added game layout

This commit is contained in:
Mark 2025-05-27 08:49:16 -07:00
parent fab75ada44
commit 6bfd7c5f12
8 changed files with 221 additions and 131 deletions

View File

@ -19,7 +19,8 @@
"cstdint": "c",
"chrono": "c",
"typeindex": "c",
"typeinfo": "c"
"typeinfo": "c",
"unordered_map": "c"
},
"C_Cpp.errorSquiggles": "disabled",
}

View File

@ -3,7 +3,6 @@
#include "keymap_russian.h"
#include "keymap_us_international.h"
// Values that should not be saved to git.
// There should be a`secrets.h` in this directory
// with the following contents:
@ -14,7 +13,8 @@
#include "secrets.h"
// Macro keycodes
enum custom_keycodes {
enum custom_keycodes
{
M_SHUTDOWN = BETA_SAFE_RANGE,
// Macros
@ -44,22 +44,19 @@ enum custom_keycodes {
};
// LED colors
#define LC_OFF { 0, 0, 0}
#define LC_GRN { 85, 203, 158}
#define LC_YLW { 32, 176, 255}
#define LC_OFF {0, 0, 0}
#define LC_GRN {85, 203, 158}
#define LC_YLW {32, 176, 255}
#define LC_PNK {243, 222, 234}
#define LC_CYN {134, 255, 213}
#define LC_ORN { 14, 255, 255}
#define LC_WHT { 0, 0, 150}
#define LC_RED { 0, 255, 145}
#define LC_ORN {14, 255, 255}
#define LC_WHT {0, 0, 150}
#define LC_RED {0, 255, 145}
#define LC_BLU {153, 255, 153}
#define LC_RUB { 0, 0, 165}
#define LC_RUB {0, 0, 165}
#define LC_RUG {153, 255, 153}
#define LC_RUK { 0, 255, 145}
#define LC_RUK {0, 255, 145}
#ifdef ENABLE_HID_SPELLCHECK
#include "features/hid_spellcheck.h"
@ -73,7 +70,7 @@ enum custom_keycodes {
#include "features/leader/beta_leader.h"
#endif
//#include "features/beta_rawhid.h"
// #include "features/beta_rawhid.h"
/*
// Send a special character.
@ -99,18 +96,20 @@ combo_t key_combos[] = {
COMBO(combo6, LCTL(KC_DELETE)),
};
void matrix_scan_user(void) {
#ifdef ENABLE_BETA_LEADER
beta_qk_leader_check();
#endif
void matrix_scan_user(void)
{
#ifdef ENABLE_BETA_LEADER
beta_qk_leader_check();
#endif
}
// Must be done early, layers need this enum
enum tap_dance_codes {
enum tap_dance_codes
{
TD_WMLAYOUT,
TD_SCREENSHOT,
TD_ESCAPE,
TD_NOGAME
};
// Include all other parts of configuration
@ -118,27 +117,32 @@ enum tap_dance_codes {
#include "parts/leader.c"
#include "parts/tapdance.c"
bool combo_should_trigger(uint16_t combo_index, combo_t *combo, uint16_t keycode, keyrecord_t *record) {
bool combo_should_trigger(uint16_t combo_index, combo_t *combo, uint16_t keycode, keyrecord_t *record)
{
if (
false
//|| layer_state_is(LAYER_SIMPLEARROWS)
) {
)
{
return false;
}
/* Disable combo `SOME_COMBO` on layer `_LAYER_A` */
if (
combo_index == 0 ||
combo_index == 1
) {
if (layer_state_is(LAYER_RUSSIAN)) {
combo_index == 1)
{
if (layer_state_is(LAYER_RUSSIAN))
{
return false;
}
} else if (
}
else if (
combo_index == 2 ||
combo_index == 3
) {
if (!layer_state_is(LAYER_RUSSIAN)) {
combo_index == 3)
{
if (!layer_state_is(LAYER_RUSSIAN))
{
return false;
}
}
@ -149,71 +153,86 @@ bool combo_should_trigger(uint16_t combo_index, combo_t *combo, uint16_t keycode
// Process macros.
// Return FALSE to halt key processing,
