58 lines
923 B
C
58 lines
923 B
C
void td_screenshot(tap_dance_state_t *state, void *user_data)
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{
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if (state->count == 1)
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{
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tap_code16(KC_PSCR);
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}
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else if (state->count == 2)
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{
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tap_code16(LSFT(KC_PSCR));
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}
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else if (state->count == 3)
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{
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tap_code16(LALT(KC_PSCR));
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}
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else
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{
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reset_tap_dance(state);
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}
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}
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void td_wmlayout(tap_dance_state_t *state, void *user_data)
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{
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if (state->count == 1)
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{
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tap_code16(LGUI(KC_COMMA));
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}
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else if (state->count == 2)
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{
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tap_code16(LGUI(KC_DOT));
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}
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else
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{
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reset_tap_dance(state);
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}
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}
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void td_nogame(tap_dance_state_t *state, void *user_data)
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{
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if (state->count == 1)
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{
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tap_code16(KC_B);
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}
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else if (state->count == 2)
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{
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layer_move(LAYER_MAIN);
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}
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else
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{
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reset_tap_dance(state);
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}
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}
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tap_dance_action_t tap_dance_actions[] = {
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[TD_WMLAYOUT] = ACTION_TAP_DANCE_FN(td_wmlayout),
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[TD_SCREENSHOT] = ACTION_TAP_DANCE_FN(td_screenshot),
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[TD_NOGAME] = ACTION_TAP_DANCE_FN(td_nogame),
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};
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