added game layout
This commit is contained in:
@ -11,8 +11,8 @@
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
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KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_V, KC_TRNS,\
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KC_TRNS, LGUI(KC_A), LGUI(KC_S), LGUI(KC_D), KC_TRNS, KC_TRNS,\
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KC_NO, LGUI(KC_Z), LGUI(KC_X), LGUI(KC_C), LGUI(KC_V), KC_TRNS,\
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KC_TRNS, KC_TRNS, \
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\
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,\
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@ -0,0 +1,47 @@
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// See symbols.h for docs
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#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(GAME)
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#ifdef BETA_LAYER_LAYOUTS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
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BETA_LAYER_MAGIC_MACRO
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#endif
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#ifdef BETA_LAYER_KEYS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager( \
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KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, \
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KC_DELETE, KC_A, KC_S, KC_D, KC_F, KC_G, \
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KC_LCTL, KC_Z, KC_X, KC_C, MO(LAYER_ARROWS), TD(TD_NOGAME), \
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\
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KC_SPACE, KC_BSPC, \
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\
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO)
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BETA_LAYER_MAGIC_MACRO
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#endif
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#ifdef BETA_LAYER_LEDS
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#define BETA_LAYER_CONTEXT_DATA { \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_RED, \
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LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF}
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// This is important.
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// The magic macro MUST be here, AFTER the RGBMatrix data.
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BETA_LAYER_MAGIC_MACRO
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#endif
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#undef BETA_LAYER_CONTEXT_DATA
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#undef BETA_LAYER_MAGIC_MACRO
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@ -3,22 +3,19 @@
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//
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// Learned that the hard way.
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// First layer will be "default" layer in QMK.
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// Second will have index 1, etc. See layers.h
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// These MUST be first.
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// (For example, LAYER_ARROWS overlays on top of LAYER_MAIN)
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#include "main.h"
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#include "game.h"
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#include "ctrl.h"
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#include "russian.h"
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#include "numbers.h" // Must be under symbols and arrows
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// The order of the layers below doesn't matter,
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// since they avoid transparent keys.
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#include "symbols.h"
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@ -26,4 +23,3 @@
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#include "macros.h"
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#include "fkeys.h"
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#include "keyboard.h"
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@ -3,46 +3,42 @@
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#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(MACROS)
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#ifdef BETA_LAYER_LAYOUTS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
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BETA_LAYER_MAGIC_MACRO
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
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BETA_LAYER_MAGIC_MACRO
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#endif
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#ifdef BETA_LAYER_KEYS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\
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TO(LAYER_MAIN), LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5),\
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KC_LGUI, KC_NO, TD(TD_SCREENSHOT), KC_NO, KC_NO, KC_NO,\
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KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_NO, KC_NO, OSL(LAYER_FKEYS), KC_NO,\
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KC_NO, KC_MEDIA_PREV_TRACK, KC_NO, LGUI(LSFT(KC_C)), KC_NO, KC_NO,\
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LGUI(KC_ENTER), LGUI(KC_BSLS), \
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\
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M_SHUTDOWN, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, LGUI(KC_SPACE), TD(TD_WMLAYOUT), \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TT(LAYER_RUSSIAN), \
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LCTL(LGUI(LSFT(KC_R))), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO \
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)
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager( \
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TO(LAYER_MAIN), LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), \
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KC_LGUI, KC_NO, TD(TD_SCREENSHOT), KC_NO, KC_NO, LGUI(KC_T), \
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KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_NO, KC_NO, OSL(LAYER_FKEYS), KC_NO, \
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KC_NO, KC_MEDIA_PREV_TRACK, KC_NO, LGUI(KC_W), KC_NO, TO(LAYER_GAME), \
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LGUI(KC_ENTER), LGUI(KC_BSLS), \
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\
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M_SHUTDOWN, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, LGUI(KC_SPACE), TD(TD_WMLAYOUT), \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TT(LAYER_RUSSIAN), \
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LCTL(LGUI(LSFT(KC_R))), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO)
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BETA_LAYER_MAGIC_MACRO
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BETA_LAYER_MAGIC_MACRO
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#endif
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#ifdef BETA_LAYER_LEDS
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#define BETA_LAYER_CONTEXT_DATA {\
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LC_RED, LC_PNK, LC_PNK, LC_PNK, LC_PNK, LC_PNK, \
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LC_CYN, LC_OFF, LC_CYN, LC_OFF, LC_OFF, LC_OFF, \
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LC_GRN, LC_GRN, LC_OFF, LC_OFF, LC_BLU, LC_OFF, \
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LC_OFF, LC_GRN, LC_OFF, LC_ORN, LC_OFF, LC_OFF, \
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LC_PNK, LC_PNK, \
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LC_RED, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_RED, LC_RED, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_BLU, \
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LC_ORN, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF \
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}
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#define BETA_LAYER_CONTEXT_DATA { \
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LC_RED, LC_PNK, LC_PNK, LC_PNK, LC_PNK, LC_PNK, \
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LC_CYN, LC_OFF, LC_CYN, LC_OFF, LC_OFF, LC_OFF, \
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LC_GRN, LC_GRN, LC_OFF, LC_OFF, LC_BLU, LC_OFF, \
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LC_OFF, LC_GRN, LC_OFF, LC_ORN, LC_OFF, LC_RED, \
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LC_PNK, LC_PNK, \
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LC_RED, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_RED, LC_RED, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_BLU, \
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LC_ORN, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF}
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BETA_LAYER_MAGIC_MACRO
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BETA_LAYER_MAGIC_MACRO
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#endif
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#undef BETA_LAYER_CONTEXT_DATA
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#undef BETA_LAYER_MAGIC_MACRO
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@ -17,12 +17,12 @@
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KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, \
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OSL(LAYER_MACROS), KC_Q, KC_W, KC_E, KC_R, KC_T, \
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KC_DELETE, MT(MOD_LALT, KC_A), KC_S, KC_D, KC_F, KC_G, \
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LM(MOD_LCTL, LAYER_CTRL), KC_Z, MT(MOD_LSFT, KC_X), KC_C, MO(LAYER_ARROWS), KC_B, \
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MO(LAYER_CTRL), KC_Z, MT(MOD_LSFT, KC_X), KC_C, MO(LAYER_ARROWS), KC_B, \
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\
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KC_SPACE, KC_BSPC, \
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\
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\
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KC_6, KC_7, KC_8, KC_9, KC_0, LGUI(KC_TAB), \
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KC_6, KC_7, KC_8, KC_9, KC_0, LGUI(KC_SPACE), \
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KC_Y, KC_U, KC_I, KC_O, KC_NO, KC_NO, \
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KC_H, KC_J, KC_K, MO(LAYER_SYMBOLS), KC_L, QK_LEAD, \
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KC_N, KC_M, KC_P, KC_V, KC_NO, KC_NO, \
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