// Return TRUE to allow QMK to handle keypress.
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
bool process_record_user(uint16_t keycode, keyrecord_t *record)
{
#ifdef ENABLE_BETA_LEADER
if (!beta_process_leader(keycode, record)) { return false; }
#endif
#ifdef ENABLE_BETA_LEADER
if (!beta_process_leader(keycode, record))
{
return false;
}
#endif
#ifdef ENABLE_HID_SPELLCHECK
if (!process_spellcheck(keycode, record)) { return false; }
#endif
#ifdef ENABLE_HID_SPELLCHECK
if (!process_spellcheck(keycode, record))
{
return false;
}
#endif
#ifdef ENABLE_AUTOCORRECT
if (!process_autocorrection(keycode, record)) { return false; }
#endif
#ifdef ENABLE_AUTOCORRECT
if (!process_autocorrection(keycode, record))
{
return false;
}
#endif
// Handle special chars
//if (record->event.pressed) {
// if (record->event.pressed) {
// if (!send_special_character(keycode)) { return false; }
//}
// Handle macros
switch (keycode) {
case M_RESETWM:
if (record->event.pressed) {
SEND_STRING(SS_LCTL(SS_LGUI(SS_LSFT(SS_TAP(X_R)))));
}
return false;
switch (keycode)
{
case M_RESETWM:
if (record->event.pressed)
{
SEND_STRING(SS_LCTL(SS_LGUI(SS_LSFT(SS_TAP(X_R)))));
}
return false;
// Workaround for one-shot LGUI key.
// Using just LGUI with LAYER_DESKTOP as OSL
// does not allow you to hold lgui. This does.
case M_GUI:
if (record->event.pressed) {
register_code16(KC_LGUI);
} else {
unregister_code16(KC_LGUI);
}
return false;
// Workaround for one-shot LGUI key.
// Using just LGUI with LAYER_DESKTOP as OSL
// does not allow you to hold lgui. This does.
case M_GUI:
if (record->event.pressed)
{
register_code16(KC_LGUI);
}
else
{
unregister_code16(KC_LGUI);
}
return false;
case M_SHUTDOWN:
if (record->event.pressed) {
SEND_STRING(SS_LGUI(SS_TAP(X_P)) SS_DELAY(100) SS_TAP(X_Y) SS_DELAY(100) SS_TAP(X_ENTER));
}
return false;
/*
case M_RU_CTRL:
if (record->event.pressed) {
layer_move(LAYER_MAIN);
register_code16(KC_LCTL);
} else {
unregister_code16(KC_LCTL);
layer_move(LAYER_RUSSIAN);
}
return false;
case M_SHUTDOWN:
if (record->event.pressed)
{
SEND_STRING(SS_LGUI(SS_TAP(X_P)) SS_DELAY(100) SS_TAP(X_Y) SS_DELAY(100) SS_TAP(X_ENTER));
}
return false;
/*
case M_RU_CTRL:
if (record->event.pressed) {
layer_move(LAYER_MAIN);
register_code16(KC_LCTL);
} else {
unregister_code16(KC_LCTL);
layer_move(LAYER_RUSSIAN);
}
return false;
case M_RU_ALT:
if (record->event.pressed) {
layer_move(LAYER_MAIN);
register_code16(KC_LALT);
} else {
unregister_code16(KC_LALT);
layer_move(LAYER_RUSSIAN);
}
return false;*/
case M_RU_ALT:
if (record->event.pressed) {
layer_move(LAYER_MAIN);
register_code16(KC_LALT);
} else {
unregister_code16(KC_LALT);
layer_move(LAYER_RUSSIAN);
}
return false;*/
}
return true;
}

View File

@ -11,8 +11,8 @@
#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_V, KC_TRNS,\
KC_TRNS, LGUI(KC_A), LGUI(KC_S), LGUI(KC_D), KC_TRNS, KC_TRNS,\
KC_NO, LGUI(KC_Z), LGUI(KC_X), LGUI(KC_C), LGUI(KC_V), KC_TRNS,\
KC_TRNS, KC_TRNS, \
\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\

