added game layout

This commit is contained in:
Mark 2025-05-27 08:49:16 -07:00
parent fab75ada44
commit 6bfd7c5f12
8 changed files with 221 additions and 131 deletions

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@ -19,7 +19,8 @@
"cstdint": "c", "cstdint": "c",
"chrono": "c", "chrono": "c",
"typeindex": "c", "typeindex": "c",
"typeinfo": "c" "typeinfo": "c",
"unordered_map": "c"
}, },
"C_Cpp.errorSquiggles": "disabled", "C_Cpp.errorSquiggles": "disabled",
} }

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@ -3,7 +3,6 @@
#include "keymap_russian.h" #include "keymap_russian.h"
#include "keymap_us_international.h" #include "keymap_us_international.h"
// Values that should not be saved to git. // Values that should not be saved to git.
// There should be a`secrets.h` in this directory // There should be a`secrets.h` in this directory
// with the following contents: // with the following contents:
@ -14,7 +13,8 @@
#include "secrets.h" #include "secrets.h"
// Macro keycodes // Macro keycodes
enum custom_keycodes { enum custom_keycodes
{
M_SHUTDOWN = BETA_SAFE_RANGE, M_SHUTDOWN = BETA_SAFE_RANGE,
// Macros // Macros
@ -44,22 +44,19 @@ enum custom_keycodes {
}; };
// LED colors // LED colors
#define LC_OFF { 0, 0, 0} #define LC_OFF {0, 0, 0}
#define LC_GRN { 85, 203, 158} #define LC_GRN {85, 203, 158}
#define LC_YLW { 32, 176, 255} #define LC_YLW {32, 176, 255}
#define LC_PNK {243, 222, 234} #define LC_PNK {243, 222, 234}
#define LC_CYN {134, 255, 213} #define LC_CYN {134, 255, 213}
#define LC_ORN { 14, 255, 255} #define LC_ORN {14, 255, 255}
#define LC_WHT { 0, 0, 150} #define LC_WHT {0, 0, 150}
#define LC_RED { 0, 255, 145} #define LC_RED {0, 255, 145}
#define LC_BLU {153, 255, 153} #define LC_BLU {153, 255, 153}
#define LC_RUB { 0, 0, 165} #define LC_RUB {0, 0, 165}
#define LC_RUG {153, 255, 153} #define LC_RUG {153, 255, 153}
#define LC_RUK { 0, 255, 145} #define LC_RUK {0, 255, 145}
#ifdef ENABLE_HID_SPELLCHECK #ifdef ENABLE_HID_SPELLCHECK
#include "features/hid_spellcheck.h" #include "features/hid_spellcheck.h"
@ -73,7 +70,7 @@ enum custom_keycodes {
#include "features/leader/beta_leader.h" #include "features/leader/beta_leader.h"
#endif #endif
//#include "features/beta_rawhid.h" // #include "features/beta_rawhid.h"
/* /*
// Send a special character. // Send a special character.
@ -99,18 +96,20 @@ combo_t key_combos[] = {
COMBO(combo6, LCTL(KC_DELETE)), COMBO(combo6, LCTL(KC_DELETE)),
}; };
void matrix_scan_user(void)
void matrix_scan_user(void) { {
#ifdef ENABLE_BETA_LEADER #ifdef ENABLE_BETA_LEADER
beta_qk_leader_check(); beta_qk_leader_check();
#endif #endif
} }
// Must be done early, layers need this enum // Must be done early, layers need this enum
enum tap_dance_codes { enum tap_dance_codes
{
TD_WMLAYOUT, TD_WMLAYOUT,
TD_SCREENSHOT, TD_SCREENSHOT,
TD_ESCAPE, TD_ESCAPE,
TD_NOGAME
}; };
// Include all other parts of configuration // Include all other parts of configuration
@ -118,27 +117,32 @@ enum tap_dance_codes {
#include "parts/leader.c" #include "parts/leader.c"
#include "parts/tapdance.c" #include "parts/tapdance.c"
bool combo_should_trigger(uint16_t combo_index, combo_t *combo, uint16_t keycode, keyrecord_t *record) { bool combo_should_trigger(uint16_t combo_index, combo_t *combo, uint16_t keycode, keyrecord_t *record)
{
if ( if (
false false
//|| layer_state_is(LAYER_SIMPLEARROWS) //|| layer_state_is(LAYER_SIMPLEARROWS)
) { )
{
return false; return false;
} }
/* Disable combo `SOME_COMBO` on layer `_LAYER_A` */ /* Disable combo `SOME_COMBO` on layer `_LAYER_A` */
