self.max) * (self.rows * self.cols))
-- How many dote are currently on
local current_value = 0
for i=1, dots.rows*dots.cols do
if dots.map[i] then
current_value = current_value + 1
end
end
local change, remove
if current_value ~= on then
change = on - current_value
remove = change < 0
change = math.abs(change)
local flip
for i=1, change do
if remove then
-- Flip the nth on dot
flip = math.random(1, current_value)
for i=1, dots.rows*dots.cols do
if dots.map[i] then
if flip == 1 then
dots.map[i] = false
break
else
flip = flip - 1
end
end
end
current_value = current_value - 1
else
-- Flip the nth off dot
flip = math.random(1, dots.rows*dots.cols - current_value)
for i=1, dots.rows*dots.cols do
if not dots.map[i] then
if flip == 1 then
dots.map[i] = true
break
else
flip = flip - 1
end
end
end
current_value = current_value + 1
end
end
end
for r=1, self.rows do
for c=1, self.cols do
idx = c + ((r-1)*self.cols)
--idx_mapped = self.map[idx] - 1
--r_mapped = (idx_mapped % self.rows) + 1
--c_mapped = (idx_mapped // self.cols) + 1
cr:new_path();
if self.map[idx] then
cr:set_source_rgb(self.on_color[1], self.on_color[2], self.on_color[3])
else
cr:set_source_rgb(self.off_color[1], self.off_color[2], self.off_color[3])
end
cr:rectangle(
(c-1) * (col_size + self.spacing) + xoffset,
(r-1) * (row_size + self.spacing) + yoffset,
col_size,
row_size
)
cr:fill()
end
end
end
return dots
end
return dotgrid