View File

@ -0,0 +1,47 @@
// See symbols.h for docs
#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(GAME)
#ifdef BETA_LAYER_LAYOUTS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
BETA_LAYER_MAGIC_MACRO
#endif
#ifdef BETA_LAYER_KEYS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager( \
KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, \
KC_DELETE, KC_A, KC_S, KC_D, KC_F, KC_G, \
KC_LCTL, KC_Z, KC_X, KC_C, MO(LAYER_ARROWS), TD(TD_NOGAME), \
\
KC_SPACE, KC_BSPC, \
\
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO)
BETA_LAYER_MAGIC_MACRO
#endif
#ifdef BETA_LAYER_LEDS
#define BETA_LAYER_CONTEXT_DATA { \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_RED, \
LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF}
// This is important.
// The magic macro MUST be here, AFTER the RGBMatrix data.
BETA_LAYER_MAGIC_MACRO
#endif
#undef BETA_LAYER_CONTEXT_DATA
#undef BETA_LAYER_MAGIC_MACRO

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@ -3,22 +3,19 @@
//
// Learned that the hard way.
// First layer will be "default" layer in QMK.
// Second will have index 1, etc. See layers.h
// These MUST be first.
// (For example, LAYER_ARROWS overlays on top of LAYER_MAIN)
#include "main.h"
#include "game.h"
#include "ctrl.h"
#include "russian.h"
#include "numbers.h" // Must be under symbols and arrows
// The order of the layers below doesn't matter,
// since they avoid transparent keys.
#include "symbols.h"
@ -26,4 +23,3 @@
#include "macros.h"
#include "fkeys.h"
#include "keyboard.h"

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@ -3,46 +3,42 @@
#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(MACROS)
#ifdef BETA_LAYER_LAYOUTS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
BETA_LAYER_MAGIC_MACRO
#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
BETA_LAYER_MAGIC_MACRO
#endif
#ifdef BETA_LAYER_KEYS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\
TO(LAYER_MAIN), LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5),\
KC_LGUI, KC_NO, TD(TD_SCREENSHOT), KC_NO, KC_NO, KC_NO,\
KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_NO, KC_NO, OSL(LAYER_FKEYS), KC_NO,\
KC_NO, KC_MEDIA_PREV_TRACK, KC_NO, LGUI(LSFT(KC_C)), KC_NO, KC_NO,\
LGUI(KC_ENTER), LGUI(KC_BSLS), \
\
M_SHUTDOWN, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, LGUI(KC_SPACE), TD(TD_WMLAYOUT), \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TT(LAYER_RUSSIAN), \
LCTL(LGUI(LSFT(KC_R))), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO \
)
#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager( \
TO(LAYER_MAIN), LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), \
KC_LGUI, KC_NO, TD(TD_SCREENSHOT), KC_NO, KC_NO, LGUI(KC_T), \
KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_NO, KC_NO, OSL(LAYER_FKEYS), KC_NO, \
KC_NO, KC_MEDIA_PREV_TRACK, KC_NO, LGUI(KC_W), KC_NO, TO(LAYER_GAME), \
LGUI(KC_ENTER), LGUI(KC_BSLS), \
\
M_SHUTDOWN, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, LGUI(KC_SPACE), TD(TD_WMLAYOUT), \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TT(LAYER_RUSSIAN), \
LCTL(LGUI(LSFT(KC_R))), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO)
BETA_LAYER_MAGIC_MACRO
BETA_LAYER_MAGIC_MACRO
#endif
#ifdef BETA_LAYER_LEDS
#define BETA_LAYER_CONTEXT_DATA {\
LC_RED, LC_PNK, LC_PNK, LC_PNK, LC_PNK, LC_PNK, \
LC_CYN, LC_OFF, LC_CYN, LC_OFF, LC_OFF, LC_OFF, \
LC_GRN, LC_GRN, LC_OFF, LC_OFF, LC_BLU, LC_OFF, \
LC_OFF, LC_GRN, LC_OFF, LC_ORN, LC_OFF, LC_OFF, \
LC_PNK, LC_PNK, \
LC_RED, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_RED, LC_RED, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_BLU, \
LC_ORN, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF \
}
#define BETA_LAYER_CONTEXT_DATA { \
LC_RED, LC_PNK, LC_PNK, LC_PNK, LC_PNK, LC_PNK, \
LC_CYN, LC_OFF, LC_CYN, LC_OFF, LC_OFF, LC_OFF, \
LC_GRN, LC_GRN, LC_OFF, LC_OFF, LC_BLU, LC_OFF, \
LC_OFF, LC_GRN, LC_OFF, LC_ORN, LC_OFF, LC_RED, \
LC_PNK, LC_PNK, \
LC_RED, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_RED, LC_RED, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_BLU, \
LC_ORN, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF}
BETA_LAYER_MAGIC_MACRO
BETA_LAYER_MAGIC_MACRO
#endif
#undef BETA_LAYER_CONTEXT_DATA
#undef BETA_LAYER_MAGIC_MACRO