if ( if (
combo_index == 0 || combo_index == 0 ||
combo_index == 1 combo_index == 1)
) { {
if (layer_state_is(LAYER_RUSSIAN)) { if (layer_state_is(LAYER_RUSSIAN))
{
return false; return false;
} }
} else if ( }
else if (
combo_index == 2 || combo_index == 2 ||
combo_index == 3 combo_index == 3)
) { {
if (!layer_state_is(LAYER_RUSSIAN)) { if (!layer_state_is(LAYER_RUSSIAN))
{
return false; return false;
} }
} }
@ -149,71 +153,86 @@ bool combo_should_trigger(uint16_t combo_index, combo_t *combo, uint16_t keycode
// Process macros. // Process macros.
// Return FALSE to halt key processing, // Return FALSE to halt key processing,
// Return TRUE to allow QMK to handle keypress. // Return TRUE to allow QMK to handle keypress.
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record)
{
#ifdef ENABLE_BETA_LEADER #ifdef ENABLE_BETA_LEADER
if (!beta_process_leader(keycode, record)) { return false; } if (!beta_process_leader(keycode, record))
#endif {
return false;
}
#endif
#ifdef ENABLE_HID_SPELLCHECK #ifdef ENABLE_HID_SPELLCHECK
if (!process_spellcheck(keycode, record)) { return false; } if (!process_spellcheck(keycode, record))
#endif {
return false;
}
#endif
#ifdef ENABLE_AUTOCORRECT #ifdef ENABLE_AUTOCORRECT
if (!process_autocorrection(keycode, record)) { return false; } if (!process_autocorrection(keycode, record))
#endif {
return false;
}
#endif
// Handle special chars // Handle special chars
//if (record->event.pressed) { // if (record->event.pressed) {
// if (!send_special_character(keycode)) { return false; } // if (!send_special_character(keycode)) { return false; }
//} //}
// Handle macros // Handle macros
switch (keycode) { switch (keycode)
case M_RESETWM: {
if (record->event.pressed) { case M_RESETWM:
SEND_STRING(SS_LCTL(SS_LGUI(SS_LSFT(SS_TAP(X_R))))); if (record->event.pressed)
} {
return false; SEND_STRING(SS_LCTL(SS_LGUI(SS_LSFT(SS_TAP(X_R)))));
}
return false;
// Workaround for one-shot LGUI key. // Workaround for one-shot LGUI key.
// Using just LGUI with LAYER_DESKTOP as OSL // Using just LGUI with LAYER_DESKTOP as OSL
// does not allow you to hold lgui. This does. // does not allow you to hold lgui. This does.
case M_GUI: case M_GUI:
if (record->event.pressed) { if (record->event.pressed)
register_code16(KC_LGUI); {
} else { register_code16(KC_LGUI);
unregister_code16(KC_LGUI); }
} else
return false; {
unregister_code16(KC_LGUI);
}
return false;
case M_SHUTDOWN: case M_SHUTDOWN:
if (record->event.pressed) { if (record->event.pressed)
SEND_STRING(SS_LGUI(SS_TAP(X_P)) SS_DELAY(100) SS_TAP(X_Y) SS_DELAY(100) SS_TAP(X_ENTER)); {
} SEND_STRING(SS_LGUI(SS_TAP(X_P)) SS_DELAY(100) SS_TAP(X_Y) SS_DELAY(100) SS_TAP(X_ENTER));
return false; }
/* return false;
case M_RU_CTRL: /*
if (record->event.pressed) { case M_RU_CTRL:
layer_move(LAYER_MAIN); if (record->event.pressed) {
register_code16(KC_LCTL); layer_move(LAYER_MAIN);
} else { register_code16(KC_LCTL);
unregister_code16(KC_LCTL); } else {
layer_move(LAYER_RUSSIAN); unregister_code16(KC_LCTL);
} layer_move(LAYER_RUSSIAN);
return false; }
return false;
case M_RU_ALT: case M_RU_ALT:
if (record->event.pressed) { if (record->event.pressed) {
layer_move(LAYER_MAIN); layer_move(LAYER_MAIN);
register_code16(KC_LALT); register_code16(KC_LALT);
} else { } else {
unregister_code16(KC_LALT); unregister_code16(KC_LALT);
layer_move(LAYER_RUSSIAN); layer_move(LAYER_RUSSIAN);
} }
return false;*/ return false;*/
} }
return true; return true;
} }

