33 lines
618 B
Rust

mod landed;
mod system;
use std::fmt::Debug;
pub use landed::LandedScene;
pub use system::SystemScene;
use crate::{GPUState, RenderInput};
use anyhow::Result;
pub trait RenderScene {
fn render(g: &mut GPUState, input: &RenderInput) -> Result<()>;
}
/// What render routine to run
pub enum RenderScenes {
/// Draw the system we're in
System,
/// Draw the landed UI
Landed,
}
impl Debug for RenderScenes {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Landed => write!(f, "RenderScenes::Landed"),
Self::System => write!(f, "RenderScenes::System"),
}
}
}