added game layout
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// See symbols.h for docs
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#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(GAME)
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#ifdef BETA_LAYER_LAYOUTS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
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BETA_LAYER_MAGIC_MACRO
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#endif
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#ifdef BETA_LAYER_KEYS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager( \
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KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, \
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KC_DELETE, KC_A, KC_S, KC_D, KC_F, KC_G, \
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KC_LCTL, KC_Z, KC_X, KC_C, MO(LAYER_ARROWS), TD(TD_NOGAME), \
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\
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KC_SPACE, KC_BSPC, \
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\
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO)
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BETA_LAYER_MAGIC_MACRO
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#endif
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#ifdef BETA_LAYER_LEDS
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#define BETA_LAYER_CONTEXT_DATA { \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_RED, \
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LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF}
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// This is important.
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// The magic macro MUST be here, AFTER the RGBMatrix data.
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BETA_LAYER_MAGIC_MACRO
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#endif
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#undef BETA_LAYER_CONTEXT_DATA
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#undef BETA_LAYER_MAGIC_MACRO
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