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@ -11,8 +11,8 @@
#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\ #define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\ KC_TRNS, LGUI(KC_A), LGUI(KC_S), LGUI(KC_D), KC_TRNS, KC_TRNS,\
KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_V, KC_TRNS,\ KC_NO, LGUI(KC_Z), LGUI(KC_X), LGUI(KC_C), LGUI(KC_V), KC_TRNS,\
KC_TRNS, KC_TRNS, \ KC_TRNS, KC_TRNS, \
\ \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\

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@ -0,0 +1,47 @@
// See symbols.h for docs
#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(GAME)
#ifdef BETA_LAYER_LAYOUTS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
BETA_LAYER_MAGIC_MACRO
#endif
#ifdef BETA_LAYER_KEYS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager( \
KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, \
KC_DELETE, KC_A, KC_S, KC_D, KC_F, KC_G, \
KC_LCTL, KC_Z, KC_X, KC_C, MO(LAYER_ARROWS), TD(TD_NOGAME), \
\
KC_SPACE, KC_BSPC, \
\
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO)
BETA_LAYER_MAGIC_MACRO
#endif
#ifdef BETA_LAYER_LEDS
#define BETA_LAYER_CONTEXT_DATA { \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_RED, \
LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF}
// This is important.
// The magic macro MUST be here, AFTER the RGBMatrix data.
BETA_LAYER_MAGIC_MACRO
#endif
#undef BETA_LAYER_CONTEXT_DATA
#undef BETA_LAYER_MAGIC_MACRO

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@ -3,22 +3,19 @@
// //
// Learned that the hard way. // Learned that the hard way.
// First layer will be "default" layer in QMK. // First layer will be "default" layer in QMK.
// Second will have index 1, etc. See layers.h // Second will have index 1, etc. See layers.h
// These MUST be first. // These MUST be first.
// (For example, LAYER_ARROWS overlays on top of LAYER_MAIN) // (For example, LAYER_ARROWS overlays on top of LAYER_MAIN)
#include "main.h" #include "main.h"
#include "game.h"
#include "ctrl.h" #include "ctrl.h"
#include "russian.h" #include "russian.h"
#include "numbers.h" // Must be under symbols and arrows #include "numbers.h" // Must be under symbols and arrows
// The order of the layers below doesn't matter, // The order of the layers below doesn't matter,
// since they avoid transparent keys. // since they avoid transparent keys.
#include "symbols.h" #include "symbols.h"
@ -26,4 +23,3 @@
#include "macros.h" #include "macros.h"
#include "fkeys.h" #include "fkeys.h"
#include "keyboard.h" #include "keyboard.h"

