2024-02-02 22:32:03 -08:00

118 lines
2.8 KiB
Rust

use anyhow::Result;
use glyphon::Resolution;
use std::iter;
use super::RenderScene;
use crate::vertexbuffer::consts::SPRITE_INDICES;
pub struct LandedScene {}
impl RenderScene for LandedScene {
fn render(g: &mut crate::GPUState, input: &crate::RenderInput) -> Result<()> {
let output = g.surface.get_current_texture()?;
let view = output.texture.create_view(&Default::default());
let mut encoder = g
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("render encoder"),
});
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("render pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 1.0,
}),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
// Create sprite instances
g.ui.draw(&input, &mut g.state)?;
// These should match the indices in each shader,
// and should each have a corresponding bind group layout.
render_pass.set_bind_group(0, &g.texture_array.bind_group, &[]);
render_pass.set_bind_group(1, &g.state.global_uniform.bind_group, &[]);
// Starfield pipeline
g.state
.vertex_buffers
.get_starfield()
.set_in_pass(&mut render_pass);
render_pass.set_pipeline(&g.starfield_pipeline);
render_pass.draw_indexed(
0..SPRITE_INDICES.len() as u32,
0,
0..g.state.get_starfield_counter(),
);
// Ui pipeline
g.state
.vertex_buffers
.get_ui()
.set_in_pass(&mut render_pass);
render_pass.set_pipeline(&g.ui_pipeline);
render_pass.draw_indexed(
0..SPRITE_INDICES.len() as u32,
0,
0..g.state.get_ui_counter(),
);
// Radial progress bars
g.state
.vertex_buffers
.get_radialbar()
.set_in_pass(&mut render_pass);
render_pass.set_pipeline(&g.radialbar_pipeline);
render_pass.draw_indexed(
0..SPRITE_INDICES.len() as u32,
0,
0..g.state.get_radialbar_counter(),
);
let textareas = g.ui.get_textareas(input, &g.state);
g.state
.text_renderer
.prepare(
&g.device,
&g.state.queue,
&mut g.state.text_font_system,
&mut g.state.text_atlas,
Resolution {
width: g.state.window_size.width,
height: g.state.window_size.height,
},
textareas,
&mut g.state.text_cache,
)
.unwrap();
g.state
.text_renderer
.render(&g.state.text_atlas, &mut render_pass)
.unwrap();
// begin_render_pass borrows encoder mutably,
// so we need to drop it before calling finish.
drop(render_pass);
g.state.queue.submit(iter::once(encoder.finish()));
output.present();
return Ok(());
}
}