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@ -17,12 +17,12 @@
KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, \
OSL(LAYER_MACROS), KC_Q, KC_W, KC_E, KC_R, KC_T, \
KC_DELETE, MT(MOD_LALT, KC_A), KC_S, KC_D, KC_F, KC_G, \
LM(MOD_LCTL, LAYER_CTRL), KC_Z, MT(MOD_LSFT, KC_X), KC_C, MO(LAYER_ARROWS), KC_B, \
MO(LAYER_CTRL), KC_Z, MT(MOD_LSFT, KC_X), KC_C, MO(LAYER_ARROWS), KC_B, \
\
KC_SPACE, KC_BSPC, \
\
\
KC_6, KC_7, KC_8, KC_9, KC_0, LGUI(KC_TAB), \
KC_6, KC_7, KC_8, KC_9, KC_0, LGUI(KC_SPACE), \
KC_Y, KC_U, KC_I, KC_O, KC_NO, KC_NO, \
KC_H, KC_J, KC_K, MO(LAYER_SYMBOLS), KC_L, QK_LEAD, \
KC_N, KC_M, KC_P, KC_V, KC_NO, KC_NO, \

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@ -1,21 +1,51 @@
void td_screenshot(tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
void td_screenshot(tap_dance_state_t *state, void *user_data)
{
if (state->count == 1)
{
tap_code16(KC_PSCR);
} else if (state->count == 2) {
}
else if (state->count == 2)
{
tap_code16(LSFT(KC_PSCR));
} else if (state->count == 3) {
}
else if (state->count == 3)
{
tap_code16(LALT(KC_PSCR));
} else {
}
else
{
reset_tap_dance(state);
}
}
void td_wmlayout(tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
void td_wmlayout(tap_dance_state_t *state, void *user_data)
{
if (state->count == 1)
{
tap_code16(LGUI(KC_COMMA));
} else if (state->count == 2) {
}
else if (state->count == 2)
{
tap_code16(LGUI(KC_DOT));
} else {
}
else
{
reset_tap_dance(state);
}
}
void td_nogame(tap_dance_state_t *state, void *user_data)
{
if (state->count == 1)
{
tap_code16(KC_B);
}
else if (state->count == 2)
{
layer_move(LAYER_MAIN);
}
else
{
reset_tap_dance(state);
}
}
@ -23,4 +53,5 @@ void td_wmlayout(tap_dance_state_t *state, void *user_data) {
tap_dance_action_t tap_dance_actions[] = {
[TD_WMLAYOUT] = ACTION_TAP_DANCE_FN(td_wmlayout),
[TD_SCREENSHOT] = ACTION_TAP_DANCE_FN(td_screenshot),
[TD_NOGAME] = ACTION_TAP_DANCE_FN(td_nogame),
};