Minor changes
parent
08f3cee0a7
commit
2845481490
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@ -97,6 +97,12 @@ void matrix_scan_user(void) {
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}
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const uint16_t PROGMEM test_combo2[] = {KC_D, KC_F, COMBO_END};
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combo_t key_combos[] = {
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COMBO(test_combo2, KC_TAB),
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};
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// Include all other parts of configuration
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#include "layers/layers.c"
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@ -1,3 +1,4 @@
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# rules.mk overrides
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TAP_DANCE_ENABLE = yes
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TAP_DANCE_ENABLE = yes
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COMBO_ENABLE = yes
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@ -1,47 +0,0 @@
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// See symbols.h for docs
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#define BETA_LAYER_MAGIC_MACRO BETA_LAYER(HORIZON)
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#ifdef BETA_LAYER_LAYOUTS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_EN
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BETA_LAYER_MAGIC_MACRO
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#endif
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#ifdef BETA_LAYER_KEYS
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#define BETA_LAYER_CONTEXT_DATA LAYOUT_voyager(\
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TD(TD_ESCAPE), KC_1, KC_2, KC_3, KC_4, KC_5, \
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KC_H, KC_Q, KC_Q, KC_W, KC_E, KC_R, \
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KC_TAB, KC_LSFT, KC_A, KC_S, KC_D, KC_F, \
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KC_NO, KC_Z, KC_X, KC_NO, KC_C, KC_V, \
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KC_SPACE, KC_ENTER, \
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\
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\
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO \
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)
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BETA_LAYER_MAGIC_MACRO
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#endif
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#ifdef BETA_LAYER_LEDS
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#define BETA_LAYER_CONTEXT_DATA {\
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_BLU, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_BLU, LC_BLU, LC_BLU, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, LC_OFF, \
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LC_OFF, LC_OFF \
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}
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BETA_LAYER_MAGIC_MACRO
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#endif
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#undef BETA_LAYER_CONTEXT_DATA
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#undef BETA_LAYER_MAGIC_MACRO
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@ -19,7 +19,6 @@
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// The order of the layers below doesn't matter,
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// since they avoid transparent keys.
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#include "horizon.h"
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#include "symbols.h"
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#include "arrows.h"
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#include "macros.h"
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@ -33,10 +33,5 @@ bool beta_leader_check(void) {
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return false;
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}
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BETA_SEQ_2_SHORT(KC_H, KC_O) {
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layer_move(LAYER_HORIZON);
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return false;
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}
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return true;
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}
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@ -20,19 +20,7 @@ void td_wmlayout(tap_dance_state_t *state, void *user_data) {
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}
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}
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void td_escape(tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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tap_code16(KC_ESCAPE);
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} else if (state->count == 2) {
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layer_move(LAYER_MAIN);
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} else {
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reset_tap_dance(state);
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}
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}
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tap_dance_action_t tap_dance_actions[] = {
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[TD_WMLAYOUT] = ACTION_TAP_DANCE_FN(td_wmlayout),
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[TD_SCREENSHOT] = ACTION_TAP_DANCE_FN(td_screenshot),
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[TD_ESCAPE] = ACTION_TAP_DANCE_FN(td_escape),
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};
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