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@ -3,46 +3,42 @@
#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(MACROS) #define BETA_LAYER_MAGIC_MACRO BETA_LAYER(MACROS)
#ifdef BETA_LAYER_LAYOUTS #ifdef BETA_LAYER_LAYOUTS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN #define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
BETA_LAYER_MAGIC_MACRO BETA_LAYER_MAGIC_MACRO
#endif #endif
#ifdef BETA_LAYER_KEYS #ifdef BETA_LAYER_KEYS
#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\ #define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager( \
TO(LAYER_MAIN), LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5),\ TO(LAYER_MAIN), LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), \
KC_LGUI, KC_NO, TD(TD_SCREENSHOT), KC_NO, KC_NO, KC_NO,\ KC_LGUI, KC_NO, TD(TD_SCREENSHOT), KC_NO, KC_NO, LGUI(KC_T), \
KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_NO, KC_NO, OSL(LAYER_FKEYS), KC_NO,\ KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_NO, KC_NO, OSL(LAYER_FKEYS), KC_NO, \
KC_NO, KC_MEDIA_PREV_TRACK, KC_NO, LGUI(LSFT(KC_C)), KC_NO, KC_NO,\ KC_NO, KC_MEDIA_PREV_TRACK, KC_NO, LGUI(KC_W), KC_NO, TO(LAYER_GAME), \
LGUI(KC_ENTER), LGUI(KC_BSLS), \ LGUI(KC_ENTER), LGUI(KC_BSLS), \
\ \
M_SHUTDOWN, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \ M_SHUTDOWN, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, LGUI(KC_SPACE), TD(TD_WMLAYOUT), \ KC_NO, KC_NO, KC_NO, KC_NO, LGUI(KC_SPACE), TD(TD_WMLAYOUT), \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TT(LAYER_RUSSIAN), \ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TT(LAYER_RUSSIAN), \
LCTL(LGUI(LSFT(KC_R))), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \ LCTL(LGUI(LSFT(KC_R))), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO \ KC_NO, KC_NO)
)
BETA_LAYER_MAGIC_MACRO BETA_LAYER_MAGIC_MACRO
#endif #endif
#ifdef BETA_LAYER_LEDS #ifdef BETA_LAYER_LEDS
#define BETA_LAYER_CONTEXT_DATA {\ #define BETA_LAYER_CONTEXT_DATA { \
LC_RED, LC_PNK, LC_PNK, LC_PNK, LC_PNK, LC_PNK, \ LC_RED, LC_PNK, LC_PNK, LC_PNK, LC_PNK, LC_PNK, \
LC_CYN, LC_OFF, LC_CYN, LC_OFF, LC_OFF, LC_OFF, \ LC_CYN, LC_OFF, LC_CYN, LC_OFF, LC_OFF, LC_OFF, \
LC_GRN, LC_GRN, LC_OFF, LC_OFF, LC_BLU, LC_OFF, \ LC_GRN, LC_GRN, LC_OFF, LC_OFF, LC_BLU, LC_OFF, \
LC_OFF, LC_GRN, LC_OFF, LC_ORN, LC_OFF, LC_OFF, \ LC_OFF, LC_GRN, LC_OFF, LC_ORN, LC_OFF, LC_RED, \
LC_PNK, LC_PNK, \ LC_PNK, LC_PNK, \
LC_RED, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \ LC_RED, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_RED, LC_RED, \ LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_RED, LC_RED, \
LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_BLU, \ LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_BLU, \
LC_ORN, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \ LC_ORN, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
LC_OFF, LC_OFF \ LC_OFF, LC_OFF}
}
BETA_LAYER_MAGIC_MACRO BETA_LAYER_MAGIC_MACRO
#endif #endif
#undef BETA_LAYER_CONTEXT_DATA #undef BETA_LAYER_CONTEXT_DATA
#undef BETA_LAYER_MAGIC_MACRO #undef BETA_LAYER_MAGIC_MACRO

