82 lines
1.6 KiB
Rust

use anyhow::Result;
use cgmath::Deg;
pub(super) mod syntax {
use serde::Deserialize;
// Raw serde syntax structs.
// These are never seen by code outside this crate.
#[derive(Debug, Deserialize)]
pub struct Gun {
pub projectile: Projectile,
pub spread: f32,
pub rate: f32,
pub rate_rng: f32,
}
#[derive(Debug, Deserialize)]
pub struct Projectile {
pub sprite: String,
pub size: f32,
pub size_rng: f32,
pub speed: f32,
pub speed_rng: f32,
pub lifetime: f32,
pub lifetime_rng: f32,
pub damage: f32,
}
}
#[derive(Debug, Clone)]
pub struct Gun {
pub name: String,
pub projectile: Projectile,
pub spread: Deg<f32>,
pub rate: f32,
pub rate_rng: f32,
}
#[derive(Debug, Clone)]
pub struct Projectile {
pub sprite: String,
pub size: f32,
pub size_rng: f32,
pub speed: f32,
pub speed_rng: f32,
pub lifetime: f32,
pub lifetime_rng: f32,
pub damage: f32,
}
impl super::Build for Gun {
fn build(root: &super::syntax::Root) -> Result<Vec<Self>> {
let gun = if let Some(gun) = &root.gun {
gun
} else {
return Ok(vec![]);
};
let mut out = Vec::new();
for (gun_name, gun) in gun {
out.push(Self {
name: gun_name.to_owned(),
spread: Deg(gun.spread),
rate: gun.rate,
rate_rng: gun.rate_rng,
projectile: Projectile {
sprite: gun.projectile.sprite.to_owned(),
size: gun.projectile.size,
size_rng: gun.projectile.size_rng,
speed: gun.projectile.speed,
speed_rng: gun.projectile.speed_rng,
lifetime: gun.projectile.lifetime,
lifetime_rng: gun.projectile.lifetime_rng,
damage: gun.projectile.damage,
},
});
}
return Ok(out);
}
}