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@ -17,12 +17,12 @@
KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, \ KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, \
OSL(LAYER_MACROS), KC_Q, KC_W, KC_E, KC_R, KC_T, \ OSL(LAYER_MACROS), KC_Q, KC_W, KC_E, KC_R, KC_T, \
KC_DELETE, MT(MOD_LALT, KC_A), KC_S, KC_D, KC_F, KC_G, \ KC_DELETE, MT(MOD_LALT, KC_A), KC_S, KC_D, KC_F, KC_G, \
LM(MOD_LCTL, LAYER_CTRL), KC_Z, MT(MOD_LSFT, KC_X), KC_C, MO(LAYER_ARROWS), KC_B, \ MO(LAYER_CTRL), KC_Z, MT(MOD_LSFT, KC_X), KC_C, MO(LAYER_ARROWS), KC_B, \
\ \
KC_SPACE, KC_BSPC, \ KC_SPACE, KC_BSPC, \
\ \
\ \
KC_6, KC_7, KC_8, KC_9, KC_0, LGUI(KC_TAB), \ KC_6, KC_7, KC_8, KC_9, KC_0, LGUI(KC_SPACE), \
KC_Y, KC_U, KC_I, KC_O, KC_NO, KC_NO, \ KC_Y, KC_U, KC_I, KC_O, KC_NO, KC_NO, \
KC_H, KC_J, KC_K, MO(LAYER_SYMBOLS), KC_L, QK_LEAD, \ KC_H, KC_J, KC_K, MO(LAYER_SYMBOLS), KC_L, QK_LEAD, \
KC_N, KC_M, KC_P, KC_V, KC_NO, KC_NO, \ KC_N, KC_M, KC_P, KC_V, KC_NO, KC_NO, \

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@ -1,21 +1,51 @@
void td_screenshot(tap_dance_state_t *state, void *user_data) { void td_screenshot(tap_dance_state_t *state, void *user_data)
if (state->count == 1) { {
if (state->count == 1)
{
tap_code16(KC_PSCR); tap_code16(KC_PSCR);
} else if (state->count == 2) { }
else if (state->count == 2)
{
tap_code16(LSFT(KC_PSCR)); tap_code16(LSFT(KC_PSCR));
} else if (state->count == 3) { }
else if (state->count == 3)
{
tap_code16(LALT(KC_PSCR)); tap_code16(LALT(KC_PSCR));
} else { }
else
{
reset_tap_dance(state); reset_tap_dance(state);
} }
} }
void td_wmlayout(tap_dance_state_t *state, void *user_data) { void td_wmlayout(tap_dance_state_t *state, void *user_data)
if (state->count == 1) { {
if (state->count == 1)
{
tap_code16(LGUI(KC_COMMA)); tap_code16(LGUI(KC_COMMA));
} else if (state->count == 2) { }
else if (state->count == 2)
{
tap_code16(LGUI(KC_DOT)); tap_code16(LGUI(KC_DOT));
} else { }
else
{
reset_tap_dance(state);
}
}
void td_nogame(tap_dance_state_t *state, void *user_data)
{
if (state->count == 1)
{
tap_code16(KC_B);
}
else if (state->count == 2)
{
layer_move(LAYER_MAIN);
}
else
{
reset_tap_dance(state); reset_tap_dance(state);
} }
} }
@ -23,4 +53,5 @@ void td_wmlayout(tap_dance_state_t *state, void *user_data) {
tap_dance_action_t tap_dance_actions[] = { tap_dance_action_t tap_dance_actions[] = {
[TD_WMLAYOUT] = ACTION_TAP_DANCE_FN(td_wmlayout), [TD_WMLAYOUT] = ACTION_TAP_DANCE_FN(td_wmlayout),
[TD_SCREENSHOT] = ACTION_TAP_DANCE_FN(td_screenshot), [TD_SCREENSHOT] = ACTION_TAP_DANCE_FN(td_screenshot),
[TD_NOGAME] = ACTION_TAP_DANCE_FN(td_nogame),
}; };